Be an Interplanetary Spy explained

Be An Interplanetary Spy is a series of twelve interactive children's science fiction books designed by Byron Preiss Visual Publications and first published by Bantam Books from 1983 to 1985.

Presentation

Aimed at younger readers, these books were published in paperback form only, with brightly coloured covers and were heavily illustrated in black and white throughout. Unlike other series of interactive novels such as Choose Your Own Adventure stories or Fighting Fantasy gamebooks, each Interplanetary Spy book is made up largely of illustrations in a style that mixes comic book-like line drawings with blocky, straight edge illustrations matching the graphical quality of video games from the time of publication. Rather than requiring readers to select from various actions and directions, or succeed in dice driven 'combat' to progress through the story, these novels mostly involve puzzle solving. Image-based challenges such as mazes, pattern matching and visualization problems are common throughout the series, with all stories being presented in second-person point of view.By including blank spaces or boxes for writing, puzzles that required pages to be folded over and even a cutout model in one novel (The Star Crystal) the reader was actively encouraged to make changes to the books themselves. Because of this, it is almost impossible to find a copy today in mint condition. The writers frequently used the books' own ISBN numbers, which they called "Interplanetary Spy Binary Numbers," as codes or clues within the stories.

Book Series

The underlying concept of the series is that the reader is a member of an agency known as Spy Center, an organisation that maintains order throughout the galaxy and falls partway between a police service and an intelligence agency. This agency has its headquarters in Sector 666, known as 'The Sector of Illusions'. The reader's character is usually referred to simply as Spy, and the story and illustrations almost always deliberately avoid identifying the Spy's gender or any specific physical characteristics, ensuring the widest possible chance of affinity between the Spy as character and the reader. Individual stories are stand-alone and do not need to be read in any particular order to succeed, however several characters recur throughout the series and earlier events are often referenced later on.

Each novel presents an encapsulated crime or mystery to be solved, and the overall series charts the reader's progress up the ranks with a number of promotions being received over the entire run of novels. Most novels follow the basic format of the reader being contacted by Spy Center who then assign them a mission and usually issue them with an associated disguise. There are often people that the reader must contact, usually spies themselves or else working in league with Spy Center.

The stories are quite linear, with the reader advancing through the set plot by solving a number of puzzles of a 'succeed or fail' style, said failure often resulting in the Spy's death or the story otherwise immediately coming to an end. As such, the reader's choices rarely impact the storyline itself, only their progression through it.

Titles and plots

Note that while there are "Story by" credits for the series, writers designed the puzzles as well, sketching out the designs for the illustrators, who then rendered them in the distinctive, comic book style of the series. The twelve books, published in timeline order, are:

See also

External links