Audiosurf 2 Explained

Audiosurf 2
Developer:Dylan Fitterer
Platforms:Microsoft Windows, OS X, Linux
Genre:Puzzle, rhythm
Modes:Single-player, multiplayer

Audiosurf 2, previously named Audiosurf Air, is a rhythm game created by Dylan Fitterer, and the sequel to Audiosurf. It was launched on October 2, 2013, for Windows through Steam Early Access,[1] OS X and Linux versions were released on January 9, 2015.[2] The game is Steam Workshop compatible, allowing players to create and share mods for the game.[1] It came out of early access on May 26, 2015.

Gameplay

The game uses the player's own music library to generate a course the player needs to navigate through. The sequel adds a wakeboarding mode that lets players distort the songs and features two boats that tug players along and provide opportunities to jump and pull off tricks.

Development

A sequel to Audiosurf, Audiosurf Air, was announced via Dylan Fitterer's Twitter account and the Audiosurf launch screen in March 2012.[3] An early access version was released via Steam on October 2, 2013.[1] Audiosurf 2 left Early Access in May 2015.[4]

Reception

IGN awarded the game a score of 7.5 out of 10, saying "Audiosurf 2s excellent Mono mode carries this hypnotic rhythm game through music management issues and lesser modes".[5]

Notes and References

  1. Web site: Audiosurf 2 out today on Steam Early Access . Eurogamer . Dan . Whitehead . October 2, 2013 . March 18, 2015.
  2. Web site: Mac, Linux, SteamOS! Advanced puzzle modes! . Steam Community . Dylan . Fitterer . January 9, 2015 . March 18, 2015.
  3. Web site: Audiosurf Air announcement . Twitter . Fitterer . Dylan . March 22, 2012 . September 10, 2012.
  4. Web site: Audiosurf 2 will leave Early Access on May 26 . . . Phil . Savage . May 7, 2015 . May 26, 2015.
  5. Web site: Audiosurf 2 Review. IGN. 29 May 2015.