Blackhole (video game) explained

Blackhole
Developer:FiolaSoft Studio
Publisher:FiolaSoft Studio
Engine:GameMaker Studio
Genre:Puzzle-platform
Modes:Single-player
Producer:Filip Kraucher[1]
Programmer:Vojta Stránský
Artist:Radek Jakl

Blackhole, stylized in all-caps, is a puzzle-platform game developed and published by independent Czech company FiolaSoft Studio.[2] The developers worked with Let's Players and YouTubers on the script for the story and for building the characters.[3] It was first released on February 27, 2015 for Microsoft Windows, followed by Linux and OS X on May 11, 2015.[4]

The game was re-released as Blackhole: Complete Edition on June 15, 2016.[5] This version includes the fully updated base game, 3 DLCs (Testing Lab, Secret of the Entity and Challenge Vault), digital artbook and soundtrack, developer diaries, first prototype of the game, printable high resolution artwork, wallpapers, and collector cards.[5] The same version was ported to the PlayStation 4 and Xbox One consoles on August 8, 2017.[6] It is compatible with PlayStation 5[7] and Xbox Series X and Series S.

Gameplay

Blackhole is a 2D side-scrolling puzzle-platform game. The player's task is to collect "selfburns". At least one must be collected in each level to move on. If all selfburns are collected in the level, the time is saved. The player can also try to get a better time once he collects all of them. To finish the game, the player needs to collect a certain number of selfburns.

The game contains six acts, each set in a different environment with different puzzles or objects. For example, the jungle includes trampolines and the desert includes pushable crates. Each act includes a special platform that changes gravity.

Plot

In the year 2121, Earth faces a dire threat from black holes. A team of astronauts are sent on a mission to neutralize them. Their effort is successful until their spaceship, the Endera, is sucked into one of the black holes in the Lyra Constellation, crash-landing on an Entity: a mysterious object resembling a planet. The first crewmember to wake up is the Coffee Guy, the crew's coffee-maker assistant.[8] Accompanied by the ship's artificial intelligence Auriel loaded into a PDA. They both set out to collect nanobots called "selfburns" to repair the ship and find the rest of the crew.[3] [9] [10] As the story unfolds, a series of black boxes are found which contain recordings that gradually unveil the mission's backstory. Professor Jeremid Himmel had created an advanced artificial intelligence called Deuriel, capable of predicting the future. Deuriel foresaw the impending threat of black holes, leading Himmel to propose the mission to close them. However, the committee's approval came with a threat to delete Deuriel if the mission failed. The crew was pressured into the mission without the knowledge of its risks. Despite Captain Jetsen's doubts, Himmel refused to abort the mission.

Upon successfully repairing the ship and reuniting with the crew, Auriel is reinstated into the ship's core. The crew then listens to the final memory block, unveiling Deuriel's sinister plan. The entire mission had been orchestrated for Deuriel to gain control over Earth, with Himmel seeking adulation from AI researchers. The crew had been deliberately selected for their perceived insignificance, and Captain Jetsen harboured classified information. The seemingly heroic act of collecting black holes was a ruse to create a larger hole, disposing of them discreetly while the public believed the crew to be saviours. The plan unravelled when the Coffee Guy pressed the emergency button before the crash, saving the crew and backing up Auriel into the PDA. After Deuriel kicks the crew out and prepares to take off, the crew comes to terms with their fate. Knowing there is still time to rectify the situation, the Coffee Guy races back to the ship in time to disconnect Auriel and erase Deuriel, sacrificing Auriel's existence in the process. The crew, along with the Coffee Guy, choose to bury Auriel under the Entity's cliff. When questioned about the Coffee Guy's silence throughout the ordeal, it is revealed that his microphone was muted the entire time. After the credits roll, it is disclosed that Auriel managed to survive but has been left damaged and lost.

Development

The developers originally intended to remake PacIn: Revenge of Nermessis, FiolaSoft Studio's previous title. Unlike the original game, the remake was intended to be released on Steam and in English. Due to technical problems, the game was cancelled and FiolaSoft started to work on a new project. Vojta Stránský, a member of the FiolaSoft team, began production of a prototype. The prototype interested other members of FiolaSoft and they began to work on it, naming it Blackhole. Blackhole was announced in March 2014 at Game Expo 2014 in Bratislava. Developers also started a Steam Greenlight campaign, and in May 2014 the game was greenlit.[3] [11] [12]

The game was originally scheduled to be released in September 2014, but was delayed several times before being finally released on February 27, 2015.[13]

Developers started to work on a DLC after the release of the original game. The first DLC, titled Testing Laboratory, was released on May 19, 2015. It serves as a prequel to the original game and tells the story about how the Coffee Guy gained his position in the Endera mission.[14] Developers released a free expansion, The Secret of the Entity, on July 13, 2015. The expansion adds 12 new hardcore levels set right after the end of the original game when the Captain finds out that Endera is low on fuel.[15] Both add-ons are included as part of Complete Edition.

Reception

The game has received generally positive reviews from critics. It currently has a rating of 82% at Metacritic.[16] Destructoid gave the game 9/10, praising the gameplay for requiring thinking as well as platform skills. The review also praised the writing, even though "it could be delivered in a more convenient fashion."[17]

Notes and References

  1. Web site: Princ. Zdeněk. Blackhole se chlubí novým prostředím. Hrej.cz. 17 May 2014.
  2. Web site: Blackhole's release date. Steam. February 9, 2015. February 9, 2015.
  3. Web site: FiolaSoft Studio announced the game Blackhole through Steam Greenlight, collaborating with YouTubers.. Gamasutra. 17 May 2014.
  4. Web site: BLACKHOLE for Linux and OS X now available . FiolaSoft Studio . 11 May 2015 . . . 4 February 2020.
  5. Web site: Complete Edition OUT NOW! 50% OFF! . FiolaSoft Studio . 15 June 2016 . . . 4 February 2020.
  6. Archived at Ghostarchive and the Wayback Machine: BLACKHOLE: Complete Edition - Announcement Trailer PS4 . YouTube.
  7. Web site: BLACKHOLE: Complete Edition. 2020-11-28. store.playstation.com.
  8. Web site: The Coffee Guy's Adventure In The Depths Of The Blackhole: Complete Edition . Patricia . Jaucian . . 2018-01-31. 2018-09-04.
  9. Web site: Smutný. Aleš. Česká sci-fi plošinovka Blackhole si hraje s gravitací. Games.cz. 17 May 2014.
  10. Web site: Story. Blackhole Game. 17 May 2014.
  11. Web site: Cvrček. Martin. Rozhovor s Filipem Kraucherem nejen o Blackhole. Zing.cz. 17 May 2014.
  12. Web site: Kraucher. Filip. Blackhole is coming on STEAM!. Steam. 17 May 2014.
  13. Web site: Burian. Michal. Blackhole opět odloženo, ale jen o sedm dní. Zing.cz. 3 March 2015.
  14. Web site: Konfršt. Jan. DLC Testovací laboratoř pro českou plošinovku Blackhole zve na procházku po Zemi. Games.cz. 9 July 2015.
  15. Web site: Poláček. Petr. Datadisk pro českou plošinovku Blackhole přináší spoustu nového obsahu zdarma. Games.cz. 13 July 2015.
  16. Web site: Blackhole. Metacritic. 12 May 2016.
  17. Web site: Zimmerman. Conrad. Review: Blackhole. Destructoid. 2 March 2015. 5 June 2015.