BMX Simulator explained

BMX Simulator
Publisher:Codemasters
Designer:Richard Darling
Composer:David Whittaker
Released:1986
Genre:Racing
Modes:Single-player, multiplayer
Platforms:Amiga, Atari 8-bit, Atari ST, Amstrad CPC, Commodore 64, MSX, ZX Spectrum, Commodore Plus/4, Commodore 16.[1]

BMX Simulator is a racing video game designed by Richard Darling[2] and released by Codemasters in 1986 for the Commodore 64. It is part of a series of games that includes ATV Simulator, Grand Prix Simulator, Professional Ski Simulator, and a sequel: Professional BMX Simulator. BMX Simulator was ported to the Amiga, Atari 8-bit computers, Atari ST, Amstrad CPC, MSX, ZX Spectrum, Commodore Plus/4 and Commodore 16.[1]

Gameplay

BMX Simulator is an overhead race game similar to the arcade video game Super Sprint. The player must race against another player, or the computer, around a series of seven different bicycle motocross (BMX) tracks. There is also a time limit to be beaten. Only two cyclists can compete in each race. The race can be viewed in slow-motion instant replay afterward.

Reception

Sinclair User called it "a classy conversion from the Commodore original" and a "full price game in budget clothing".[3]

ZX Computing said it was fun from start to finish, and rated it a Monster Hit.[4]

Legacy

BMX Simulator was followed by a sequel in 1988, Professional BMX Simulator, by the Oliver Twins. It was later rereleased as BMX Simulator 2.

Notes and References

  1. Web site: BMX Simulator . plus4world.powweb.com . en . 2023-02-11.
  2. Web site: The Giant List of Classic Game Programmers. Hague. James.
  3. Web site: Sinclair User Issue 60. Spectrum Computing.
  4. Web site: ZX Computing March 1987. Spectrum Computing.