An American Tail: Fievel Goes West (video game) explained

An American Tail: Fievel Goes West
Developer:Shimada Kikaku
Publisher:Hudson Soft
Producer:Eiji Aoyama
Designer:Junzo Shimada
Programmer:Junya Shimoda
Tetsuo Oyama
Tomonari Ikeda
Artist:Yosuke Ikeda
Yūko Chikuda
Composer:Munetaka Sakamoto
Takashi Tsumaki
Takeshi Sato
Series:An American Tail
Platforms:Super Nintendo Entertainment System
Genre:Action, platform
Modes:Single-player

is a Super NES video game released in 1994.[1] It is the second game released based on the film of the same name, the other title being an adventure game for DOS, published by Capstone Software.

Gameplay

The player must either fight or avoid cats and other obstacles as they stroll westward. The game is side-scrolling with a side-view of the action at nearly all times. The character is armed with a pop gun that can eliminate enemies using a non-violent approach to the Wild West genre.

Synopsis

The storyline of the game is deep and takes place in 1890 AD. The game is about a 3-inch tall cartoon mouse named Fievel who must make his way to the 1870s-1900s Wild West. The setting is based on the film of the same name, released back in 1991.

Reception

An American Tail: Fievel Goes West was never reviewed by the Entertainment Software Rating Board ratings board, but was reviewed by Nintendo Power on its August 1994 issue. Spanish magazine Superjuegos gave the game a 93 out of 100 score.

External links

Notes and References

  1. Preview: Super Nintendo Entertainment System - An American Tail: Fievel Goes West. Nintendo Magazine System. 22. EMAP. July 1994. 30–31.