Arkanoid - Revenge of Doh | |
Developer: | Taito Daiei Seisakusho (Famicom)[1] |
Publisher: | Taito Romstar |
Director: | Yasumasa Sasabe |
Designer: | Kei Shimizu |
Programmer: | Yasumasa Sasabe |
Artist: | Tetsuro Kitagawa Kozo Igarashi Genya Kuriki |
Composer: | Hisayoshi Ogura Peter Johnson Noboru Koshinaka [2] |
Released: | June 1987: Arcade[3] 1988-89: Ports |
Series: | Arkanoid |
Platforms: | Arcade, Amstrad CPC, Atari ST, Commodore 64, Amiga, MSX, Famicom, Windows, ZX Spectrum, Apple IIGS |
Genre: | Breakout clone |
Modes: | Up to 2 players, alternating turns |
Arkanoid: Revenge of Doh (a.k.a. Arkanoid 2) is an arcade game released by Taito in 1987 as a sequel to Arkanoid.
The mysterious enemy known as DOH has returned to seek vengeance on the Vaus space vessel. The player must once again take control of the Vaus (paddle) and overcome many challenges in order to destroy DOH once and for all. Revenge of Doh sees the player battle through 34 rounds, taken from a grand total of 64.
Revenge of Doh differs from its predecessor with the introduction of "Warp Gates". Upon completion of a level or when the Break ("B") pill is caught, two gates appear at the bottom of the play area, on either side. The player can choose to go through either one of the gates - the choice will affect which version of the next level is provided. The fire-button is only used when the Laser Cannons ("L") or Catch ("C") pill is caught.
The game has new power-ups and enemy types, and two new types of bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. These bricks do not need to be destroyed in order to complete a level. In addition, some bricks move left to right as long as their sides are not obstructed by other bricks.
The US version has an entirely different layout for Level 1 that feature an entire line of notched bricks, with all colored bricks above it moving from side to side.
On round 17, the player must defeat a giant brain as a mini-boss. After completing all 33 rounds, the player faces DOH in two forms as a final confrontation: its original, statue-like incarnation, then a creature with waving tentacles that break off and regenerate when struck.
Home versions include level editor, which players can use to create their own levels or edit and replace existing levels.
Revenge of Doh initially released in arcades in June 1987.[3] In June 1989, versions for the Tandy, Atari ST, Apple IIGS, and Commodore 64 were released.[4]
In Japan, Game Machine listed Arkanoid: Revenge of Doh on their July 1, 1987 issue as being the third most-successful table arcade unit of the month.[5] It went on to become Japan's eighth highest-grossing arcade conversion kit of 1988.[6]