Apventure to Atlantis explained

Apventure to Atlantis
Publisher:Synergistic Software
Platforms:Apple II
Released:1982

Apventure to Atlantis is the sequel to written by Bob Clardy for the Apple II and published by Synergistic Software in 1982.

Gameplay

This is a sequel to whose story picks up with the player as ruler of this island and updates the format of the game to include internal areas displayed in the form of the then-current Mystery House game, and also incorporated a parser that allowed the use of text adventure-style commands.

Reception

Softalk said "Atlantis is a worthy successor to its progenitor; preserving many of the original's noblest achievements and adding refinements that in turn promise even greater things in future Apventures."[1]

Creative Computing said "The game has sound, color, animation, excitement, and – for when you're really stuck – a hint sheet. If you find static adventures boring, try this one."[2]

The 1984 Software Encyclopedia from Electronic Games rated the game an 8 out of 10 and said "Colorful, animated visuals decorate this entertaining cross between action adventures and arcade-style games."[3]

Reviews

Notes and References

  1. Marketalk Reviews . Softalk . 2 . 10. Softalk Publishing . June 1982.
  2. Stocking Stuffers . Creative Computing Magazine . 3 . 12 . December 1982.
  3. Web site: 1984 Software Encyclopedia . English . 1983.
  4. https://archive.org/details/casus-belli-014/page/26/mode/2up