Air Fortress Explained

Air Fortress
Developer:HAL Laboratory
Publisher:HAL Laboratory
Designer:Hiroaki Suga
Composer:Hideki Kanazashi
Platforms:Nintendo Entertainment System
Genre:Run and gun
Modes:Single-player

is a run-and-gun video game developed and published by HAL Laboratory for the Nintendo Entertainment System. It was released in Japan in August 1987, in North America in September 1989 after an initial test release of 385 copies in 1987,[1] and an Australian release in 1989.[2]

Story

The people of the planet Farmel, having recently gained the technology for space travel, eagerly explored the galaxy only to find a herd of monstrous "Air Fortresses" moving in their direction. They quickly discovered that the Fortresses behaved like interstellar locusts, consuming all of the resources and living things in their path. The Space Federation sent their mightiest fleet, which was quickly eliminated by the powerful Fortresses. In a final gambit they send a single warrior named Hal Bailman, outfitted with a shielded spacesuit, powerful weapons, and small "lightship" to infiltrate the Fortresses and destroy them from the inside out.[3]

Gameplay

As Hal Bailman, the player infiltrates the progressively more challenging Air Fortresses. Each Air Fortress has two levels: the Air Base and the Fortress itself.

Air Base

On approach to the Air Fortress, Hal Bailman battles the enemy from his lightship. The gameplay is that of a side-scrolling shooter. During this phase, the player has three attempts to successfully reach the Air Lock that grants access to the Air Fortress. Along the way, the player must dodge a variety of flying enemies and space station parts. The player also has a chance during this phase to collect energy and "crash beam bullets," a more powerful ammunition that is limited in supply, that can be used inside the Fortress.

In this mode of play, a single hit will destroy the player's ship. In the Japanese version, if Hal collides with an enemy while on his lightship he must restart the approach sequence from the beginning; however, in the American version the player will automatically be respawned from the same point at which his ship was destroyed, provided that they have extra lives.

Air Fortress

Inside the Fortress, the game becomes an action-adventure game. The player now has more control over where they go, and finding one's way through the massive Fortresses is one of the major challenges of the game. The player must navigate through the maze, fight off enemy robots, security devices, and spacemen with their beam weapon, locate and destroy the central core of the Fortress, and find their ship to escape. The last is perhaps the most difficult part, since the Fortress explodes shortly after the core is destroyed and the player only has a short window of time in which to escape, with the exit never situated in the same place as where the player entered the maze.

Development and release

Air Fortress was developed by Japanese video game maker HAL Laboratory. "SUGA," the password for the final air fortress, is a reference to Air Fortress director, game designer, and programmer Hiroaki Suga. While the US version credits sound composer Hideki Kanazashi as "Rodeo Kanagushi", the Japanese version credits him as "Jumper Kanagushi".

HAL America offered Air Fortress by mail order through a national advertising campaign. Players who purchased the game through HAL received a free Air Fortress T-shirt.

Reception

Air Fortress garnered average reviews from critics. VideoGames & Computer Entertainments Andy Eddy remarked that the game offered "a great deal" of originally with its mixture of arcade and adventure aspects, but found the music to be repetitive and felt that the overall design could have used more color.[4] Nintendo Power gave the game positive ratings to its audiovisual presentation, control, challenge and fun factor. Computer Entertainer commended the visuals but noted that the game's difficulty increased quickly after the first fortress, and found the shooter sequences less interesting than the fortresses. Play Times Oliver Menne highlighted its smooth scrolling and lack of flickering, while praising HAL for their work with the graphics and music.

Retrospective reviews for Air Fortess have been more mixed.[5] [6] AllGames Shelby Babb expressed that the game "does a good job at combining levels of side-scrolling shooting with exploration-style adventure." Game Freaks 365s Stan Stepanic praised the music but felt mixed with the visuals, while criticizing its gameplay and difficulty level.[7] Hardcore Gaming 101s Adam King felt overall mixed about the audiovisual presentation but commended the controls. A writer for Jeuxvideo.com gave the title a positive outlook.

Notes and References

  1. Web site: Game review: Hal's Air Fortress for #Nintendo #NES. 8-bitcentral.com. 8-Bit Central. 11 December 2015.
  2. Web site: Air Fortress Release Information for NES - GameFAQs. gamefaqs.com. CBS Interactive Inc.. 11 December 2015.
  3. Web site: Air Fortress for NES (1987) - MobyGames. mobygames.com. Blue Flame Labs.. 11 December 2015.
  4. Eddy. Andy. Andy Eddy. Video Game Reviews - Air Fortress (HAL America) For the Nintendo Entertainment System. VideoGames & Computer Entertainment. 7. Larry Flynt Publications. August 1989. 36.
  5. Book: Weiss, Brett. Nintendo NES - Air Fortress. Classic Home Video Games, 1985-1988: A Complete Reference Guide. 1st. McFarland & Company. 2009. 35. 978-0-7864-3660-6.
  6. Book: Conti, Pat. Banana Prince. Ultimate Nintendo: Guide to the NES Library. Contri Code Productions. May 15, 2016. 978-0-9973283-0-1.
  7. Web site: Stepanic. Stan. Air Fortress Review. Game Freaks 365. 2005. 2022-12-11. https://web.archive.org/web/20080623183330/http://www.gamefreaks365.com/review.php?artid=1434. 2008-06-23. live.