Age of Ascent explained

Age of Ascent
Developer:Illyriad Games[1]
Publisher:Illyriad Games
Platforms:Web browser
Genre:Space trading and combat simulator, first-person shooter
Modes:Multiplayer

Age of Ascent is an ambitious video game,[2] that aims to become the largest MMO game ever created.[3] It utilizes a cutting-edge, on-demand scaling cloud-based architecture and features real-time direct piloting in a single integrated universe.[4] The game was officially announced on February 28, 2014.

On March 14, 2014 Age of Ascent attempted to set a new Guinness World Record for the "World's Largest Videogame PvP Battle" during a public alpha.[5] The alpha was designed to support over 50,000 players with a throttling mechanism in place to handle up to 2,000,000 players. However, at its peak, the test saw 997 concurrent players, utilizing only 2% of the deployed server CPU capacity, falling short of the record of 4075.[6]

Age of Ascent stands out from other games in its genre by being browser-based and leveraging WebGL technology for its implementation. This allows players to jump into the game instantly, regardless of their device, without the need to install plug-ins, apps or executables.[7]

Scale

Powered by Microsoft Azure, Age of Ascent has been designed from the ground up to scale across hundreds of computers, creating a single, seamless, and cohesive universe. Dubbed as the pioneer of ultra-MMOs, Age of Ascent is set to revolutionize the genre.[8]

Illyriad Games collaborated closely with the Microsoft Technology Centre and the Microsoft Developer eXperience Technical Evangelism & Development team to fully harness the capabilities of the Azure platform.

To ensure responsiveness the game is distributed across multiple datacenters worldwide, providing high-bandwidth, low-latency network access for players, globally.

See also

External links

Notes and References

  1. Web site: Age of Ascent attempts to create the largest PvP battle in history March 14. Maiberg. Emanuel. PC Gamer. March 3, 2014. September 14, 2014.
  2. Web site: MMObility: Age of Ascent hopes to beat EVE Online's battle concurrency record. Hindman. Beau. Joystiq. February 28, 2014. September 14, 2014. https://web.archive.org/web/20140928081915/http://massively.joystiq.com/2014/02/28/mmobility-age-of-ascent-hopes-to-beat-eve-onlines-battle-concu. September 28, 2014. dead. mdy-all.
  3. Web site: How Age of Ascent Aims to Become the Biggest MMO Ever. Intel. June 23, 2014. September 14, 2014. https://web.archive.org/web/20140914112910/http://iq.intel.com/how-age-of-ascent-aims-to-become-the-biggest-mmo-ever/. September 14, 2014. dead.
  4. Web site: Age of Ascent: Defining a new genre and plans to smash a world record. Walden. Chris. Microsoft. September 14, 2014.
  5. Web site: Age of Ascent aims at world record for largest video game battle. Burns. Chris. SlashGear. March 14, 2014. September 14, 2014.
  6. Web site: Not enough Space combat in Windows Azure!. Microsoft. Kidd. Neil. March 16, 2014. September 14, 2014. https://web.archive.org/web/20140418161226/http://blogs.msdn.com/b/neilkidd/archive/2014/03/16/not-enough-space-combat-in-windows-azure.aspx. April 18, 2014. dead. mdy-all.
  7. Web site: Building a massively-multiplayer game on Microsoft Azure. Microsoft. Shewchuk. John. November 4, 2014. November 5, 2014.
  8. Web site: Age of Ascent, an epic space game on Microsoft Azure. Donnelly. John. Duizer. Anko. Gristwood. David. Kidd. Neil. Microsoft Developer Network. November 5, 2014.