Remedy Entertainment Explained

Remedy Entertainment Plc
Native Name:Remedy Entertainment Oyj
Native Name Lang:fi
Former Name:Remedy Entertainment Oy (1995–2017)
Type:Public
Industry:Video games
Hq Location City:Espoo
Hq Location Country:Finland
Revenue: (2022)[1]
Operating Income: (2022)
Num Employees: 360[2]
Num Employees Year:2023

Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two entries in the Max Payne franchise, Alan Wake, Quantum Break and Control. Sam Lake, Remedy's creative director, has represented the company on numerous occasions.

Founded in August 1995 by members of demoscene group Future Crew, Remedy Entertainment created their first game, Death Rally, in a team member's basement. Apogee Software served as the game's publisher, and continued to be involved in the production of their next title, Max Payne, which received critical acclaim upon release. The game was followed by a sequel, , released by Rockstar Games. After spending seven years working on the Max Payne franchise, the developer decided to create a new intellectual property called Alan Wake. This title was once suspected to be vaporware because of the length of time it took to produce and release. It gained a cult following when it was released in 2010, by Microsoft Game Studios, though at the time its sales were not enough to justify the production of a sequel. Remedy decided to pursue a new project named Quantum Break, which further expanded the live-action component of Alan Wake. The team had transitioned to become a multi-project studio since 2016, and had three projects in development, including Control and the single-player portions of CrossfireX. Remedy's latest title, Alan Wake 2, was released on 27 October 2023. They are currently developing Control 2 and a remake of their original Max Payne titles.

Remedy Entertainment has specialised in making cinematic single-player action games featuring a strong central character. With their roots in the demo scene Remedy have a strong history in developing their own game engines for their titles, most notably Northlight for Quantum Break. The studio underwent rapid expansion during the 2010s. It became a public company in 2017, and moved into a larger office in Espoo in 2018. Remedy opened their second studio in Stockholm in 2022.

History

Background and founding (1995–1998)

The company was founded by members of different demoscene groups that worked on creating demos for personal computers (PCs) and Commodore International's Amiga PCs.[3] In 1994, inspired by Bloodhouse and Terramarque, Finland's first commercial video game developers, members of the Future Crew demogroup realised that their group would not evolve into a commercial developer by itself, and they would have to set up a new company.[4] They decided to found the company they called Remedy to produce video games and began recruiting other like-minded individuals with a demoscene background. Remedy's founding members were Samuli Syvähuoko, Markus Mäki, Sami Nopanen, John Kavaleff and Sami Vanhatalo.[5] The company was officially established on 18 August 1995.[6] At the time the company was founded, most members were only in their early twenties. They produced their first video game in the basement of Syvähuoko's parents' house in Espoo's Westend district.[7]

The team began developing a racing game, initially known as HiSpeed, based on the first idea the team pitched. Scott Miller, the founder of Apogee Software, provided creative input and suggested the racing game should introduce vehicular combat elements. Renamed Death Rally, Apogee Software released the game in 1996. Needing dialog for the game, Remedy's Petri Järvilehto contacted a long-time friend Sam Lake, who was studying English literature at University of Helsinki at the time, to help; Lake subsequently remained at Remedy and would eventually become the studio's creative director.[8]

In 1997, Remedy also created a benchmarking tool, Final Reality, with the team later spinning off as a new sister company, Futuremark.[9] In a letter dated 9 July 1998, LucasArts, through attorney John Sullivan, approached Remedy and threatened legal action, claiming the Remedy logo was copied from the top part of LucasArts' logo.[10] By that time, Remedy had already been in the process of redesigning their logo, as their logo at the time did not properly reflect Remedy as a company. The old logo was taken off Remedy's website in July, and was replaced by a question mark.[11] [12] The new logo, designed by Kiia Kallio, was unveiled on 29 April 1999.

Max Payne series (1999–2005)

Following the release of Death Rally, Remedy began pitching their next project to Miller. One was a space flight simulation game like , one was a racing game, while another was an isometric shooter named Dark Justice.[13] Miller decided to fund the shooter's development, on the condition the game had a strong central character like Duke Nukem, 3D graphics, and a better name. He felt Dark Justice was too "dark" and "adult". The team proposed different possibilities, ranging from "Dick Justice" to "Max Heat", a name the company trademarked for $20,000, before settling on the name "Max Payne". The game's lead designer was Petri Järvilehto.[14] He wanted bullet time and slow motion, a hallmark of Hong Kong action films, to be the core mechanic for their game. They decided to position it as a resource for players to use. With an expertise in computing because of their demoscene background, the team crafted their own game engine for the game. Sam Lake was appointed as the game's writer. He introduced elements commonly found in crime fiction and film noir into the game. The team wanted to use real-life photos for the game's texture, though this was initially met with heavy resistance by the artists. In 1999, the designers travelled from Finland to New York to research the city and get ideas for environments. Accompanied by two former New York Police Department bodyguards, they took thousands of photographs for mapping.[15] The company spent most of its time in 2000 further refining the game's graphics. Having delayed its release twice, Max Payne received critical acclaim when it was released in July 2001.[16] It was noted for its heavy focus on story and atmosphere as an action game, which was traditionally more gameplay oriented. The game was a commercial success, selling more than seven million copies.

Apogee outsourced the development of Max Paynes console versions to Rockstar Games, whose parent company Take-Two Interactive spent $10 million to purchase the intellectual property rights to the franchise; Rockstar still holds the rights to Max Payne as of 2021. As part of the acquisition agreement, Remedy would return to develop a sequel for the game. Take-Two gave Remedy plenty of creative freedom. The development cycle for the sequel game was much shorter than the original. The team made use of most of the existing gameplay mechanics and expanded them. Lake returned to write the game's script. He went to the Theatre Academy of Finland to study screenwriting to be able to write a more "ambitious" story. Lake's script had more than 600 pages, five times that of the original. received critical acclaim when it was released in October 2003, 27 months after Max Paynes release. However, it sold poorly. Take-Two cited the game's "continued disappointing sales" as one of the reasons for the company's forecast of a drop in sales revenue for 2004.[17] Remedy was no longer involved with the franchise after Max Payne 2, but Rockstar consulted them when Max Payne 3 reached its final stage of production.[18]

Partnership with Microsoft (2006–2016)

After working for seven years on the Max Payne series, the team wanted to develop something new. They began prototyping and experimenting with different gameplay mechanics with the intention of making a sandbox game. However, due to limited resources, the team found that developing an open world was not feasible and decided to refocus the game as a linear experience. The company was inspired by Stephen King's novels, Twin Peaks, ghost towns in the American Northwest, and tornado patterns, and they invited a landscape architect to serve as the game's consultant.[19] The team organised a field trip to the Northwest and Crater Lake and took more than 40,000 photographs for use creating the game's environment. The game was in pre-production for more than three years, while full development only lasted for approximately two years. During this period, the studio increased the number of employees from 30 to 45.[20] Some media outlets suspected the game had become vapourware as it disappeared from the public spotlight for a considerable time after its announcement.[21] Microsoft Game Studios acted as the game's publisher after securing an exclusivity deal with Remedy. The title, Alan Wake was released for Microsoft's Xbox 360 to generally positive reviews in May 2010.[22] [23] Remedy pushed for a PC version after the game's launch, and Microsoft greenlit its production in mid-2011.[24] The PC version, developed with Nitro Games, was released in February 2012. The game sold more than 3.2 million copies, but Remedy explained in 2013 that it was not financially successful enough for them to raise the funds needed to continue developing a sequel.[25] Unlike Max Payne, Alan Wakes narrative was written to accommodate the release of multiple sequels.[26] The company began developing different prototypes for Alan Wake 2. Some of its elements were reintegrated into Alan Wake's American Nightmare, a 2012 standalone Xbox Live Arcade game which had a much shorter development cycle.[27] Collectively, both games sold more than 4.5 million copies as of March 2015.[28]

The company showed the prototype it had developed for Alan Wake 2 to different publishers. Microsoft was not interested in pursuing a sequel to Alan Wake, but they were keen on working with Remedy again on an original intellectual property. The company had experimented with transmedia storytelling in Alan Wake, and Microsoft hoped Remedy would further expand the live-action component in their next project, Quantum Break.[29] Pre-production of the game began in 2011; approximately 100 people worked on it.[30] The idea of quantum physics originated with Alan Wakes TV show called Quantum Suicide. The team thought time travel was the best way to accommodate the storytelling structure. Described as a "transmedia action-shooter video game and television hybrid",[31] Lake directed the game, while Lifeboat Productions produced the TV component, with Ben Ketai as director.[32] The company built a new game engine for the game known as Northlight.[33] Quantum Break received generally positive reviews from critics when it was released in 2016. Microsoft declared it the best-selling original property released by the firm since the release of the Xbox One.[34] As of 2021, the rights to Quantum Break remain with Microsoft.

During this period, Remedy began experimenting with mobile games. The studio began developing a remake of Death Rally for iOS and Android. The game took eight months to develop, and it was a collaborative effort between Remedy, Mountain Sheep and Cornfox & Brothers.[35] Remedy spent only $10,000 marketing the game,[36] but it proved to be a commercial success for them. More than 11 million players downloaded the game[37] and the development team recouped their budget in three days. Seeing the success of Death Rally, Lake claimed it was only the company's "first step" into the mobile gaming space and they were looking at creating more titles for mobile platforms.[38] In 2013, Remedy expanded its board of directors, adding Mike Capps, former president of Epic Games, and Christian Fredriksson, chief executive of security firm F-Secure to the board.[39] In late 2013, the company announced their next mobile game, Agents of Storm, a tower defence game for iOS.[40] They collaborated with German publisher Flaregames on the project, which was released in late 2014.[41] [42]

Diversifying portfolio (2016–present)

Remedy underwent several management changes from 2015 to 2016. Chief executive officer (CEO) Matias Myllyrinne left Remedy to join Wargaming, with former CEO of RedLynx, Tero Virtala, replacing him and the interim CEO Markus Mäki.[43] Virtala's appointment was made to help Remedy transition into a multi-project studio, so that each game would have a shorter development cycle.[44] In 2017, Remedy launched an initial public offering to raise funds to develop projects concurrently,[45] and became a public company listed on the NASDAQ First North Finland exchange.[46] [47] The company announced they were working on the single-player component of Smilegate's free-to-play first-person shooter Crossfire 2 (later renamed as CrossfireX).[48] Its predecessor, Crossfire, was one of the highest-grossing video games of all time by 2016.[49] [50] Remedy is also working on a new version of the original Crossfire, called Crossfire HD.[51] After the announcement, Remedy began teasing its next project, codenamed P7. 505 Games provided support in marketing and publishing in addition to a fund of €7.75 million to assist in the game's development.[52] The game, titled Control, was released for Microsoft Windows, PlayStation 4 and Xbox One on 27 August 2019, and was the first game developed by Remedy for a Sony platform since Max Payne 2.[53] Control sold over two million units by March 2021 and won several gaming awards, and has since had ports to the Nintendo Switch (via cloud streaming).[54]

An unnamed third project has also been in development in tandem with CrossfireX and Control.[55] A small 15-person team dedicated to creating multiplayer and live titles known as "Vanguard", was established in 2018.[56] [57] [58]

A television show based on Alan Wake was announced in September 2018 with Lake attached as its executive producer.[59] Remedy fully acquired the publishing rights to Alan Wake in July 2019 from Microsoft, including a one-time royalty payment from the series' performance.[60]

Remedy and Epic Games announced in March 2020 that they had established a two-game publishing deal with plans for release in the next few years, both within the same franchise. One was a larger, AAA-style game that was already in pre-production. while the second was a smaller-scale project yet to be started. Under the terms of the deal, Remedy would retain full creative control of the development process and intellectual property, while Epic will fully back development costs; following release, once Epic has recouped its backing Epic and Remedy will split profits 50/50.[61] [62] The larger game is part of Remedy's "shared universe" between Alan Wake and Control. Lake said they have had the idea of developing for ten years, even as far back with Max Payne references within Alan Wake, and Quantum Break teasing elements of Alan Wake.[63] [64] The smaller title was Alan Wake Remastered, released in October 2021; the larger title, Alan Wake 2, entered full production in Aug 2021 and was released in October 2023.[65] [66]

In May 2021, it was announced that Tencent acquired a minority stake of 3.8% in the company from sales of shares from Accendo Capital, which still otherwise held 14% ownership in Remedy.[67] Remedy and Tencent announced in December 2021 that Remedy was working on a new online game to be published by Tencent under the code name Vanguard.[68] While Vanguard was originally planned as a free-to-play title, Remedy announced in November 2023 that they shifted the game to be a premium-price title, and was now developing it under the codename Kestrel.[69] However, by May 2024, Remedy and Tencent agreed to cancel further development of Kestrel in favor of Remedy focusing on its existing IP.[70]

Remedy announced plans to open a new studio in Sweden in the first half of 2022, as based on their experience from working during the COVID-19 pandemic, they found a need for a hybrid work model for their Sweden-based staff.[71]

Remedy announced in April 2022 that with funding from Rockstar that they were remaking Max Payne and Max Payne 2 in their Northlight engine, to be released for Windows, PlayStation 5, and Xbox Series X/S.[72] [73]

Remedy purchased all rights for Control from 505 Games for 17 million euro in February 2024.[74] In May 2024, it was announced that CFO Terhi Kauppi would be leaving the company at the end of the following month.[75]

Games developed

YearTitlePlatform(s)Publisher(s)Notes
1996Death RallyMS-DOS, WindowsApogee Software, Remedy Entertainment
2001Max PayneWindows, PlayStation 2, Xbox, Game Boy Advance, Android, iOSGathering of Developers, Rockstar GamesGame Boy Advance version developed by Möbius Entertainment
2003Windows, PlayStation 2, XboxRockstar Games
2010Alan WakeXbox 360, WindowsMicrosoft Game Studios, Remedy Entertainment
2011Death RallyWindows, Android, iOS, Fire OSRemedy EntertainmentCo-developed by Cornfox & Bros. and Mountain Sheep
2012Alan Wake's American NightmareWindows, Xbox 360Microsoft Studios, Remedy Entertainment
2014Agents of StormiOSFlaregames
2016Quantum BreakWindows, Xbox OneMicrosoft StudiosAdditional work by Asobo Studio
2019ControlWindows, PlayStation 4, Xbox One, Nintendo Switch, Stadia, PlayStation 5, Xbox Series X/S505 Games
2021Alan Wake RemasteredWindows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, Nintendo SwitchEpic Games PublishingCo-developed by D3T
2022CrossfireX / Crossfire HD (single-player)Windows, Xbox One, Xbox Series X/SSmilegate EntertainmentCo-developed by Smilegate Entertainment
2023Alan Wake 2Windows, PlayStation 5, Xbox Series X/SEpic Games Publishing
Control 2Windows, PlayStation 5, Xbox Series X/S505 Games, Remedy Entertainment[76]
Condor (working title)[77] Windows, PlayStation 5, Xbox Series X/S505 Games
Max Payne and Max Payne 2 remake compilationWindows, PlayStation 5, Xbox Series X/SRockstar Games

Canceled games

Northlight Engine

In addition to its games, Remedy developed Northlight Storytelling Engine, a multi-platform game engine which was first used in Quantum Break. According to Lake, they had considered narrative elements to be key to their prior games of Max Payne and Alan Wake, but felt it was necessary to develop their own technology to better support this facet. Part of this decision came about when Remedy had been working on the cancelled Alan Wake 2 prototype around 2013, at the time based on the same engine used in Alan Wake which had limited their abilities for storytelling.[79] Building on the tech created for Alan Wake 2, Remedy fleshed out various features that support the studio's narrative goals such as highly detailed and realistic human faces and bodies that can be animated through motion capture and a physically based renderer that supports global illumination, ray tracing and particle lighting. A real-time deterministic physics system that can calculate environmental physics effects, play them back in real-time or rewind to create large scale interactive destruction was also used.[80] [81] [82] [83]

Facilities

The team used a basement in the Westend district of Espoo, Finland, as a workspace for the production of their first games. According to Lake, there were mattresses strewn across the basement floor because team members sometimes slept there. Before 2018, Remedy was using a four-story office in Espoo which offered various facilities including a café, a sauna, a bar and a gym.[84] It also had a "development warehouse", which housed many items once used by the studio such as photos and graphic novels (for Max Payne) and clothes (for Alan Wake), as well as old computers, design documents, demo video tapes, and early scripts.[85] As the studio underwent significant expansion, it relocated to a newer and bigger office, also in Espoo, in May 2018. The new office allows Remedy to accommodate a motion capture studio floor that is four times larger than the original.[86]

As of December 2019, Remedy has more than 250 employees from 30 different countries.[87]

Culture and philosophy

The studio has specialised in making cinematic single-player action games.[88] According to managing director Matias Myllyrinne, the studio's games always have a strong lead character (as evidenced by Max Payne and Alan Wake), and their games must be "approachable" and relatable and appeal to the largest possible audience.[89] The team hoped players would be immersed fully in the world they created.[90] He added that themes like "World War II, dragons, hardcore sci-fi, or women with tight leather outfits" are something the studio would avoid. The team also aimed for "movie realism", where real-world believability was important. However, the team usually took inspiration from movies, TV shows and books rather than video games as they wanted to create something unique for the video game industry. When they were developing games, they always began by creating the story, which informed and guided other aspects of development such as gameplay. Most of the company's games are linear, but Remedy began exploring ideas like multiplayer gaming and open-ended gameplay around 2015. The studio typically used their own in-house technology, including the Northlight Engine, to power their game,[91] and invested a lot in motion capture. It partnered with Nvidia to streamline the motion capture process.[92]

Starting from 2016, the company began to transform itself into a multi-project studio, with each title having a shorter development cycle.[93] [94] This enabled the team to become more financially secure and allowed team members to choose which projects they wanted to work on. The team also began taking on work-for-hire projects; Remedy developed the single-player portion of CrossfireX. This is part of a strategy adopted by Remedy to expand into new genres and boost its popularity in different parts of the world.[95] Although the company plans to release games more frequently, Virtala insisted that game quality would not be compromised and that a Remedy game launch would still be "rare".[96]

Recognition

GamesIndustry.biz named Remedy one of its 2019 People of the Year in its successful launch of Control, its first title after their IPO. Also Hideo Kojima, known as the father of the Metal Gear series, has expressed that he is a huge fan of Control,[97] and visited Remedy's studio during his visit to Finland in 2019.[97] [98] [99]

External links

NASDAQ:

Notes and References

  1. Web site: Financial Statements Release January - December 2022 . Remedy Entertainment . investors.remedygames.com . 10 January 2024 . 14 March 2024 . https://web.archive.org/web/20240314025407/https://investors.remedygames.com/app/uploads/2023/02/remedy-fy-2022-financial-statement-release-.pdf . live.
  2. Web site: Careers . 7 March 2023 . 7 March 2023 . https://web.archive.org/web/20230307225737/https://www.remedygames.com/careers/ . live.
  3. Web site: Magnum Opus Games: Remedy Entertainment's History of Innovation . Trace . William Coven . . 5 April 2016 . 28 July 2018 . https://web.archive.org/web/20180805114307/https://www.complex.com/pop-culture/2016/04/magnum-opus-games-remedy-entertainment . 5 August 2018 . live.
  4. Book: Kuorikoski, Juho . Finnish Video Games: A History and Catalog . . 5 June 2015 . 46 . 9781476621197 . 11 August 2018 . 26 June 2024 . https://web.archive.org/web/20240626191600/https://books.google.com/books?id=tGRiCQAAQBAJ . live.
  5. Remedy 20 v. . Juho . Kuorikoski . September 2015 . . 62–63.
  6. Web site: Remedy is Three Years Old! . 18 August 1998 . Remedy Entertainment . https://web.archive.org/web/19981202092312/http://www.remedy.fi/remedy/index.html . 2 December 1998 . dead . 5 August 2018.
  7. Web site: Näin myöhästymisistään tunnettu Remedy nousi demoskenestä Helsingin pörssiin . Known for its delays, Remedy rises from the demoscene to the Helsinki Stock Exchange . fi . Elina . Lappalainen . 27 April 2017 . . 5 August 2018 . https://web.archive.org/web/20180805142845/https://www.kauppalehti.fi/uutiset/nain-myohastymisistaan-tunnettu-remedy-nousi-demoskenesta-helsingin-porssiin/ezedHB5U . 5 August 2018 . live.
  8. Web site: War Stories: Alan Wake's transformation emerged from a two-month "sauna" . Sam . Machkovech . 14 May 2020 . 14 May 2020 . . 1 June 2022 . https://web.archive.org/web/20220601235145/https://arstechnica.com/gaming/2020/05/war-stories-alan-wakes-transformation-emerged-from-a-two-month-sauna/ . live.
  9. Web site: Post-Final Reality . 7 April 1998 . Blue's News . 23 December 2018 . https://web.archive.org/web/20170130033502/https://www.bluesnews.com/archives/april98-1.html#Post-Final%20Reality . 30 January 2017 . live.
  10. Web site: The Remedy Logo Has Been Censored . 21 July 1998 . Remedy Entertainment . https://web.archive.org/web/19990422042621/http://www.remedy.fi/remedy/pressrel/press210798e.html . 22 April 1999 . dead . 23 December 2018.
  11. Web site: Remedy Entertainment & LucasArts . Joe . Siegler . . 17 July 1998 . 28 July 2018 . https://web.archive.org/web/20141110133404/http://legacy.3drealms.com/news/1998/07/remedy_entertai.html . 10 November 2014 . live.
  12. Web site: REMEDY LAUNCHES NEW LOOK . 29 April 1999 . Remedy Entertainment . https://web.archive.org/web/19990901175511/http://www.remedy.fi/press_area/press_releases/990429press_e-s.shtml . 1 September 1999 . dead.
  13. Web site: The History of Max Payne . Rus . McLaughlin . . 11 May 2018 . 28 July 2018 . https://web.archive.org/web/20231110083351/https://www.escapistmagazine.com/the-history-of-max-payne/ . 10 November 2023 . live.
  14. Web site: Seriously's four-year quest to become Finland's next breakout hit . Matthew . Handrahan . Gameindustry.biz . 1 March 2018 . 18 September 2018 . https://web.archive.org/web/20180918193934/https://www.gamesindustry.biz/articles/2018-03-01-seriouslys-four-year-quest-to-become-finlands-next-breakout-hit . 18 September 2018 . live.
  15. Web site: Remedy Designers Visit New York! . 3D Realms . 28 May 1999 . 16 September 2013 . live . https://web.archive.org/web/20141110131824/http://legacy.3drealms.com/max/newyork.html . 10 November 2014.
  16. Web site: Max Payne for PC review . . . 18 September 2018 . https://web.archive.org/web/20100825223417/http://www.metacritic.com/game/pc/max-payne . 25 August 2010 . live.
  17. Web site: 19 December 2008 . Take-Two adjusts financials south, blames Max Payne's poor showing . . 2 February 2004 . Feldman . Curt . https://web.archive.org/web/20180805142741/https://www.gamespot.com/articles/take-two-adjusts-financials-south-blames-max-paynes-poor-showing/1100-6087292/ . 5 August 2018 . live.
  18. Web site: Remedy: We could make a 'cool' new Max Payne . David . Scammell . VideoGamer.com . 9 March 2016 . 9 March 2016 . https://web.archive.org/web/20160309194327/http://www.videogamer.com/xboxone/quantum_break/news/remedy_we_could_make_a_cool_new_max_payne.html . 9 March 2016 . live.
  19. Web site: The Making of Alan Wake . . Remedy Entertainment . 25 March 2014 . 28 July 2018 . https://web.archive.org/web/20190830122514/https://www.youtube.com/watch?v=hao1LIGsNtM . 30 August 2019 . live.
  20. Web site: Remedy's Sam Lake: On why Alan Wake's taken six years and what he's like now he's ready. . Nick . Cowen . . 18 February 2010 . 28 July 2018 . https://web.archive.org/web/20180805112803/https://www.eurogamer.net/articles/remedys-sam-lake-interview . 5 August 2018 . live.
  21. Web site: Alan Wake was almost an open-world Silent Hill. Here's the story of its creation . Matthew . Pellett . 15 May 2017 . 18 September 2018 . . https://web.archive.org/web/20180918194036/https://www.gamesradar.com/the-making-of-alan-wake/ . 18 September 2018 . live.
  22. Web site: Alan Wake for Xbox 360 review . . . 19 September 2018 . https://web.archive.org/web/20180924094612/https://www.metacritic.com/game/xbox-360/alan-wake . 24 September 2018 . live.
  23. Web site: Alan Wake Release Date Announced Alongside Limited Edition and Pre-Order Bonuses . Alice . O'Connor . . 11 February 2010 . 18 September 2018 . https://web.archive.org/web/20180918193944/https://www.shacknews.com/article/62336/alan-wake-release-date-announced . 18 September 2018 . live.
  24. Web site: How Remedy convinced Microsoft to let it make Alan Wake PC . Wesley . Yin-Poole . . 17 February 2012 . 28 July 2018 . https://web.archive.org/web/20180805112822/https://www.eurogamer.net/articles/2012-02-16-how-remedy-convinced-microsoft-to-let-it-make-alan-wake-pc . 5 August 2018 . live.
  25. News: 22 May 2013 . Alan Wake Creator Explains Why We Are Not Getting A Sequel . Narcisse . Evan . 22 May 2013 . . https://web.archive.org/web/20130607185233/http://kotaku.com/alan-wake-creator-explains-why-were-not-getting-a-sequ-509377931 . 7 June 2013 . live.
  26. Web site: Introducing the Alan Wake 2 You Will Never Play . Brian . Crecente . . 20 April 2015 . 4 August 2018 . https://web.archive.org/web/20180805142821/https://www.polygon.com/features/2015/4/20/8450329/alan-wake-2-prototype-video-interview . 5 August 2018 . live.
  27. Web site: Finnish Experiments, American Nightmare . Brendon . Sheffield . . 30 January 2012 . 28 July 2018 . https://web.archive.org/web/20180805112757/https://www.gamasutra.com/view/feature/135032/finnish_experiments_american_.php . 5 August 2018 . live.
  28. Web site: Alan Wake Sales Reach 4.5 Million, as Xbox One Rumors Surface . Eddie . Makuch . . 25 March 2015 . 4 August 2018 . https://web.archive.org/web/20180805112844/https://www.gamespot.com/articles/alan-wake-sales-reach-4-5-million-as-xbox-one-rumo/1100-6426167/ . 5 August 2018 . live.
  29. Web site: Remedy still in talks about Alan Wake 2 . Martin . Robinson . . 7 March 2016 . 29 June 2016 . https://web.archive.org/web/20160617113448/http://www.eurogamer.net/articles/2016-03-07-remedy-is-still-in-talks-about-alan-wake-2 . 17 June 2016 . live.
  30. Web site: How Remedy controlled a complicated story across the Quantum Break games and videos . Dean . Takahashi . . 1 March 2016 . 30 June 2016 . https://web.archive.org/web/20160709084528/http://venturebeat.com/2016/03/01/how-remedy-kept-control-of-a-very-complicated-story-across-the-quantum-break-games-and-video-episodes/ . 9 July 2016 . live.
  31. Web site: Quantum Break Brings Binge Viewing To Video Games . Chris . Plante . . 13 June 2013 . 26 June 2016 . https://web.archive.org/web/20130618003644/http://www.polygon.com/2013/6/13/4427698/quantum-break-xbox-one . 18 June 2013 . live.
  32. Web site: Quantum Break TV Show Composer Talks About Working on His First Game . Eddie . Makuch . . 9 April 2016 . 30 June 2016 . https://web.archive.org/web/20160622041600/http://www.gamespot.com/articles/quantum-break-tv-show-composer-talks-about-working/1100-6438668/ . 22 June 2016 . live.
  33. Web site: Remedy Bringing Quantum Break's Engine To PS4 For Its Next Game . Tamoor . Hussain . . 11 April 2017 . 13 September 2018 . https://web.archive.org/web/20180912204508/https://www.gamespot.com/articles/remedy-bringing-quantum-breaks-engine-to-ps4-for-i/1100-6449279/ . 12 September 2018 . live.
  34. Web site: Quantum Break UK's best-selling boxed game . Wesley . Yin-Poole . . 11 April 2016 . 11 April 2016 . https://web.archive.org/web/20160412061751/http://www.eurogamer.net/articles/2016-04-11-quantum-break-uks-best-selling-boxed-game . 12 April 2016 . live.
  35. Web site: Review: Death Rally . Maurice . Tan . . 4 November 2016 . 4 August 2018 . https://web.archive.org/web/20190530012913/https://www.destructoid.com/review-death-rally-198267.phtml . 30 May 2019 . live.
  36. Web site: Remedy's $1 million Death Rally success example of revenue console devs can accrue on iOS, reckons analyst . Matt . Sakuraoka-Gilman . . 6 February 2012 . 4 August 2018 . https://web.archive.org/web/20180805142813/https://www.pocketgamer.biz/news/37596/remedys-1-million-death-rally-success-example-of-revenue-console-devs-can-accrue-on-ios-reckons-analyst/ . 5 August 2018 . live.
  37. Web site: Death Rally Coming to PC (again) . Dan . Page . . 4 July 2018 . 4 August 2018 . https://web.archive.org/web/20180805112721/https://www.primagames.com/games/death-rally/news/death-rally-coming-pc . 5 August 2018 . live.
  38. Web site: Remedy's iOS Death Rally downloaded 1.8 million times . Alexander . Sliwinski . 19 December 2011 . 4 August 2018 . . https://web.archive.org/web/20180805142833/https://www.engadget.com/2011/12/19/remedys-ios-death-rally-downloaded-1-8-million-times/ . 5 August 2018 . live.
  39. Web site: Remedy Entertainment expands its board as gaming moves into new transition (interview) . Dean . Takahashi . . 11 September 2013 . 4 August 2018 . https://web.archive.org/web/20180805112839/https://venturebeat.com/2013/09/11/remedy-entertainment-expands-its-board-as-gaming-moves-into-new-transition-interview/ . 5 August 2018 . live.
  40. Web site: Remedy Games announces Agents of Storm for iOS . Michael . McWhertor . . 7 December 2013 . 4 August 2018 . https://web.archive.org/web/20180805112648/https://www.polygon.com/2013/12/7/5186658/remedy-games-announces-agents-of-storm-for-ios . 5 August 2018 . live.
  41. Web site: Pint and publishing deal: Remedy and Flaregames sign Agents of Storm contract in London pub . Jon . Jordan . . 26 September 2014 . 4 August 2018 . https://web.archive.org/web/20180805142825/https://www.pocketgamer.biz/news/60015/pint-and-publishing-deal-remedy-and-flaregames-sign-agents-of-storm-contract-in-london-pub/ . 5 August 2018 . live.
  42. Web site: Alan Wake creator Remedy Entertainment taps Flaregames to publish Agents of Storm on mobile . Dean . Takahashi . 25 September 2014 . 18 November 2023 . . 19 November 2023 . https://web.archive.org/web/20231119014535/https://venturebeat.com/games/alan-wake-creator-remedy-entertainment-taps-flaregames-to-publish-mobile-game-agents-of-storm/ . live.
  43. Web site: Remedy Entertainment's new CEO is a veteran of Trials developer RedLynx . Thomas . Biery . 11 August 2016 . 4 August 2018 . . https://web.archive.org/web/20180805114200/https://www.polygon.com/2016/8/11/12439212/remedy-entertainment-new-CEO-Tero-Virtala-Markus-Maki-quantum-break-max-payne-alan-wake . 5 August 2018 . live.
  44. Web site: Remedy pushes for shorter dev cycles . Brendan . Sinclair . Gameindustry.biz . 23 August 2016 . 4 August 2018 . https://web.archive.org/web/20180805142803/https://www.gamesindustry.biz/articles/2016-08-23-remedy-aims-for-shorter-dev-times . 5 August 2018 . live.
  45. Web site: Remedy planning IPO to fund multi-project development . Chris . Kerr . . 27 April 2017 . 4 August 2018 . https://web.archive.org/web/20180805112851/https://www.gamasutra.com/view/news/296988/Remedy_planning_IPO_to_fund_multiproject_development.php . 5 August 2018 . live.
  46. Web site: Ups and downs: How Finland's biggest IPOs of 2017 are performing . Ric . Cowley . . 26 October 2017 . 4 August 2018 . https://web.archive.org/web/20180805142757/https://www.pocketgamer.biz/comment-and-opinion/66863/ups-and-downs-finlands-ipos-of-2017/ . 5 August 2018 . live.
  47. Nasdaq Helsinki welcomes Remedy Entertainment to Nasdaq First North Finland . GlobeNewsWire . 29 May 2017 . 24 August 2018 . https://web.archive.org/web/20180824205559/https://globenewswire.com/news-release/2017/05/29/999478/0/en/Nasdaq-Helsinki-welcomes-Remedy-Entertainment-to-Nasdaq-First-North-Finland.html . 24 August 2018 . live . Nasdaq Nordic.
  48. Web site: Quantum Break studio Remedy co-developing CrossFire 2 . Scammell . David . 27 July 2016 . VideoGamer.com . 29 October 2016 . https://web.archive.org/web/20161030080345/https://www.videogamer.com/news/quantum-break-studio-remedy-co-developing-crossfire-2 . 30 October 2016 . live.
  49. News: [Herald Interview] The woman behind success of 'Crossfire' ]. Ji-yoon . Lee . 20 May 2015 . 20 September 2018 . https://web.archive.org/web/20150529015305/http://www.koreaherald.com/view.php?ud=20150520001185 . 29 May 2015 . live.
  50. News: Leack . Jonathan . 26 January 2017 . World of Warcraft Leads Industry With Nearly $10 Billion In Revenue . live . https://web.archive.org/web/20170605213422/https://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue#/slide/1 . 5 June 2017 . 20 September 2018 . . en-US.
  51. Web site: Remedy Entertainment building third development team . Rebekah . Valentine . 22 August 2018 . . 23 December 2018 . https://web.archive.org/web/20181224023723/https://www.gamesindustry.biz/articles/2018-08-22-remedy-building-third-development-team . 24 December 2018 . live.
  52. Web site: 505 Games will publish Remedy Entertainment's new game . Matthew . Handrahan . Gameindustry.biz . 3 May 2018 . 13 June 2018 . 28 July 2020 . https://web.archive.org/web/20200728075419/https://www.gamesindustry.biz/articles/2017-05-03-505-games-will-publish-remedy-entertainments-new-game . live.
  53. Web site: E3 2018: New Remedy Game Control Announced at Sony Conference . Bradley . Russell . . 11 June 2018 . 13 June 2018 . https://web.archive.org/web/20180614085824/http://www.gamerevolution.com/news/396643-e3-2018-new-remedy-game-control . 14 June 2018 . live.
  54. Web site: Beyond Control: What's next for Remedy? . James . Batchelor . 5 March 2021 . 5 March 2021 . . 5 March 2021 . https://web.archive.org/web/20210305154257/https://www.gamesindustry.biz/articles/2021-03-05-beyond-control-whats-next-for-remedy . live.
  55. Remedy's Next Project Aims For 2019 Release, Hints At Another New Game . Imran . Khan . . 19 February 2018 . 4 August 2018 . https://web.archive.org/web/20180805142908/https://www.gameinformer.com/b/news/archive/2018/02/19/remedy-39-s-next-project-aims-for-2019-release-hints-at-another-new-game.aspx . 5 August 2018 . dead.
  56. Web site: Remedy sets up multiplayer-focused team within studio . Ian . Dransfield . . 31 August 2018 . 31 August 2018 . 26 June 2024 . https://web.archive.org/web/20240626191542/https://mcvuk.com/business-news/remedy-sets-up-multiplayer-focused-team-within-studio/ . live.
  57. Web site: Remedy is preparing to jump into the live service arena with 'Vanguard' . Chris . Kerr . 18 February 2020 . 18 February 2020 . . https://web.archive.org/web/20200218171011/https://www.gamasutra.com/view/news/358326/Remedy_is_preparing_to_jump_into_the_live_service_arena_with_Vanguard.php . 18 February 2020 . live.
  58. Web site: Alan Wake developer Remedy is experimenting with 'ongoing live multiplayer' games . Michael . McWhertor . 29 August 2018 . . 29 August 2018 . https://web.archive.org/web/20180829221724/https://www.polygon.com/2018/8/29/17796764/remedy-entertainment-vanguard-live-multiplayer-games . 29 August 2018 . live.
  59. Web site: Alan Wake 2 Is Becoming A TV Show . Nick . Santangelo . . 12 September 2018 . 13 September 2018 . https://web.archive.org/web/20180912204800/https://www.ign.com/articles/2018/09/12/alan-wake-is-becoming-a-tv-show . 12 September 2018 . live.
  60. Web site: Alan Wake developer Remedy regains publishing rights . Tom . Phillips . 1 July 2019 . 1 July 2019 . . https://web.archive.org/web/20190701132231/https://www.eurogamer.net/articles/2019-07-01-alan-wake-developer-remedy-regains-publishing-rights . 1 July 2019 . live.
  61. Web site: Remedy signs deal with 'major publisher' for two next-gen games . Andy . Robinson . 26 March 2020 . 26 March 2020 . . https://web.archive.org/web/20200326132256/https://www.videogameschronicle.com/news/remedy-signs-deal-with-major-publisher-for-two-next-gen-games/ . 26 March 2020 . live.
  62. Web site: Epic will publish games from Remedy, Playdead and Gen Design . Andy . Robinson . 26 March 2020 . 26 March 2020 . . https://web.archive.org/web/20200326160209/https://www.videogameschronicle.com/news/epic-will-publish-games-from-remedy-playdead-and-gen-design/ . 26 March 2020 . live.
  63. Web site: The next 'Remedy Connected Universe' game is already in development . Andy . Chalk . 7 August 2020 . 7 August 2020 . . 11 December 2021 . https://web.archive.org/web/20211211101202/https://www.pcgamer.com/the-next-remedy-connected-universe-game-is-already-in-development/ . live.
  64. Web site: Remedy still in talks about Alan Wake 2 . Martin . Robinson . 7 March 2016 . 18 November 2023 . . 1 October 2023 . https://web.archive.org/web/20231001180727/https://www.eurogamer.net/remedy-is-still-in-talks-about-alan-wake-2 . live.
  65. Web site: 12 November 2012 . Business Review January-September 2021: Business progressed as planned, outlook unchanged . RemedyGames.com . Remedy Entertainment Plc . In September, we announced that the smaller of the two Epic Games Publishing projects, Alan Wake Remastered, was completed and ready to be launched in October on PC on the Epic Games Store, Xbox, and for the first time in the franchise's history, PlayStation console [..] Another key milestone was the entry of the bigger Epic Games Publishing project into full production in August. . 14 November 2021 . 14 November 2021 . https://web.archive.org/web/20211114173520/https://investors.remedygames.com/announcements/remedy-entertainment-plc-q3-business-review-business-progressed-as-planned-outlook-unchanged/ . live.
  66. Web site: Alan Wake 2 devs could make the game "we wanted" thanks to Epic . Will . Nelson . 30 October 2023 . 12 November 2023 . . 12 November 2023 . https://web.archive.org/web/20231112150238/https://www.pcgamesn.com/alan-wake-2/epic-games . live.
  67. Web site: Tencent acquires 3.8% stake in Remedy . Danielle . Partis . 25 May 2021 . 25 May 2021 . . 25 May 2021 . https://web.archive.org/web/20210525092332/https://www.gamesindustry.biz/articles/2021-05-25-tencent-acquires-3-8-percent-stake-in-remedy . live.
  68. Remedy Entertainment signs a global development, license and distribution agreement with Tencent for the co-operative multiplayer game codenamed Vanguard . 28 December 2021 . 28 December 2021 . 4 February 2022 . https://web.archive.org/web/20220204101128/https://investors.remedygames.com/announcements/remedy-entertainment-signs-a-global-development-license-and-distribution-agreement-with-tencent-for-the-co-operative-multiplayer-game-codenamed-vanguard/ . live.
  69. Web site: Parrish . Ash . 13 November 2023 . Remedy Entertainment's newest game pivots away from free-to-play . 15 November 2023 . . 16 November 2023 . https://web.archive.org/web/20231116050336/https://www.theverge.com/2023/11/13/23958953/remedy-entertainment-premium-game-free-to-play . live.
  70. Web site: Alan Wake 2 creator, Remedy Entertainment, cancels multiplayer game in favour of existing IP . Connor . Makar . 7 May 2024 . 7 May 2024 . 7 May 2024 . https://web.archive.org/web/20240507122155/https://www.vg247.com/remedy-entertainment-multiplayer-game-cancelled . live.
  71. Web site: Remedy announces new studio in Sweden . Jeffrey . Rousseau . 12 November 2021 . 12 November 2021 . . 12 November 2021 . https://web.archive.org/web/20211112200907/https://www.gamesindustry.biz/articles/2021-11-12-remedy-announces-new-studio-in-sweden . live.
  72. Web site: Rockstar, Remedy shake hands on new Max Payne 1+2 remaster series . Sam . Mackovech . 6 April 2022 . 6 April 2022 . . 6 April 2022 . https://web.archive.org/web/20220406223510/https://arstechnica.com/gaming/2022/04/rockstar-remedy-shake-hands-on-new-max-payne-12-remaster-series/ . live.
  73. Web site: Remedy and Rockstar Games Announce Max Payne 1 and 2 Remake for PC, PS5, Xbox Series X . Matt . Kim . 6 April 2022 . 6 April 2022 . . 1 May 2022 . https://web.archive.org/web/20220501104400/https://www.ign.com/articles/max-payne-remake-remedy-rockstar-ps5-pc-xbox . live.
  74. Web site: Dring . Christopher . 28 February 2024 . Remedy acquires full Control rights from 505 Games for €17m . 25 March 2024 . . en . 28 February 2024 . https://web.archive.org/web/20240228171312/https://www.gamesindustry.biz/remedy-buys-all-control-rights-back-from-505-games-for-17m . live.
  75. Web site: Kerr . Chris . 16 May 2024 . Remedy CFO Terhi Kauppi is departing the studio . 18 May 2024 . www.gamedeveloper.com . en . 18 May 2024 . https://web.archive.org/web/20240518095134/https://www.gamedeveloper.com/business/remedy-cfo-terhi-kauppi-is-departing-the-studio . live.
  76. Web site: Remedy Entertainment signs a co-development and co-publishing agreement with 505 Games for Control 2 . 11 November 2022 . 11 November 2022 . 11 November 2022 . https://web.archive.org/web/20221111121024/https://investors.remedygames.com/announcements/remedy-entertainment-signs-a-co-development-and-co-publishing-agreement-with-505-games-for-control-2/ . live.
  77. Web site: Remedy is working on a new, 'bigger budget' Control game and multiplayer spinoff . Andy . Chalk . 29 June 2021 . 29 June 2021 . . 8 May 2022 . https://web.archive.org/web/20220508015149/https://www.pcgamer.com/remedy-is-working-on-a-new-bigger-budget-control-game-and-multiplayer-spinoff/ . live.
  78. Web site: Dinsdale . Ryan . 7 May 2024 . Alan Wake and Control Developer Remedy Entertainment Cancels Mysterious Multiplayer Game Kestrel . 7 May 2024 . IGN . en . 7 May 2024 . https://web.archive.org/web/20240507132208/https://www.ign.com/articles/alan-wake-and-control-developer-remedy-entertainment-cancels-mysterious-multiplayer-game-kestrel . live.
  79. 13 Minutes of Alan Wake 2 GAMEPLAY (Unreleased) . en . . 12 October 2021 . https://ghostarchive.org/varchive/youtube/20211222/OQRUx-w6t4s . 22 December 2021 . live . YouTube.
  80. Web site: Takahashi . Dean . 1 December 2014 . An interview with Remedy's chief in a Finnish sauna 300 feet in the air . 17 October 2021 . . 26 June 2024 . https://web.archive.org/web/20240626191606/https://venturebeat.com/games/an-interview-with-remedys-chief-in-a-finnish-sauna-300-feet-in-the-air/ . live.
  81. Web site: Plante . Chris . 13 June 2013 . Quantum Break Brings Binge Viewing To Video Games . 17 October 2021 . . 26 June 2024 . https://web.archive.org/web/20240626191540/https://www.polygon.com/2013/6/13/4427698/quantum-break-xbox-one . live.
  82. Web site: Mior . Lisa . 16 April 2016 . Interview: Thomas Puha Of Remedy Entertainment On Quantum Break . 17 October 2021 . . 19 June 2018 . https://web.archive.org/web/20180619163630/https://www.polygon.com/2016/6/8/11882608/remedy-alan-wake-new-games . live.
  83. Web site: Northlight . 18 October 2021 . Remedy . en-US . 18 October 2021 . https://web.archive.org/web/20211018075603/https://www.remedygames.com/northlight/ . live.
  84. Web site: Recruiter Hot Seat: Remedy . . 23 March 2017 . 5 August 2018 . 26 June 2024 . https://web.archive.org/web/20240626191801/https://mcvuk.com/development-news/recruiter-hot-seat-remedy/ . live.
  85. Uncovering The Secrets Of Max Payne And Alan Wake In Remedy's Warehouse . Ben . Hanson . . 23 November 2015 . 5 August 2018 . https://web.archive.org/web/20180805114229/https://www.gameinformer.com/b/features/archive/2015/11/23/uncovering-the-secrets-of-max-payne-and-alan-wake-in-remedys-warehouse.aspx . 5 August 2018 . dead.
  86. Web site: The story behind Remedy's viral dog mocap star . Vida . Starcevic . . 1 June 2018 . 5 August 2018 . https://web.archive.org/web/20180805112804/https://www.gamasutra.com/view/news/319105/The_story_behind_Remedys_viral_dog_mocap_star.php . 5 August 2018 . live.
  87. Web site: People of the Year 2019: Remedy Entertainment . Matthew . Handrahan . 4 December 2019 . 4 December 2019 . . https://web.archive.org/web/20191204183115/http://www.gamesindustry.biz/articles/2019-12-04-people-of-the-year-2019-remedy-entertainment . 4 December 2019 . live.
  88. Web site: Remedy Working On Two New Big Games, Neither Of Which Is Alan Wake . Brian . Crecente . . 8 June 2016 . 5 August 2018 . https://web.archive.org/web/20180619163630/https://www.polygon.com/2016/6/8/11882608/remedy-alan-wake-new-games . 19 June 2018 . live.
  89. Web site: Remedy on Alan Wake and development philosophy . Guy . Cooker . . 18 August 2009 . 5 August 2018 . https://web.archive.org/web/20180805112833/https://www.gamespot.com/articles/remedy-on-alan-wake-and-development-philosophy/1100-6215464/ . 5 August 2018 . live.
  90. Web site: Why Alan Wake's creators want to make you the storyteller . Brian . Crecente . . 28 December 2016 . 5 August 2018 . https://web.archive.org/web/20180613111724/https://www.polygon.com/features/2016/12/28/14101058/remedy-new-game-p7 . 13 June 2018 . live.
  91. Remedy's Sam Lake Talks Quantum Break And Alan Wake 2 . Tim . Turi . . 21 June 2013 . 5 August 2018 . https://web.archive.org/web/20180805144443/https://www.gameinformer.com/games/quantum_break/b/xboxone/archive/2013/06/21/remedy-s-sam-lake-talks-quantum-break-and-alan-wake-2.aspx . 5 August 2018 . dead.
  92. Web site: Nvidia and Remedy use neural networks for eerily good facial animation . Mark . Walton . . 1 August 2017 . 5 August 2018 . https://web.archive.org/web/20180805112616/https://arstechnica.com/gaming/2017/08/nvidia-remedy-neural-network-facial-animation/ . 5 August 2018 . live.
  93. Web site: In the wake of Quantum Break, Remedy is becoming a two-game studio . Alex . Wawro . . 8 June 2016 . 20 September 2018 . https://web.archive.org/web/20180920084328/http://www.gamasutra.com/view/news/274559/In_the_wake_of_Quantum_Break_Remedy_is_becoming_a_twogame_studio.php . 20 September 2018 . live.
  94. Web site: Remedy pushes for shorter dev cycles . Brendan . Sinclair . Gameindustry.biz . 23 August 2016 . 19 September 2018 . https://web.archive.org/web/20180805142803/https://www.gamesindustry.biz/articles/2016-08-23-remedy-aims-for-shorter-dev-times . 5 August 2018 . live.
  95. Web site: The alchemy of Remedy . Brendan . Sinclair . Gameindustry.biz . 13 January 2018 . 5 August 2018 . https://web.archive.org/web/20180805142800/https://www.gamesindustry.biz/articles/2018-01-13-the-alchemy-of-remedy . 5 August 2018 . live.
  96. Web site: Remedy prepares for a future with more games and more control . Matthew . Handrahan . Gameindustry.biz . 4 May 2017 . 19 September 2018 . https://web.archive.org/web/20180919171916/https://www.gamesindustry.biz/articles/2017-05-04-remedy-prepares-for-a-future-with-more-games-and-more-control . 19 September 2018 . live.
  97. Web site: Hideo Kojima visited Remedy. . Payne Reactor . 18 January 2019 . 8 December 2023 . 8 December 2023 . https://web.archive.org/web/20231208061304/https://paynereactor.com/hideo-kojima-visited-remedy/ . live.
  98. Web site: Control's Lead Designer "Excited" For Death Stranding After Kojima Visit . Michael . Ruiz . Dual Shockers . 19 January 2019 . 8 December 2023 . 28 December 2022 . https://web.archive.org/web/20221228232306/https://www.dualshockers.com/kojima-remedy-death-stranding/ . live.
  99. Web site: Mansikka . Ossi . 17 January 2019 . Suomi mainittu! Metal Gear -pelisarjan isä vieraili yllättäen Suomessa ja julkaisi miljoonayleisölleen kuvan, jossa lumikasan yli ei pääse edes ratikkaan . Finland mentioned! The father of the Metal Gear game series made a surprise visit to Finland and published to his audience of millions a picture in which not even a wheelchair can get over a pile of snow . subscription . 8 December 2023 . . fi . 8 December 2023 . https://web.archive.org/web/20231208061259/https://www.hs.fi/nyt/art-2000005968502.html . live.