Battle Cry (play-by-mail game) explained

Battle Cry
Aka:Battle Cry: Lord Series
Publisher:Post Age Games
Years:~1989 to unknown
Genre:fantasy wargame
Language:English
Players:15
Playing Time:Fixed
Materials:Instructions, order sheets, turn results, paper, pencil

Battle Cry is a closed-ended, hand moderated, play-by-mail (PBM) fantasy wargame. It was published by Post Age Games. Players vied for control of a fantasy kingdom with victory depending on controlling a sufficiently large area for two turns. The game received mixed reviews in various gaming magazines in the late 1980s and 1990s.

History and development

Battle Cry was a fantasy wargame published by Post Age Games of San Antonio, Texas.[1] The game was hand moderated.[2] The hand-moderation provided flexibility similar to a role-playing game.[2] Kris Bowling was the gamemaster.

Gameplay

Gameplay occurred on a 15×15 map.[1] Players vied for control of a fantasy kingdom. At the outset, players started with "a wizard, a warrior knight, a dominion lord, a castle, a castle garrison, and two armies".[3] Winning required controlling a sufficiently large region for two turns.[3] Players controlled three character types, the indispensable Lord, Warrior Knights, and Wizards.[3]

Reception

Stewart Wieck reviewed the game in a 1985 issue of White Wolf. He described it as "a straight-forward, no-frills fantasy wargame".[4] Out of 5 points, he rated it 2 points for Materials and Moderation, 3 points for Strategy, 4 points for Diplomacy, and an overall score of 3 points.[4] John Schlosser reviewed the game in the March–April 1989 issue of Paper Mayhem. He stated, "Personally, I found Battle Cry lacking in depth and a bit simplistic. I prefer games that give you more options and that involve more than simple conquest. However, I think it could prove very entertaining to someone who is looking for an inexpensive ($3/turn) uncomplicated game which isn't very time consuming. Overall an excellent game for a PBM novice."[3] Bert Cushman reviewed the game in a 1989 issue of Flagship, stating that it was "a fairly generic hand-moderated game, with no special features that distinguish it from many other fantasy wargames." He added that it was "reasonably priced, and may appeal to role-players and fantasy wargamers who feel constrained by computer-moderated games".[5]

See also

Bibliography

Notes and References

  1. [#Wie90|Wieck 1990]
  2. [#Cus89|Cushman 1989]
  3. [#Sch89|Schlosser 1989]
  4. [#Wie90|Wieck 1990]
  5. [#Cus89|Cushman 1989]