Ashkeron! Explained

Ashkeron!
Developer:Texgate Computers
Publisher:Mirrorsoft
Platforms:Amstrad CPC, ZX Spectrum
Genre:Interactive fiction
Modes:Single-player

Ashkeron! is an interactive fiction video game developed by Dorset-based Texgate Computers and published by Mirrorsoft for the Amstrad CPC and ZX Spectrum in 1985.[1]

Gameplay

The player character is Stephen the Blacksmith who is set to recover five treasures from the castle of an evil wizard. The game has a graphic feature called "walk-thru" where screen pictures scroll in the direction the player travels. The game supports joystick control and has a randomising option where the objects appear in different places in each playthrough.

Reception

Computer Gamer said "Askeron [sic] isn't actually a bad game, just very average [...]".[2] Home Computing Weekly called the game "complex, challenging and witty".[3] Sinclair Programs called it "[a] gripping game, excellent value for money". Sinclair User said "[...] it doesn't have the detail which provides a compelling atmosphere". Your Spectrum said that "Ashkeron is well up to Mirrorsoft's usual standards".[4]

External links

Notes and References

  1. Attention All Spectrum Users - Basic Trace . . 19-25 May 1983 . 2 . 20 . 42 . Sunshine Publications.
  2. C.J. . Reviews - Ashkeron . Computer Gamer . June 1985 . 3 . 64 . Argus Specialist Publications.
  3. JGD . Reviews - Ashkeron . Home Computing Weekly . 30 April 1985 . 110 . 11 . Argus Specialist Publications.
  4. Nicholls . Dave . Spectrum Adventures - Ashkeron . . July 1985 . 16 . 37 . Dennis Publishing.