Battle Tryst Explained

Battle Tryst
Developer:Konami
Publisher:Konami
Director:Shujiro Hamakawa
Producer:Fumiaki Tanaka
Designer:Shujiro Hamakawa (character designer)
Mamoru Oshii (animator)
Programmer:Yasuyuki Nakane
Masanori Taniguchi
Tadashi Kitagawa
Composer:Hiroshi Tanabe
Released:February 1998[1]
Genre:Fighting
Modes:Up to 2 players simultaneously
Platforms:Arcade

is a 1998 3D fighting arcade game developed and published by Konami. It is Konami's second attempt in the 3D arcade fighting game market after their 1997 3D arcade fighting game Fighting Bujutsu. It is powered by the Konami M2 Hardware, which is Konami's version of the Panasonic M2. Like Fighting Bujutsu, Battle Tryst was never ported to any home console after its arcade release.

Battle Tryst uses a three-button 8-way joystick layout that is similar to the one in Sega's Virtua Fighter series, as well as the time release being adopted from Namco's Tekken series.

The opening and character endings use real Japanese animation. Film director Mamoru Oshii took charge of the storyboard of the animations, while Shujiro Hamakawa designed the characters. SHEMON and RHETER were planned to appear in Battle Tryst, as well as Madoka from the TwinBee series, but all three were canceled.

The game was exhibited at the February 1998 AOU Show.[2]

Fighters

Hidden fighters

(Elaine Shea) - the "Fairy" character from Konami's Gaiapolis arcade game.

- pilot of WinBee from Konami's TwinBee series.

External links

Notes and References

  1. http://kakuge.info/k/history/ac.htm Fighters Front Line arcade history
  2. Marcus . Webb . Sequel Mania at London and Tokyo Expos . Next Generation. 41 . . May 1998. 33.