Aladdin's Dragons Explained

Aladdin's Dragons is a 2000 bidding-based board game by Richard Breese. It is a reimplementation of his 1998 game Keydom.

Gameplay

Each player controls a number of servants. The objective of the game is for each player to obtain as many artifacts as possible by buying them from the Caliph. In addition to being required to win, artifacts have magical powers which the player owning them can use to their advantage. In order to pay the Caliph for artifacts, the players must send servants to search for treasure.

The game board is divided into thirteen squares, each with a different effect. These in turn are divided into three areas: the bottom four squares represent the dragon caves, the middle four represent the town, and the top five represent the Caliph's palace. Each player has a set of servant tokens; each token is marked with a different number representing the power or skill of that servant. All players take turns placing servants (face down) in different squares on the board. A player may place several servants in an area in which case their numeric values are added together.

Once all players have placed all their servants, the servants on each square are turned face-up, and an effect is generated based on which square is being dealt with:

The game continues for a particular number of rounds, and then the player with the most artifacts is declared the winner.

Reviews

Notes and References

  1. Web site: Pyramid: Pyramid Pick: Aladdin's Dragons Board Game.