Anima: Gate of Memories explained

Anima: Gate of Memories
Developer:Anima Project
Publisher:Badland Indie
Composer:Damian Sanchez
Marc Celma
Platforms:Microsoft Windows, Linux, PlayStation 4, Xbox One, Nintendo Switch
Released:June 3, 2016
Genre:Action role-playing
Modes:Single-player

Anima: Gate of Memories is an action role-playing video game developed by the independent game studio Anima Project and published by Badland Indie. The game is based of the Spanish tabletop role-playing game .

Gameplay

Anima: Gate of Memories is a third-person action RPG, with both combat and exploration. The game is open world and players can explore the world of Gaia and pick which tasks they complete, which in turn will impact the game's ending. The players are able to control the characters of The Bearer and Ergo Mundus. Only one of the two characters can fight at a time, however players can freely switch between them during fights.[1] [2] [3]

Soundtrack

The soundtrack is developed by Damian Sanchez and Marc Celma. Sanchez is a music composer, producer, sound designer and audio director of his own music production company based in Valencia, Spain, while Celma is a composer with a career of 15 years in the doom metal band Mentat.[4]

Reception

Anima: Gate of Memories received mixed reviews. The praises were especially for the longevity, the environments and the soundtrack, while the critics were especially for the uncooperative camera, the bad tutorials and the voice acting.

External links

Notes and References

  1. Web site: AnĂ¡lisis de Anima: Gate of Memories. Sergio Martin. May 27, 2016. July 10, 2021. Vandal.
  2. Web site: Anima: Gate of Memories. Andrew Barker. June 13, 2016. July 10, 2021. RPGFan.
  3. Web site: Anima: Gate of Memories - AnĂ¡lisis para PS4, Xbox One y PC. Alejandro Alcolea Huertos. May 25, 2016. July 10, 2021. Hobby Consolas.
  4. Web site: The music that makes Anima: Gate of Memories . Badland Indie .