Battle Cruiser | |
Publisher: | Strategic Simulations |
Designer: | Gary Grigsby |
Released: | 1987 |
Genre: | Computer wargame |
Platforms: | Apple II, Atari 8-bit, Commodore 64 |
Battle Cruiser is a 1987 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI). It is the follow-up to Grigsby's earlier Warship.
Battle Cruiser is a computer wargame that simulates conflict in the Atlantic Ocean during World War I and World War II.
Battle Cruiser was designed by Gary Grigsby and released in 1987, the same year he debuted War in the South Pacific.[1] It serves as a sequel to Grigsby's earlier game Warship, adapted to warfare in the Atlantic Ocean. The game reuses its predecessor's game engine and mechanics, and has been described as a "clone" of Warship with an expanded scope.
Reviewing Battle Cruiser for Computer Gaming World, Bob Proctor called it "the exact same game [as ''Warship''] with new Ship and Weapon Tables."[2] M. Evan Brooks of Current Notes offered a similar opinion, but felt that Battle Cruiser was "a better bargain". In Antic, Rich Moore opined that the game's "graphics aren't great, but this quickly becomes secondary".[3]
In a 1988 Page 6 survey of wargames for Atari computers, Brooks wrote of Battle Cruiser, "No new ground is broken, although this is the better bargain given its more extensive coverage."[4] In his similar 1989 survey, J. L. Miller wrote in Computer Play that Battle Cruiser was "historically accurate and recommended for the naval buff."