Aliens: The Computer Game (US Version) explained

Aliens: The Computer Game
Developer:Activision
Mr. Micro
Publisher:Activision (US)
Electric Dreams Software (UK)
Producer:Brad Fregger
Composer:Russell Lieblich
Series:Alien
Platforms:Amstrad CPC, Apple II, Commodore 64, ZX Spectrum
Released:Commodore 64Apple IIZX Spectrum
Modes:Single-player

Aliens: The Computer Game is a 1986 video game developed and published by Activision for the Commodore 64, Apple II based on the film of the same title. As Activision's UK subsidiary Electric Dreams Software had independently released their own version of the game with the same title,[1] the game was renamed for European release. Initially planned to be released as Aliens: The Second Part.,[2] it was finally published under the title Aliens: US Version with ports for the Amstrad CPC and ZX Spectrum produced by Mr Micro.

Gameplay

Aliens is a series of six minigames strung together via graphical interactive sequences, akin to an adventure game, though the only interaction possible is advancing the dialog, displayed in speech balloons. The minigames are mostly action sequences that involve piloting a ship from Sulaco to the planet's surface, recognizing equipment, and fighting aliens.

Reception

At the time of its release, the game received mixed reviews, including the scores of 85% from Commodore Format,[3] 8/10 (averaged) from Computer and Video Games,[4] 45% from Crash,[5] 5/10 from Sinclair User, 9/10 from Your Sinclair,[6] and 60% from Zzap!64.[7] Info gave the Commodore 64 version four stars out of five: "The aliens are appropriately creepy, and each sequence is well done & plays quite differently from the others".[8]

Retrospective

VentureBeats Stephen Kleckner commented in a 2014 feature that "as with a lot of compilation-designed titles, Aliens falls into that trap of being a collection of mediocre experiences instead of a game with a singular focus. […] Hardcore fans who own a Commodore 64 should load this one up. Everyone else isn’t missing much that a Let's Play video won't provide."[9] On the other hand, Chris Cummins from Topless Robot wrote in 2010 that "the now-crude graphics aside, it's still arguably the best game based on any of the films in the Alien saga."[10]

Reviews

See also

External links

Notes and References

  1. The Making Of: Aliens. Retro Gamer. 40. Imagine. 19 July 2007. 74–77.
  2. Retro Gamer issue 4 page 38.
  3. Web site: Commodore Format Magazine Issue 41 . 2015-07-15.
  4. Web site: Computer and Video Games Magazine Issue 066 . 2015-07-15.
  5. Web site: Sinclair ZX Spectrum Reviews . spectrumcomputing.co.uk . 2023-01-09.
  6. Web site: Aliens US Edition . Ysrnry.co.uk . 2015-07-15 . https://web.archive.org/web/20160306033617/http://www.ysrnry.co.uk/articles/aliensus.htm . 2016-03-06 . dead .
  7. Web site: ZZap!64 Magazine Issue 084 . May 1992 . 2015-07-15.
  8. Dunnington . Benn . Brown . Mark R. . Malcolm . Tom . JanuaryFebruary 1987 . 64/128 Gallery . Info . 14–21.
  9. Web site: Games of the Alien franchise, Part 1: The bad, the canceled, and the weirdly cool | GamesBeat | Games | by Stephen Kleckner . Venturebeat.com . 2014-10-06 . 2015-07-17.
  10. Web site: The 15 Greatest Sci-Fi/Horror Games for the Commodore 64 . 19 May 2010 .
  11. Web site: Asimov's v11n08 (1987 08) .