Air Assault Task Force Explained

Air Assault Task Force
Developer:ProSIM Company
Publisher:Shrapnel Games
Designer:Pat Proctor
Released:November 17, 2006
Genre:Wargame
Modes:Single-player, Multiplayer
Platforms:Microsoft Windows

Air Assault Task Force is a computer wargame developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor. Other developers included Gary Bezant and Curt Pangracs.[1]

Air Assault Task Force is a combat simulator and includes four campaigns, set at the Joint Readiness Training Center at Fort Polk, LA, at LZ X-Ray during the Vietnam War, in the ill-fated Ranger raid in Mogadishu, Somalia (the famous "Black Hawk Down" incident), and Operation Anaconda during Operation Enduring Freedom in Afghanistan.[2] The game built on the pausable real-time gameplay of ProSIM's BCT Commander and the AI and hierarchy system of Armored Task Force.[1] In addition to a major upgrade to these earlier game systems, it also includes a graphical and GUI overhaul that makes the game's graphics better.

In 2007, defense contractor Boeing commissioned ProSIM to create a custom version of the game for use as a ground combat simulator, to be paired with an intelligent tutor and after-action review agent application developed by Boeing.[3]

Notes and References

  1. Web site: Air Assault Task Force.
  2. Web site: Air Assault Task Force Review. 19 June 2019. 30 April 2007. Allen. James. Out of Eight PC Game Reviews.
  3. News: Leading Aerospace Company Boeing To Use Air Assault Task Force!. 7 July 2016. GameZone. November 1, 2007.