Battle of Antietam (video game) explained

Battle of Antietam
Publisher:Strategic Simulations
Designer:Chuck Kroegel
David Landrey[1]
Platforms:Apple II, Atari 8-bit, Commodore 64, MS-DOS
Released:1985
Genre:Wargame

Battle of Antietam is a computer wargame written for the Apple II by Chuck Kroegel and David Landrey and published by Strategic Simulations in 1985.[1]

Gameplay

Battle of Antietam is a game in which the Battle of Antietam is simulated.

Reception

William H. Harrington reviewed the game for Computer Gaming World, and stated that "SSI and the authors have created more than a first rate grand tactical simulation of one of the most critical battles of the Civil War with BOA. They have captured some of the look and 'feel' of Civil War combat, and it shows."[2]

Reviews

See also

External links

Notes and References

  1. Web site: Hague . James . The Giant List of Classic Game Programmers .
  2. Harrington . William H. . Battle of Antietam . Computer Gaming World . April 1986 . 1 . 27 . 34–35.