Axonometry Explained

Axonometry is a graphical procedure belonging to descriptive geometry that generates a planar image of a three-dimensional object. The term "axonometry" means "to measure along axes", and indicates that the dimensions and scaling of the coordinate axes play a crucial role. The result of an axonometric procedure is a uniformly-scaled parallel projection of the object. In general, the resulting parallel projection is oblique (the rays are not perpendicular to the image plane); but in special cases the result is orthographic (the rays are perpendicular to the image plane), which in this context is called an orthogonal axonometry.

In technical drawing and in architecture, axonometric perspective is a form of two-dimensional representation of three-dimensional objects whose goal is to preserve the impression of volume or relief. Sometimes also called rapid perspective or artificial perspective, it differs from conical perspective and does not represent what the eye actually sees: in particular parallel lines remain parallel and distant objects are not reduced in size. It can be considered a conical perspective conique whose center has been pushed out to infinity, i.e. very far from the object observed.

The term axonometry is used both for the graphical procedure described below, as well as the image produced by this procedure. Axonometry should not be confused with axonometric projection, which in English literature usually refers to orthogonal axonometry.

Principle of axonometry

Pohlke's theorem is the basis for the following procedure to construct a scaled parallel projection of a three-dimensional object:

  1. Select projections of the coordinate axes, such that all three coordinate axes are not collapsed to a single point or line. Usually the z-axis is vertical.
  2. Select for these projections the foreshortenings,

vx

,

vy

and

vz

, where

vx,vy,vz>0.

  1. The projection

\overlineP

of a point

P=(x,y,z)

is determined in three sub-steps (the result is independent of the order of these sub-steps):
    • starting at the point

\overlineO

, move by the amount

vxx

in the direction of

\overlinex

, then
    • move by the amount

vyy

in the direction of

\overliney

, then
    • move by the amount

vzz

in the direction of

\overlinez

and finally
  1. Mark the final position as point

\overlineP

.

In order to obtain undistorted results, select the projections of the axes and foreshortenings carefully (see below). In order to produce an orthographic projection, only the projections of the coordinate axes are freely selected; the foreshortenings are fixed (see).

The choice of the images of the axes and the foreshortenings

Notation:

\alpha:

angle between

\overline{z}

-axis and

\overline{x}

-axis

\beta:

angle between

\overline{z}

-axis and

\overline{y}

-axis

\gamma:

angle between

\overline{x}

-axis and

\overline{y}

-axis.

The angles can be chosen so that

0\circ<\alpha+\beta<360\circ.


The foreshortenings:

0<vx,vy,vz.

Only for suitable choices of angles and foreshortenings does one get undistorted images. The next diagram shows the images of the unit cube for various angles and foreshortenings and gives some hints for how to make these personal choices.

In order to keep the drawing simple, one should choose simple foreshortenings, for example

1.0

or

0.5

.

If two foreshortenings are equal, the projection is called dimetric.
If the three foreshortenings are equal, the projection is called isometric.
If all foreshortenings are different, the projection is called trimetric.

The parameters in the diagram at right (e.g. of the house drawn on graph paper) are:

\alpha=135\circ,\beta

\circ,v
=90
y=v

z=1,vx=1/\sqrt{2}.

Hence it is a dimetric axonometry. The image plane is parallel to the y-z-plane and any planar figure parallel to the y-z-plane appears in its true shape.

Special axonometries

Commonly used projections and perspectives with angles between the transformed coordinate axes (α, β, γ), angles from the horizon (αh, βh, without γh = 90°) and scaling factors (vi)! Name or property! α = ∠x̄z̄ !! β = ∠ȳz̄ !! γ = ∠x̄ȳ !! αh !! βh! vx !! vy !! vz !! v
Orthogonal, orthographic, planar90° 270° 270° v 0%
Trimetric90° + αh 90° + βh 360° − α − β rowspan=4 rowspan=2 rowspan=3
Dimetricv
Isometricv
Normal100%
Oblique, clinographic< 90° < 90°rowspan=3 rowspan=3 rowspan=3 tan(αh)
Symmetricα 360° − 2·α < 90° αhrowspan=2
Equiangular120° 30°
Normal, 1:1 isometricv 100%
Standard, shortened isometric\sqrt ≈ 81%
Pixel, 1:2 isometric116.6° 126.9° arctan(v) 50%
Engineering131.4° 97.2° 131.4° arccos arcsin50% v 100%
Cavalier90° + αh 90° 270° − α rowspan=2
Cabinet, dimetric cavalier< 100%
Standard, isometric cavalier135° 135° 45° v
Standard 1:2 cabinet50% v
30° cabinet116.6° 153.4° arctan(vx)
60° cabinet153.4° 116.6° arccot(vx)
30° cavalier120° 150° 30°
Aerial, bird's eye view135° 90° 45°v 100%
Militaryv
Planometric90° + αh 180° − αh rowspan=3 90° − αh
Normal planometric100%
Shortened planometric ≈ 67%

Engineer projection

In this case

vx=0.5,vy=vz=1 

(dimetric axonometry) and

\alpha=132\circ,\beta=97\circ.

These angles are marked on many German set squares.

Advantages of an engineer projection:

For more details: see .

Cavalier perspective, cabinet perspective

In the literature the terms "cavalier perspective" and "cabinet perspective" are not uniformly defined. The above definition is the most general one. Often, further restrictions are applied. For example:

cabinet perspective: additionally choose

\alpha=135\circ

(oblique) and

vx=0.5

(dimetric),

cavalier perspective: additionally choose

\alpha=135\circ

(oblique) and

vx=1

(isometric).

Birds eye view, military projection

military projection: additionally choose

vz=1

(isometric).Such axonometries are often used for city maps, in order to keep horizontal figures undistorted.

Isometric axonometry

(Not to be confused with an isometry between metric spaces.)

For an isometric axonometry all foreshortenings are equal. The angles can be chosen arbitrarily, but a common choice is

\alpha=\beta=\gamma=120\circ

.

For the standard isometry or just isometry one chooses:

vx=vy=vz=1

(all axes undistorted)

\alpha=\beta=\gamma=120\circ.

The advantage of a standard isometry:

\sqrt{1.5}=1.225

. Hence the image has a good impression and the contour of a sphere is a circle.

In order to prevent scaling, one can choose the unhandy foreshortenings

vx=vy=vz=\sqrt{2/3}

(instead of 1)and the image is an (unscaled) orthographic projection.

Circles in axonometry

A parallel projection of a circle is in general an ellipse. An important special case occurs, if the circle's plane is parallel to the image plane - the image of the circle is then a congruent circle. In the diagram, the circle contained in the front face is undistorted. If the image of a circle is an ellipse, one can map four points on orthogonal diameters and the surrounding square of tangents and in the image parallelogram fill-in an ellipse by hand. A better, but more time consuming method consists of drawing the images of two perpendicular diameters of the circle, which are conjugate diameters of the image ellipse, determining the axes of the ellipse with Rytz's construction and drawing the ellipse.

Spheres in axonometry

In a general axonometry of a sphere the image contour is an ellipse. The contour of a sphere is a circle only in an orthogonal axonometry. But, as the engineer projection and the standard isometry are scaled orthographic projections, the contour of a sphere is a circle in these cases, as well. As the diagram shows, an ellipse as the contour of a sphere might be confusing, so, if a sphere is part of an object to be mapped, one should choose an orthogonal axonometry or an engineer projection or a standard isometry.

References

Notes

External links