HyperScan explained

Manufacturer:Mattel
Type:Video game console
Generation:Seventh
Media:CD-ROM
Storage:RFID cards
Controllers:Gamepad
Units Sold:~30,000[1]
Top Game:X-Men (pack-in)
Baseprice:$69.99
Soc:Sunplus SPG290 @ 108Mhz[2]
Memory:16MB DDR DRAM

The HyperScan is a home video game console from the toy company Mattel. Marketed towards tweens, the console is unique in that it includes a 13.56 MHz radio-frequency identification (RFID) scanner that reads and writes to special cards called "IntelliCards" which, in turn, activate features in and save data from the game. Players are able to enhance the abilities of their characters by scanning cards.[3] [4]

Games retailed for $19.99 and the console itself for $69.99 at launch, but at the end of its short lifespan, prices of the system were down to $9.99, the games $1.99, and booster packs $0.99. There were only five titles known to have been released, with two canceled games.

The HyperScan became critically panned upon its release for having outdated 2D-only graphics, a weak game library, and being less capable than other similar consoles such as the VTech V.Flash, which was released the month prior. Critics also raised concerns about the number of IntelliCards needed to complete a set, and the potential financial burden towards its target audience. Following disappointing sales, Mattel discontinued the HyperScan the following year, and canceled all upcoming game and card releases.[5]

Hardware

The console uses UDF format CD-ROMs and has two controller ports.

Software

thumb|A partly disassembled HyperScan, showing the RFID scannerOnly five games were released, with two games having been canceled due to the system's poor sales and reception.

The games for the system were sold as $20 "Game Packs", which consisted of a game disc accompanied by six game cards (seven for Spider-Man). Additional cards which contained characters, abilities, moves and levels when scanned were part of a six-card "Booster Pack", available for $10/pack. As with most trading card packs, the cards were randomized.

Multiple booster packs were intended for certain games. X-Men intended to have 102 cards to unlock parts of the game in separate "red" and "black" series; the latter went unreleased due to the console's cancellation.

TitleDescriptionTotal cardsBooster packs for complete set and minimum price
Ben 10Side-scrolling platform game, the only Cartoon Network-exclusive video game for the system.80 released (6 included + 74)13 packs $150 ($20 game + $130 packs)
Interstellar Wrestling League2v2 fighting game similar to ClayFighter, but with alien-like characters.54 released (6 included + 48), 51 unreleased8 packs $100 ($20 game + $80 packs)
Marvel HeroesSide-scrolling platform game including some X-Men characters.70 released (6 included + 64)11 packs $130 ($20 game + $110 packs)
Spider-ManSide-scrolling platform game59 released (7 included + 52), 1 unreleased9 packs $110 ($20 game + $90 packs)
X-MenFighting game in which two characters face off against each other in self-contained matches similar to Street Fighter. It is the only game on the console to be rated T for "Teen".56 released (6 included + 50), 46 unreleased9 packs $159.99 ($69.99 console and game + $90 packs)
Avatar: The Last Air Bender (cancelled)---
Nick Extreme Sports (cancelled)---

Though not much development for homebrew games was done on the console, several programmers have created demos and proofs-of-concepts. Some of the programs include a CD-Door demo, 3D wireframe demo, and a Bluescale demo.[10]

Retail

The system was sold in two varieties: a cube and a 2-player value pack. The cube box version was the version sold in stores. It included the system, controller, an X-Men game disc, and 6 X-Men cards. Two-player value packs were sold online (but may have been liquidated in stores) and included an extra controller and 12 additional X-Men cards.[11]

The included game was rated "T" and the remaining titles were rated "E10+" by the ESRB.

Reception

The system was universally panned by critics for its clunky design, broken controls, poor library, long loading screens, and the unnecessary usage of cards to select characters, and was officially discontinued in 2007.[12] It is featured as one of the ten worst systems by PC World magazine.[13]

External links

Notes and References

  1. Book: Amos, Evan . The Game Console 2.0: A Photographic History from Atari to Xbox . 2021 . 9781718500617 . Sep 8, 2021 . 236.
  2. Web site: HYPERSCAN SOFTWARE DEVELOPMENT. 25 January 2024. October 24, 2023. https://web.archive.org/web/20231024125837/https://www.oocities.org/hyperscansoftware/developer.html. live.
  3. Web site: Contributor . GamesIndustry International . 2006-07-21 . Industry First Hybrid Video Gaming System Launches for Tweens . 2024-01-18 . GamesIndustry.biz . en . June 15, 2024 . https://web.archive.org/web/20240615103621/https://www.gamesindustry.biz/industry-first-hybrid-video-gaming-system-launches-for-tweens . live .
  4. Web site: HyperScan – RFID Game System from Mattel . . January 10, 2015 . https://web.archive.org/web/20090926181402/http://boardgames.about.com/od/news/a/hyperscan.htm . September 26, 2009.
  5. Book: Amos, Evan . The Game Console 2.0: A Photographic History from Atari to Xbox . 2021 . 9781718500617 . Sep 8, 2021 . 236.
  6. Web site: HyperScan Software Development . January 10, 2015 . March 4, 2016 . https://web.archive.org/web/20160304071429/http://www.oocities.org/hyperscansoftware/developer.html . live .
  7. Web site: SunPlus: The biggest chip company you've never heard of . 1 November 2020 . December 29, 2018 . https://web.archive.org/web/20181229093355/https://hackmii.com/2010/04/sunplus-the-biggest-chip-company-youve-never-heard-of/ . live .
  8. Web site: Sunplus – Products – Sunplus 32-bit CPU – S+core™. https://web.archive.org/web/20110122220830/http://www.sunplus.com/products/S+core.asp. dead. January 22, 2011. January 22, 2011. January 10, 2019.
  9. Web site: Mattel Makes Contactless RFID Connection with Innovision R&T for Innovative HyperScan™ Games Platform . Innovision-Group . October 18, 2006 . January 10, 2015 . dead . https://web.archive.org/web/20071010002708/http://www.innovision-group.com/press_view.php?newsID=55 . October 10, 2007. – Site archived by Wayback Machine
  10. Web site: Mattel HyperScan – News . PDRoms . January 10, 2015 . July 3, 2019 . https://web.archive.org/web/20190703122530/https://pdroms.de/category/mattel-hyperscan . live .
  11. Web site: Mattel and Fisher-Price Customer Service . Service.mattel.com . 2013-05-13 . July 14, 2011 . https://web.archive.org/web/20110714051635/http://service.mattel.com/us/results.aspx?Ntt=hyperscan&image1.x=0&image1.y=0 . live .
  12. Web site: Mattel Consumer Relations Answer Center – Product Detail >> Radica >> Radica Electronic Games . Service.mattel.com . 2011-07-31 . February 25, 2012 . https://web.archive.org/web/20120225101133/http://service.mattel.com/us/product_detail.asp?id=K4386&Ntt=K4386&Pn=1&Brand=Radica&Cat=Radica+Electronic+Games . live .
  13. Web site: Edwards . Benj . The 10 Worst Video Game Systems of All Time – Slide 5:7. Mattel Hyperscan . PCWorld . 2009-07-14 . 2011-07-31 . June 15, 2024 . https://web.archive.org/web/20240615103622/https://www.pcworld.com/article/524213/worst-game-consoles.html . live .