Aegyptus (game) explained

Aegyptus
Publisher:World Campaigns
Years:1984 to unknown
Genre:play-by-mail
Language:English
Players:Up to 150 per game
Playing Time:Unlimited
Materials:Instructions, order sheets, turn results, paper, pencil
Media Type:Play-by-mail or email

Aegyptus is a computer moderated play-by-mail (PBM) game. Announced in 1984, it was published by World Campaigns

History and development

Aegyptus was a role-playing play-by-mail game published by World Campaigns.[1] It was computer moderated, and open-ended. It was a strategic-tactical, historical game of medium to hard complexity.[2]

The game was announced in the May–June 1984 issue of Paper Mayhem.[3]

Gameplay

The game setting was an imaginary country on historical Earth, akin to the Greek city-states.[4] Players roleplayed through the copper, bronze and iron ages.[1] Up to 150 players could play in a game.[5] As part of gameplay, "Players begin as the leader of a herding tribe. You progress to a farming tribe, to a city, state, and then an empire."[3] Play possibilities and turn fees increased as players rose in stature, with $15 turn fees for players leading empires which could comprise thousands of people.[2] Combat, economics, and technology were elements of gameplay.[2]

Reception

Editor Bob McLain reviewed the game in a 1984 issue of Gaming Universal.[2] He recommended the game, stating that it was "A truly impressive game of developing civilization."[2] Overall, McLain rated it four stars of five, or "exceptional".[2]

See also

Bibliography

Further reading

Notes and References

  1. [#Wor84|World 1984]
  2. [#McL84|McLain 1984]
  3. [#Edi84|Editors 1984]
  4. [#Fla84|Flagship Editors 1984]
  5. [#Goo85|Gooch 1985]