BMP file format explained

Windows Bitmap
Extension:.bmp, .dib
Mime:image/bmp[1]
image/x-bmp
Nomimecode:y
Type Code:'BMP '
'BMPf'
'BMPp'
Uniform Type:com.microsoft.bmp
Genre:Raster graphics
Open:OSP for WMF
Developer:Microsoft Corporation

The BMP file format or bitmap, is a raster graphics image file format used to store bitmap digital images, independently of the display device (such as a graphics adapter), especially on Microsoft Windows[2] and OS/2 operating systems.

The BMP file format is capable of storing two-dimensional digital images in various color depths, and optionally with data compression, alpha channels, and color profiles. The Windows Metafile (WMF) specification covers the BMP file format.[3]

Notes and References

  1. 7903. Windows Image Media Types. 5. IANA Considerations.
  2. Book: Encyclopedia of Graphics File Formats. Second. April 1996. James D. Murray. William vanRyper. 1-56592-161-5. O'Reilly. bmp. 2014-03-07.
  3. Web site: DIBs and Their Uses . Microsoft Help and Support . 2015-05-14.
  4. MSDN Bitmap Header Types
  5. MSDN BITMAPINFO Structure
  6. Feng Yuan - Windows graphics programming: Win32 GDI and DirectDraw: Packed Device-Independent Bitmap (CreateDIBPatternBrush, CreateDIBPatternBrushPt, FindResource, LoadResource, LockResource)
  7. Web site: pal8os2v2-16.bmp. 2015-10-30. 2016-07-06. Jason. Summers.
  8. Web site: BMP Suite. 2015-10-30. 2016-07-06. Jason. Summers.
  9. Web site: Invalid BMP Format with Alpha channel. Photoshop Windows forum. 2010-11-15. Adobe. Chris. Cox. https://web.archive.org/web/20150127132443/https://forums.adobe.com/message/3272950. live. 2015-01-27. 2016-05-22.
  10. Book: Encyclopedia of Graphics File Formats. Second. April 1996. James D. Murray. William vanRyper. 1-56592-161-5. O'Reilly. os2bmp. 2014-03-07.
  11. Web site: Microsoft Windows Bitmap: Summary from the Encyclopedia of Graphics File Formats.
  12. Web site: JPEG and PNG Extensions for Specific Bitmap Functions and Structures.
  13. MSDN - (Windows CE 5.0): BI_ALPHABITFIELDS in biCompression member
  14. MSDN – : The member bV4AlphaMask
  15. MSDN – RGBQUAD: rgbReserved member
  16. see note under biClrUsed MSDN
  17. Web site: Image Stride - Win32 apps. learn.microsoft.com.
  18. MSDN - : The member biBitCount
  19. Web site: Types of Bitmaps. MSDN. 2012-06-03. 2014-03-16.
  20. MSDN: Windows CE - Structure
  21. Web site: Uncompressed RGB Video Subtypes. MSDN. dshow.h. 2014-03-11.
  22. Web site: Image Formats. FFmpeg General Documentation. 2014. 2014-02-23.
  23. Book: Cross-Platform GUI Programming with Wxwidgets . Julian Smart . Stefan Csomor . Kevin Hock . amp. Prentice Hall . 2006 . 0-13-147381-6 .
  24. Web site: Bitmap Image File (BMP), Version 5. Library of Congress. Digital Preservation. 2014-01-08. 2014-03-11.
  25. Web site: [MS-WMF]

    Windows Metafile Format|publisher=MSDN|date=2014-02-13|access-date=2014-03-12}}

    Device-independent bitmaps and the BMP file format

    Microsoft has defined a particular representation of color bitmaps of different color depths, as an aid to exchanging bitmaps between devices and applications with a variety of internal representations. They called these device-independent bitmaps or DIBs, and the file format for them is called DIB file format or BMP image file format.

    According to Microsoft support:[3]

    A device-independent bitmap (DIB) is a format used to define device-independent bitmaps in various color resolutions. The main purpose of DIBs is to allow bitmaps to be moved from one device to another (hence, the device-independent part of the name). A DIB is an external format, in contrast to a device-dependent bitmap, which appears in the system as a bitmap object (created by an application...). A DIB is normally transported in metafiles (usually using the StretchDIBits function), BMP files, and the Clipboard (data format).

    The following sections discuss the data stored in the BMP file or DIB in detail. This is the standard BMP file format. Some applications create bitmap image files which are not compliant with the Microsoft documentation. Also, not all fields are used; a value of 0 will be found in these unused fields.

    File structure

    The bitmap image file consists of fixed-size structures (headers) as well as variable-sized structures appearing in a predetermined sequence. Many different versions of some of these structures can appear in the file, due to the long evolution of this file format.

    Referring to the diagram 1, the bitmap file is composed of structures in the following order:

    Structure nameOptionalSizePurposeComments
    Bitmap file header14 bytesTo store general information about the bitmap image fileNot needed after the file is loaded in memory
    DIB headerFixed-size
    (7 different versions exist)
    To store detailed information about the bitmap image and define the pixel formatImmediately follows the Bitmap file header
    Extra bit masks3 or 4 DWORDs
    (12 or 16 bytes)
    To define the pixel formatPresent only in case the DIB header is the and the Compression Method member is set to either BI_BITFIELDS or BI_ALPHABITFIELDS
    Color tableTo define colors used by the bitmap image data (Pixel array)Mandatory for color depths ≤ 8 bits
    Gap1Structure alignmentAn artifact of the File offset to Pixel array in the Bitmap file header
    Pixel arrayTo define the actual values of the pixelsThe pixel format is defined by the DIB header or Extra bit masks. Each row in the Pixel array is padded to a multiple of 4 bytes in size
    Gap2Structure alignmentAn artifact of the ICC profile data offset field in the DIB header
    ICC color profileTo define the color profile for color managementCan also contain a path to an external file containing the color profile. When loaded in memory as "non-packed DIB", it is located between the color table and Gap1.[4]

    DIBs in memory

    A bitmap image file loaded into memory becomes a DIB data structure – an important component of the Windows GDI API. The in-memory DIB data structure is almost the same as the BMP file format, but it does not contain the 14-byte bitmap file header and begins with the DIB header. For DIBs loaded in memory, the color table can also consist of 16-bit entries that constitute indexes to the currently realized palette[5] (an additional level of indirection), instead of explicit RGB color definitions. In all cases, the pixel array must begin at a memory address that is a multiple of 4 bytes. In non-packed DIBs loaded in memory, the optional color profile data should be located immediately after the color table and before the gap1 and pixel array (unlike in diag. 1).

    When the size of gap1 and gap2 is zero, the in-memory DIB data structure is customarily referred to as "packed DIB" and can be referred to by a single pointer pointing to the beginning of the DIB header. In all cases, the pixel array must begin at a memory address that is a multiple of 4 bytes. In some cases it may be necessary to adjust the number of entries in the color table in order to force the memory address of the pixel array to a multiple of 4 bytes. For "packed DIBs" loaded in memory, the optional color profile data should immediately follow the pixel array, as depicted in diag. 1 (with gap1=0 and gap2=0).
    "Packed DIBs" are required by Windows clipboard API functions as well as by some Windows patterned brush and resource functions.[6]

    Bitmap file header

    This block of bytes is at the start of the file and is used to identify the file. A typical application reads this block first to ensure that the file is actually a BMP file and that it is not damaged. The first 2 bytes of the BMP file format are the character "B" then the character "M" in ASCII encoding. All of the integer values are stored in little-endian format (i.e. least-significant byte first).

    Offset hexOffset decSizePurpose
    0002 bytesThe header field used to identify the BMP and DIB file is 0x42 0x4D in hexadecimal, same as BM in ASCII. The following entries are possible:
    BM: Windows 3.1x, 95, NT, ... etc.
  26. BA: OS/2 struct bitmap array
  27. CI: OS/2 struct color icon
  28. CP: OS/2 const color pointer
  29. IC: OS/2 struct icon
  30. PT: OS/2 pointer
  31. 0224 bytesThe size of the BMP file in bytes
    0662 bytesReserved; actual value depends on the application that creates the image, if created manually can be 0
    0882 bytesReserved; actual value depends on the application that creates the image, if created manually can be 0
    0A104 bytesThe offset, i.e. starting address, of the byte where the bitmap image data (pixel array) can be found.

    DIB header (bitmap information header)

    This block of bytes tells the application detailed information about the image, which will be used to display the image on the screen. The block also matches the header used internally by Windows and OS/2 and has several different variants. All of them contain a dword (32-bit) field, specifying their size, so that an application can easily determine which header is used in the image. The reason that there are different headers is that Microsoft extended the DIB format several times. The new extended headers can be used with some GDI functions instead of the older ones, providing more functionality. Since the GDI supports a function for loading bitmap files, typical Windows applications use that functionality. One consequence of this is that for such applications, the BMP formats that they support match the formats supported by the Windows version being run. See the table below for more information.

    Windows and OS/2 bitmap headers
    SizeHeader nameOS supportFeatures Written by
    12
    Windows 2.0 or later
    OS/2 1.x
    64OS/2 2Adds halftoning. Adds RLE and Huffman 1D compression.
    16This variant of the previous header contains only the first 16 bytes and the remaining bytes are assumed to be zero values.An example of such a case is the graphic pal8os2v2-16.bmp[7] of the BMP Suite.[8]
    40Windows NT, 3.1x or laterExtends bitmap width and height to 4 bytes. Adds 16 bpp and 32 bpp formats. Adds RLE compression.
    52UndocumentedAdds RGB bit masks.Adobe Photoshop
    56Not officially documented, but this documentation was posted on Adobe's forums, by an employee of Adobe with a statement that the standard was at one point in the past included in official MS documentation[9] Adds alpha channel bit mask.Adobe Photoshop
    108Windows NT 4.0, 95 or laterAdds color space type and gamma correction
    124Windows NT 5.0, 98 or laterAdds ICC color profilesThe GIMP
    Offset (hex)Offset (dec)Size (bytes)OS/2 1.x [10]
    0E144The size of this header (12 bytes)
    12182The bitmap width in pixels (unsigned 16-bit)
    14202The bitmap height in pixels (unsigned 16-bit)
    16222The number of color planes, must be 1
    18242The number of bits per pixel+ align="bottom" style="caption-side: bottom"

    The Windows 2.x BITMAPCOREHEADER differs from the OS/2 1.x BITMAPCOREHEADER (shown in the table above) in the one detail that the image width and height fields are signed integers, not unsigned.[11]

    Versions after only add fields to the end of the header of the previous version. For example: adds fields to, and adds fields to .

    An integrated alpha channel has been introduced with the undocumented and with the documented (since Windows 95) and is used within Windows XP logon and theme system as well as Microsoft Office (since v2000); it is supported by some image editing software, such as Adobe Photoshop since version 7 and Adobe Flash since version MX 2004 (then known as Macromedia Flash). It is also supported by GIMP, Google Chrome, Microsoft PowerPoint and Microsoft Word.

    For compatibility reasons, most applications use the older DIB headers for saving files. With OS/2 no longer supported after Windows 2000, for now the common Windows format is the header. See next table for its description. All values are stored as unsigned integers, unless explicitly noted.

    Offset (hex)Offset (dec)Size (bytes)Windows
    0E144the size of this header, in bytes (40)
    12184the bitmap width in pixels (signed integer)
    16224the bitmap height in pixels (signed integer)
    1A262the number of color planes (must be 1)
    1C282the number of bits per pixel, which is the color depth of the image. Typical values are 1, 4, 8, 16, 24 and 32.
    1E304the compression method being used. See the next table for a list of possible values
    22344the image size. This is the size of the raw bitmap data; a dummy 0 can be given for BI_RGB bitmaps.
    26384the horizontal resolution of the image. (pixel per metre, signed integer)
    2A424the vertical resolution of the image. (pixel per metre, signed integer)
    2E464the number of colors in the color palette, or 0 to default to 2n
    32504the number of important colors used, or 0 when every color is important; generally ignored

    The compression method (offset 30) can be:

    ValueIdentified byCompression methodComments
    0Most common
    1RLE 8-bit/pixelCan be used only with 8-bit/pixel bitmaps
    2RLE 4-bit/pixelCan be used only with 4-bit/pixel bitmaps
    3: Huffman 1D

    RGB bit field masks,
    +: RGBA

    4: RLE-24 +: JPEG image for printing[12]
    5+: PNG image for printing
    6RGBA bit field masksonly Windows CE 5.0 with .NET 4.0 or later
    11
    12RLE-8only Windows Metafile CMYK
    13RLE-4only Windows Metafile CMYK

    An OS/2 2.x (in IBM's documentation) contains 24 additional bytes:

    Offset (hex)Offset (dec)Size (bytes)OS/2
    36542An enumerated value specifying the units for the horizontal and vertical resolutions (offsets 38 and 42). The only defined value is 0, meaning pixels per metre
    38562Padding. Ignored and should be zero
    3A582An enumerated value indicating the direction in which the bits fill the bitmap. The only defined value is 0, meaning the origin is the lower-left corner. Bits fill from left-to-right, then bottom-to-top.

    Note that Windows bitmaps (which don't include this field) can also specify an upper-left origin (bits fill from left-to-right, then top-to-bottom) by using a negative value for the image height

    3C602An enumerated value indicating a halftoning algorithm that should be used when rendering the image.
    40644Halftoning parameter 1 (see below)
    44684Halftoning parameter 2 (see below)
    48724An enumerated value indicating the color encoding for each entry in the color table. The only defined value is 0, indicating RGB.
    4C764An application-defined identifier. Not used for image rendering

    The halftoning algorithm (offset 60) can be:

    ValueHalftoning algorithmComments
    0Most common
    1Error diffusionHalftoning parameter 1 (offset 64) is the percentage of error damping. 100 indicates no damping. 0 indicates that errors are not diffused
    2PANDA: Processing Algorithm for Noncoded Document AcquisitionHalftoning parameters 1 and 2 (offsets 64 and 68, respectively) represent the X and Y dimensions, in pixels, respectively, of the halftoning pattern used
    3Super-circleHalftoning parameters 1 and 2 (offsets 64 and 68, respectively) represent the X and Y dimensions, in pixels, respectively, of the halftoning pattern used

    Color table

    The color table (palette) occurs in the BMP image file directly after the BMP file header, the DIB header, and after the optional three or four bitmasks if the header with BI_BITFIELDS (12 bytes) or BI_ALPHABITFIELDS (16 bytes) option is used. Therefore, its offset is the size of the plus the size of the DIB header (plus optional 12-16 bytes for the three or four bit masks).
    Note: On Windows CE the header can be used with the BI_ALPHABITFIELDS[13] option in the biCompression member.

    The number of entries in the palette is either 2n (where n is the number of bits per pixel) or a smaller number specified in the header (in the OS/2 header format, only the full-size palette is supported). In most cases, each entry in the color table occupies 4 bytes, in the order blue, green, red, 0x00 (see below for exceptions). This is indexed in the in the structure member biBitCount.

    The color table is a block of bytes (a table) listing the colors used by the image. Each pixel in an indexed color image is described by a number of bits (1, 4, or 8) which is an index of a single color described by this table. The purpose of the color palette in indexed color bitmaps is to inform the application about the actual color that each of these index values corresponds to. The purpose of the color table in non-indexed (non-palettized) bitmaps is to list the colors used by the bitmap for the purposes of optimization on devices with limited color display capability and to facilitate future conversion to different pixel formats and palettization.

    The colors in the color table are usually specified in the 4-byte per entry RGBA32 format. The color table used with the OS/2 uses the 3-byte per entry RGB24 format. For DIBs loaded in memory, the color table can optionally consist of 2-byte entries – these entries constitute indexes to the currently realized palette instead of explicit RGB color definitions.

    Microsoft does not disallow the presence of a valid alpha channel bit mask[14] in and for 1bpp, 4bpp and 8bpp indexed color images, which indicates that the color table entries can also specify an alpha component using the 8.8.8.[0-8].[0-8] format via the RGBQUAD.rgbReserved[15] member. However, some versions of Microsoft's documentation disallow this feature by stating that the RGBQUAD.rgbReserved member "must be zero".

    As mentioned above, the color table is normally not used when the pixels are in the 16-bit per pixel (16bpp) format (and higher); there are normally no color table entries in those bitmap image files. However, the Microsoft documentation (on the MSDN web site as of Nov. 16, 2010[16]) specifies that for 16bpp (and higher), the color table can be present to store a list of colors intended for optimization on devices with limited color display capability, while it also specifies, that in such cases, no indexed palette entries are present in this Color Table. This may seem like a contradiction if no distinction is made between the mandatory palette entries and the optional color list.

    Pixel storage

    The bits representing the bitmap pixels are packed in rows (also known as strides or scan lines). The size of each row is rounded up to a multiple of 4 bytes (a 32-bit DWORD) by padding.[17]

    For images with height above 1, multiple padded rows are stored consecutively, forming a Pixel Array.

    The total number of bytes necessary to store one row of pixels can be calculated as:\text = \left\lceil\frac \right\rceil \cdot 4 = \left\lfloor\frac \right\rfloor \cdot 4,

    The total number of bytes necessary to store an array of pixels in an n bits per pixel (bpp) image, with 2n colors, can be calculated by accounting for the effect of rounding up the size of each row to a multiple of 4 bytes, as follows:

    \text = \text \cdot |\text|

    Pixel array (bitmap data)

    The pixel array is a block of 32-bit DWORDs, that describes the image pixel by pixel. Usually pixels are stored "bottom-up", starting in the lower left corner, going from left to right, and then row by row from the bottom to the top of the image. Unless is used, uncompressed Windows bitmaps also can be stored from the top to bottom, when the Image Height value is negative.

    In the original OS/2 DIB, the only four legal values of color depth were 1, 4, 8, and 24 bits per pixel (bpp). Contemporary DIB Headers allow pixel formats with 1, 2, 4, 8, 16, 24 and 32 bits per pixel (bpp).[18] GDI+ also permits 64 bits per pixel.[19]

    Padding bytes (not necessarily 0) must be appended to the end of the rows in order to bring up the length of the rows to a multiple of four bytes. When the pixel array is loaded into memory, each row must begin at a memory address that is a multiple of 4. This address/offset restriction is mandatory only for Pixel Arrays loaded in memory. For file storage purposes, only the size of each row must be a multiple of 4 bytes while the file offset can be arbitrary. A 24-bit bitmap with Width=1, would have 3 bytes of data per row (blue, green, red) and 1 byte of padding, while Width=2 would have 6 bytes of data and 2 bytes of padding, Width=3 would have 9 bytes of data and 3 bytes of padding, and Width=4 would have 12 bytes of data and no padding.

    Compression

    • Indexed color images may be compressed with 4-bit or 8-bit RLE or Huffman 1D algorithm.
    • OS/2 2 24bpp images may be compressed with the 24-bit RLE algorithm.
    • The 16bpp and 32bpp images are always stored uncompressed.
    • Note that images in all color depths can be stored without compression if so desired.

    Pixel format

    • The 1-bit per pixel (1bpp) format supports 2 distinct colors, (for example: black and white). The pixel values are stored in each bit, with the first (left-most) pixel in the most-significant bit of the first byte. Each bit is an index into a table of 2 colors. An unset bit will refer to the first color table entry, and a set bit will refer to the last (second) color table entry.
    • The 2-bit per pixel (2bpp) format supports 4 distinct colors and stores 4 pixels per 1 byte, the left-most pixel being in the two most significant bits (Windows CE only:[20]). Each pixel value is a 2-bit index into a table of up to 4 colors.
    • The 4-bit per pixel (4bpp) format supports 16 distinct colors and stores 2 pixels per 1 byte, the left-most pixel being in the more significant nibble. Each pixel value is a 4-bit index into a table of up to 16 colors.
    • The 8-bit per pixel (8bpp) format supports 256 distinct colors and stores 1 pixel per 1 byte. Each byte is an index into a table of up to 256 colors.
    • The 16-bit per pixel (16bpp) format supports 65536 distinct colors and stores 1 pixel per 2-byte WORD. Each WORD can define the alpha, red, green and blue samples of the pixel.
    • The 24-bit per pixel (24bpp) format supports 16,777,216 distinct colors and stores 1 pixel value per 3 bytes. Each pixel value defines the red, green and blue samples of the pixel (8.8.8.0.0 in RGBAX notation). Specifically, in the order: blue, green and red (8 bits per each sample).
    • The 32-bit per pixel (32bpp) format supports 4,294,967,296 distinct colors and stores 1 pixel per 4-byte DWORD. Each DWORD can define the alpha, red, green and blue samples of the pixel.

    In order to resolve the ambiguity of which bits define which samples, the DIB headers provide certain defaults as well as specific BITFIELDS, which are bit masks that define the membership of particular group of bits in a pixel to a particular channel. The following diagram defines this mechanism:

    The sample fields defined by the BITFIELDS bit masks have to be contiguous and non-overlapping, but the order of the sample fields is arbitrary. The most ubiquitous field order is: Alpha, Blue, Green, Red (MSB to LSB). The red, green and blue bit masks are valid only when the Compression member of the DIB header is set to BI_BITFIELDS. The alpha bit mask is valid whenever it is present in the DIB header or when the Compression member of the DIB header is set to BI_ALPHABITFIELDS (Windows CE only).

    RGB video subtypes

    The BITFIELD mechanism described above allows for the definition of tens of thousands of different pixel formats, however only several of them are used in practice, all palettized formats RGB8, RGB4, and RGB1 (marked in yellow in the table above, defined in dshow.h.MEDIASUBTYPE names):

    Uncompressed RGB Video Subtypes[21] !R.G.B.A.X!RGB subtype!R.G.B.A.X!ARGB subtype
    8.8.8.0.8RGB328.8.8.8.0ARGB32
    10.10.10.2.0A2R10G10B10
    8.8.8.0.0RGB2410.10.10.2.0A2B10G10R10
    5.6.5.0.0RGB5654.4.4.4.0 ARGB4444
    5.5.5.0.1RGB5555.5.5.1.0ARGB1555
    Bits A2R10G10B10!colspan="3"
    Bits A2B10G10R10
    Red36h00 00 F0 3F LE: 3FF0000020...29 FF 03 00 00 LE: 000003FF 0... 9
    Green3Ah00 FC 0F 00 LE: 000FFC0010...1900 FC 0F 00 LE: 000FFC0010...19
    Blue3EhFF 03 00 00 LE: 000003FF 0... 9 00 00 F0 3F LE: 3FF0000020...29
    Alpha42h00 00 00 C0 LE: C000000030...31 00 00 00 C0 LE: C000000030...31

    In version 2.1.4 FFmpeg supported (in its own terminology) the BMP pixel formats bgra, bgr24, rgb565le, rgb555le, rgb444le, rgb8, bgr8, rgb4_byte, bgr4_byte, gray, pal8, and monob; i.e., bgra was the only supported pixel format with transparency.[22]

    Example 1

    Following is an example of a 2×2 pixel, 24-bit bitmap (Windows DIB header) with pixel format RGB24.

    OffsetSizeHex valueValueDescription
    BMP Header
    0h242 4D"BM"ID field (42h, 4Dh)
    2h446 00 00 0070 bytes (54+16)Size of the BMP file (54 bytes header + 16 bytes data)
    6h200 00UnusedApplication specific
    8h200 00UnusedApplication specific
    Ah436 00 00 0054 bytes (14+40)Offset where the pixel array (bitmap data) can be found
    DIB Header
    Eh428 00 00 0040 bytesNumber of bytes in the DIB header (from this point)
    12h402 00 00 002 pixels (left to right order)Width of the bitmap in pixels
    16h402 00 00 002 pixels (bottom to top order)Height of the bitmap in pixels. Positive for bottom to top pixel order.
    1Ah201 001 planeNumber of color planes being used
    1Ch218 00 24 bitsNumber of bits per pixel
    1Eh400 00 00 000BI_RGB, no pixel array compression used
    22h410 00 00 0016 bytesSize of the raw bitmap data (including padding)
    26h413 0B 00 002835 pixels/metre horizontalPrint resolution of the image,
    72 DPI × 39.3701 inches per metre yields 2834.6472
    2Ah413 0B 00 002835 pixels/metre vertical
    2Eh400 00 00 000 colorsNumber of colors in the palette
    32h400 00 00 000 important colors0 means all colors are important
    Start of pixel array (bitmap data)
    36h300 00 FF0 0 255Red, Pixel (x=0, y=1)
    39h3FF FF FF255 255 255White, Pixel (x=1, y=1)
    3Ch200 000 0Padding for 4 byte alignment (could be a value other than zero)
    3Eh3FF 00 00255 0 0Blue, Pixel (x=0, y=0)
    41h300 FF 000 255 0Green, Pixel (x=1, y=0)
    44h200 000 0Padding for 4 byte alignment (could be a value other than zero)

    File:Bmp_format2.svg|frame|right|Example 2 of a 4×2 pixel bitmap, with 32 bits/pixel encodingrect 50 50 100 100 0,0: blue 0000FF FFrect 100 50 150 100 0,1: green 00FF00 FFrect 150 50 200 100 0,2: red FF00000 FFrect 200 50 250 100 0,3: white FFFFFF FFrect 50 100 100 150 1,0: blue 0000FF 7F, half transparentrect 100 100 150 150 1,1: green 00FF00 7F, half transparentrect 150 100 200 150 1,2: red FF0000 7F, half transparentrect 200 100 250 150 1,3: white FFFFFF 7F, half transparentdefault Netpbm#Transparencydesc top-left

    Example 2

    Following is an example of a 4×2 pixel, 32-bit bitmap with opacity values in the alpha channel (Windows DIB Header) with pixel format ARGB32.

    OffsetSizeHex valueValueDescription
    BMP Header
    0h242 4D"BM"ID field (42h, 4Dh)
    2h49A 00 00 00154 bytes (122+32)Size of the BMP file
    6h200 00UnusedApplication specific
    8h200 00UnusedApplication specific
    Ah47A 00 00 00122 bytes (14+108)Offset where the pixel array (bitmap data) can be found
    DIB Header
    Eh46C 00 00 00108 bytesNumber of bytes in the DIB header (from this point)
    12h404 00 00 004 pixels (left to right order)Width of the bitmap in pixels
    16h402 00 00 002 pixels (bottom to top order)Height of the bitmap in pixels
    1Ah201 001 planeNumber of color planes being used
    1Ch220 00 32 bitsNumber of bits per pixel
    1Eh403 00 00 003BI_BITFIELDS, no pixel array compression used
    22h420 00 00 0032 bytesSize of the raw bitmap data (including padding)
    26h413 0B 00 002835 pixels/metre horizontalPrint resolution of the image,
    72 DPI × 39.3701 inches per metre yields 2834.6472
    2Ah413 0B 00 002835 pixels/metre vertical
    2Eh400 00 00 000 colorsNumber of colors in the palette
    32h400 00 00 000 important colors0 means all colors are important
    36h400 00 FF 0000FF0000 in big-endianRed channel bit mask (valid because BI_BITFIELDS is specified)
    3Ah400 FF 00 000000FF00 in big-endianGreen channel bit mask (valid because BI_BITFIELDS is specified)
    3Eh4FF 00 00 00000000FF in big-endianBlue channel bit mask (valid because BI_BITFIELDS is specified)
    42h400 00 00 FFFF000000 in big-endianAlpha channel bit mask
    46h420 6E 69 57little-endian "Win "LCS_WINDOWS_COLOR_SPACE
    4Ah24h24h* 00...00CIEXYZTRIPLE Color Space endpointsUnused for LCS "Win " or "sRGB"
    6Eh400 00 00 000 Red GammaUnused for LCS "Win " or "sRGB"
    72h400 00 00 000 Green GammaUnused for LCS "Win " or "sRGB"
    76h400 00 00 000 Blue GammaUnused for LCS "Win " or "sRGB"
    Start of the Pixel Array (the bitmap Data)
    7Ah4FF 00 00 7F255 0 0 127Blue (Alpha: 127), Pixel (x=0, y=1)
    7Eh400 FF 00 7F0 255 0 127Green (Alpha: 127), Pixel (x=1, y=1)
    82h400 00 FF 7F0 0 255 127Red (Alpha: 127), Pixel (x=2, y=1)
    86h4FF FF FF 7F255 255 255 127White (Alpha: 127), Pixel (x=3, y=1)
    8Ah4FF 00 00 FF255 0 0 255Blue (Alpha: 255), Pixel (x=0, y=0)
    8Eh400 FF 00 FF0 255 0 255Green (Alpha: 255), Pixel (x=1, y=0)
    92h400 00 FF FF0 0 255 255Red (Alpha: 255), Pixel (x=2, y=0)
    96h4FF FF FF FF255 255 255 255White (Alpha: 255), Pixel (x=3, y=0)

    Note that the bitmap data starts with the lower left hand corner of the image.

    Usage of BMP format

    The simplicity of the BMP file format, and its widespread familiarity in Windows and elsewhere, as well as the fact that this format is relatively well documented and has an open format, makes BMP a very common format that image processing programs from many operating systems can read and write. ICO and CUR files contain bitmaps starting with a BITMAPINFOHEADER.

    Many older graphical user interfaces used bitmaps in their built-in graphics subsystems;[23] for example, the Microsoft Windows and OS/2 platforms' GDI subsystem, where the specific format used is the Windows and OS/2 bitmap file format, usually named with the file extension of .BMP.[24]

    While most BMP files have a relatively large file size due to lack of any compression (or generally low-ratio run-length encoding on palletized images), many BMP files can be considerably compressed with lossless data compression algorithms such as ZIP because they contain redundant data. Some formats, such as RAR, even include routines specifically targeted at efficient compression of such data.

    Related formats

    See main article: Image file formats. The X Window System uses a similar XBM format for black-and-white images, and XPM (pixelmap) for color images. There are also a variety of "raw" formats, which save raw data with no other information. The Portable Pixmap (PPM) and Truevision TGA formats also exist, but are less often used – or only for special purposes; for example, TGA can contain transparency information.

    External links

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