American McGee explained

American McGee
Birth Name:American James McGee
Birth Place:Dallas, Texas, U.S.
Occupation:Video game designer

American James McGee (born December 13, 1972)[1] is a retired[2] American video game designer. He is best known as the designer of American McGee's Alice, its sequel , and his works on various video games from id Software.

Early life

American James McGee was born on December 13, 1972, in Dallas, Texas[1] to an eccentric mother who was a house painter. His only interaction with his biological father was on his 13th birthday, a meeting which turned violent as McGee's father drunkenly assaulted him that night.[3] McGee was highly creative and was gifted in mathematics and science, taking an early interest in computer programming. He was eventually accepted to a magnet school for computer science.

In explaining where his name came from, McGee has said that his mother was a hippie and was inspired by a woman she knew in college that named her child "America":

McGee had a number of stepfathers when growing up until his mother finally settled into a relationship with a trans woman. When McGee was sixteen, he came home from school and found his house empty and abandoned; the only things left were his bed, his books, his clothes and his Commodore 64 computer. His mother had sold the house to pay for two plane tickets and the fee for her girlfriend's gender confirmation surgery, leaving him on his own. He packed up his computer, dropped out of high school and took a variety of odd jobs, finally settling on a Volkswagen repair shop.[4]

Career

id Software

At 21, McGee, an automobile and gaming enthusiast, moved to an apartment complex where he met and befriended John Carmack. Carmack offered McGee a tech support job at id Software, where he was quickly promoted to level designer and music manager.[3] McGee, along with Kevin Cloud and Tim Willits, were part of id Software's "second generation" of developers, working on games such as The Ultimate Doom, Doom II, Quake and Quake II.

In 1998, McGee was fired from id Software.[5] [6] Later, McGee would say that the day he got fired was very meaningful to him:[7]

According to former id staff Sandy Petersen, Tim Willits was the one responsible for McGee's firing (although he did not mention Willits by name; referring to him only by "Snake" and "X"). Allegedly, during the development of Quake II, Willits deliberately gave bad level design advice to McGee and when he presented his work to Carmack, it angered him and McGee was fired soon after.[8] [9] McGee has stated to this day, he still has no idea why he was fired but acknowledged the fact that it was due to "internal politics and my own failings".[10]

Electronic Arts

McGee soon joined Electronic Arts and worked as creative director on American McGee's Alice (with Rogue Entertainment), which garnered favorable reviews.[11] Discussions began soon after the game's release about making a film adaptation of the game; initially Wes Craven was attached to direct the film,[12] and later actress Sarah Michelle Gellar bought the film rights, but the film has remained in development hell.

After finishing Alice, McGee left EA "in frustration" when the company fired his creative partner R. J. Berg and shut down Rogue Entertainment.[13] In 2002, McGee founded the short-lived Carbon6, which two years later became known as Mauretania Import Export Company.[14]

The Mauretania Import Export Company

McGee directed the 2002 music video for the song "Same Ol' Road" by the band dredg, from their album El Cielo.[15] Partnering with Enlight Software and its founder Trevor Chan, McGee released the games Scrapland in 2004 and Bad Day L.A. in 2006.

McGee backed the Nintendo Wii as the "only truly next-gen console in same year."[16] [17] [18]

Spicy Horse

The planned American McGee's Oz, which was to be produced in conjunction with Ronin Games, was canceled over financial difficulties at Atari. American McGee's Grimm, developed by his Shanghai-based game development studio Spicy Horse for the online service GameTap, was released in 23 weekly episodic segments, starting in 2007.

At the 2009 D.I.C.E. Summit, Electronic Arts CEO John Riccitiello announced that a sequel to American McGee's Alice was in development for PC, PlayStation 3 and Xbox 360 by McGee's Spicy Horse studio.[19] [20] In July 2010, at the EA Showcase in San Francisco, Spicy Horse and EA announced that sequel's title, , released less than one year after its announcement, on June 14, 2011.

More recently, McGee's Spicy Horse expanded to include another brand, Spicy Pony, to produce digital mobile media games for the iPhone platform. Their first title, DexIQ, was released in early December 2009, and its follow-up, Crooked House, was released in March 2010 (both had iPad versions released in June 2010). On December 17, 2010, McGee's old company The Mauretania Import Export Company was dissolved and all intellectual property was transferred to Spicy Horse.[21]

In 2012, McGee was focusing on free-to-play games for mobile devices with BigHead Bash, Akaneiro, and Crazy Fairies.[22] In 2013, he opened a Kickstarter for a new game, American McGee's OZombie; however, due to slow/lackluster funding the project was canceled. Another Kickstarter for a project called , a planned series of short films leading to a theatrical film, was announced a few days later. This reached its goal on August 4, 2013, and was officially confirmed.[23]

Alice: Asylum, cancellation and retirement

In September 2017, McGee announced that he was working on a license proposal for Alice: Asylum, the third installment of the Alice franchise. McGee and his small team began working on a pitch book of "artwork, design outline, and financial/business model" which would be sent to EA upon completion.[24] The pitch book was partially funded through the membership platform Patreon, and presented to EA in early 2023.

McGee announced in April 2023 that EA ultimately rejected approving Alice: Asylum for both production and licensing after receiving McGee's pitch.[25] Furthermore, McGee announced that even if EA were to reconsider their stance with production of the game in the future, he was not interested in being involved in future Alice projects.[26]

He also announced his retirement from game development, with plans to focus on his family and their family business Mysterious.[27]

Personal life

McGee has stated his mission is "to create a unified production method for story telling across the interactive and film industries" and of himself, he says, "I want to be the next Walt Disney, only a little more wicked."[28]

In 2005, McGee left the United States and resided for a time in Hong Kong before moving to Shanghai, where he has lived since 2009.[29] Once in China, he created Spicy Horse, at one point the largest independent Western game development house in the nation,[30] and helped found Blade (formerly Vykarian), a game outsourcing company. They produced American McGee's Grimm for GameTap (now owned by Metaboli) and worked on the sequel to his original Alice game, .

He also mentions that his inspiration for the macabre tone of Alice comes from his disturbing, dysfunctional childhood.

McGee continues to live in Shanghai with his wife, Yeni Zhang. The couple co-founded Mysterious, Inc., a company that markets art, apparel, and accessories based on McGee's works, with McGee's wife Yeni overseeing the designs.[31]

The couple have two children.[32] [33]

One of McGee's favorite books is Stephen King's .[34]

McGee had a sister, Mercy Covington, who was reported missing on November 10, 2015. As of January 2024, her case remains unsolved.[35] [36] [37]

Games

YearTitleRoleDeveloper
1992Wolfenstein 3DSoftware supportId Software
1993DoomDesign, level design and technical support. Simplified the level design and textures for the Atari Jaguar/32X version(s) in 1994
1994Doom IIDesign and technical support
1995The Ultimate DoomTesting, technical support and special thanks
DesignRaven Software
1996Final DoomDesign, level design and technical supportId Software
QuakeLevel design
1997Doom 64DesignMidway Games
Quake Mission Pack 1: Scourge of ArmagonDesignId Software
Quake Mission Pack 2: Dissolution of EternityDesign
Quake IILevel design
1998Sound designIon Storm/7th Level
2000American McGee's AliceOriginal concept, director, cinematic script designRogue Entertainment
2004American McGee's ScraplandExecutive producerMercurySteam
Multiplayer directorElectronic Arts
2006American McGee presents: Bad Day L.A.Creative directorEnlight Software/TMIEC
2008American McGee's GrimmCreative directorSpicy Horse
2011Original concept, director, writer
CancelledAlice: Asylum[38]
CancelledOz: Adventures[39]

External links

Notes and References

  1. Birth record for American James McGee - Dallas, Texas, Birth Index, 1903–1997 - Ancestry.com
  2. Web site: End of the Adventure American McGee on Patreon. Patreon. en. April 7, 2023.
  3. News: The Great American (McGee) Game. July 13, 2019. wired.com. December 25, 2000.
  4. Book: Kushner, David. Masters of Doom: How Two Guys Created An Empire And Transformed Pop Culture. 2003. Judy Piatkus Ltd. Great Britain. 0-7499-2489-6.
  5. Web site: Micheal. Mullen. Id Designer Let Go. https://web.archive.org/web/20001013091835/http://headline.gamespot.com/news/98_03/13_mcgee/index.html. GameSpot. October 13, 2000. March 13, 1998. October 25, 2022.
  6. Web site: John Carmack Archive - .plan 1998. scribd.com.
  7. Web site: Quaddicted. American McGee on Quake. July 13, 2019.
  8. Web site: Bored With Nelly . The Person That Destroyed Id Software From Within . https://ghostarchive.org/varchive/youtube/20211212/G_ga1TFBrBo. 2021-12-12 . live. YouTube . 16 July 2021.
  9. Web site: Petersen . Sandy . Why Is Quake Like That? . https://ghostarchive.org/varchive/youtube/20211212/MUeu96TKQwU. 2021-12-12 . live. YouTube . 16 July 2021.
  10. Web site: McGee . American . American McGee, 1995. . Twitter . 18 July 2021.
  11. Web site: Tang, Stephanie. Despite a Nail-Biting Funding Finale, Alice: Otherlands Is a Go!. GameSkinny. August 4, 2017 . July 13, 2019.
  12. News: Linder, Brian. Wes Craven to Dark Wonderland. December 7, 2000. July 13, 2019.
  13. Book: McGee, American. The Art of Alice: Madness Returns. 2011. Dark Horse Comics. Milwaukee, OR. 978-1-59582-697-8. 6.
  14. News: American McGee Meets Enlight. IGN. March 4, 2004. July 13, 2019.
  15. Web site: RES ALERT December 5, 2002. February 20, 2009. res.com. https://web.archive.org/web/20070715222515/http://www.res.com/resalerts/resalert20021205.html. July 15, 2007. dead.
  16. Web site: American McGee rooting for Wii . August 15, 2006 .
  17. Web site: American McGee: Only real next-gen is Wii [update 1] .
  18. Web site: American McGee backs Wii in next-gen race . August 15, 2006 .
  19. Web site: The Return of American McGee's Alice Set For PC, Consoles. Crecente, Brian. Kotaku. July 13, 2019. February 19, 2006.
  20. Web site: EA and Spicy Horse Return to Wonderland for All-New Alice Title . July 13, 2019. ea.com. February 19, 2009.
  21. Web site: TMIEC Website Announcement. December 15, 2010. tmiec.com. February 18, 2012. https://web.archive.org/web/20110211220308/http://www.tmiec.com/. 11 February 2011. dead.
  22. Web site: Gera, Emily. How American McGee left 'Alice' for a world of free-to-play, toy stores and life without EA. Polygon. June 5, 2012 . July 13, 2019.
  23. Web site: Alice: Otherlands.
  24. Web site: PATCHES, PPT, (un)-Packing American McGee on Patreon. Patreon. en. November 20, 2019.
  25. Web site: Zheng . Jenny . The Decade-Long Effort To Make Alice: Asylum Has Reached An End . . 8 April 2023 . 8 April 2023.
  26. Web site: End of the Adventure American McGee on Patreon. Patreon. en. April 7, 2023.
  27. Web site: End of the Adventure American McGee on Patreon. Patreon. en. April 7, 2023.
  28. Web site: ScrewAttack sits down with American McGee. screwattack.com. March 1, 2013. dead. https://web.archive.org/web/20160305195645/http://www.screwattack.com/news/qa-screwattack-sits-down-american-mcgee-talk-about-little-red-riding-hood-and-spicy-horses. March 5, 2016.
  29. Web site: An American (McGee) In Shanghai. July 13, 2019. Kotaku. January 7, 2009.
  30. Web site: Spicy Horse, History. giantbomb.com. October 12, 2014.
  31. Web site: About. September 5, 2020. mysterious.americanmcgee.com. n.d..
  32. americanmcgee . American McGee . 1301307415237931008 . September 2, 2020 . Born in Shanghai on September 2nd, 2019, Lucky Jack McGee (张吉克) is the first child of Mysterious founders Zhang Yan and American McGee. According to the Chinese Zodiac, 2019 was the year of the Earth Pig, with a pig… https://instagram.com/p/CEpz9LHjKeY/.
  33. Web site: Leeloo McGee - The Littlest Insane Child. May 8, 2022.
  34. Web site: American McGee talks modders' remixed Quake maps. Red Bull.
  35. Web site: Erin . American McGee’s Sister Missing, Possibly Related to Gamergate Threats . Geek Pride . 9 January 2024.
  36. Web site: McGee . American . Instagram Update . Instagram . 9 January 2024.
  37. Web site: NamUS . Missing Person NamUs #MP32670 . NamUS . 9 January 2024.
  38. Web site: Tibbetts . John . 2022-06-14 . Ravenlok Looks Like We're Finally Getting American McGee's Alice 3 . 2022-11-22 . ScreenRant . en-US.
  39. News: Oloman . Jordan . February 25, 2021 . American McGee Reveals Oz: Adventures, a Hybrid TV And Video Game Project . . March 12, 2021.