Batcher odd–even mergesort explained

Class:Sorting algorithm
Data:Array
Best-Time:

O(log2(n))

parallel time
Average-Time:

O(log2(n))

parallel time
Time:

O(log2(n))

parallel time
Space:

O(nlog2(n))

non-parallel time
Optimal:No

Batcher's odd–even mergesortis a generic construction devised by Ken Batcher for sorting networks of size O(n (log n)2) and depth O((log n)2), where n is the number of items to be sorted. Although it is not asymptotically optimal, Knuth concluded in 1998, with respect to the AKS network that "Batcher's method is much better, unless n exceeds the total memory capacity of all computers on earth!"[1]

It is popularized by the second GPU Gems book,[2] as an easy way of doing reasonably efficient sorts on graphics-processing hardware.

Pseudocode

Various recursive and iterative schemes are possible to calculate the indices of the elements to be compared and sorted. This is one iterative technique to generate the indices for sorting n elements:

  1. note: the input sequence is indexed from 0 to (n-1)

for p = 1, 2, 4, 8, ... # as long as p < n for k = p, p/2, p/4, p/8, ... # as long as k >= 1 for j = mod(k,p) to (n-1-k) with a step size of 2k for i = 0 to min(k-1, n-j-k-1) with a step size of 1 if floor((i+j) / (p*2))

floor((i+j+k) / (p*2)) compare and sort elements (i+j) and (i+j+k)

Non-recursive calculation of the partner node index is also possible.[3]

See also

References

  1. [Donald Knuth|D.E. Knuth]
  2. Web site: Chapter 46. Improved GPU Sorting.
  3. Web site: Sorting network from Batcher's Odd-Even merge: partner calculation. Renat Bekbolatov. 7 May 2015.

External links