Adventures In High Fantasy Explained

Adventures In High Fantasy is a 1981 role-playing game adventure published by Reston Publishing for High Fantasy.

Contents

Adventures In High Fantasy is a supplement which provides three adventures and a set of rules for play with miniatures.

Adventures in High Fantasy features four scenarios, including Fortress Ellendar and Moorguard, and also includes "Terra Ash," which describes a lost and buried temple contested by three warring societies, and "Lord of Conquest," a battle scenario that includes miniatures rules.[1]

Publication history

Adventures in High Fantasy was written by Jeffrey C. Dillow and published by Reston Publishing in 1981 as a 208-page hardcover book and as a softcover book.[1]

Reception

Eric Goldberg reviewed Adventures In High Fantasy in Ares Magazine #9.[2] Goldberg commented that "Dillow's imagination is one of his strongest assets, as can be deduced from a quick perusal of his adventure rationales as shown in the Adventures in High Fantasy book."[2]

Lewis Pulsipher reviewed Adventures In High Fantasy in The Space Gamer No. 51.[3] Pulsipher commented that "Take a look at this book if you get a chance, but unless you play High Fantasy or love set-script adventures, you can find more useful material for your game at a comparable price, with more freedom to pick and choose."[3]

Notes and References

  1. Book: Schick, Lawrence. Lawrence Schick. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 188.
  2. Goldberg . Eric . Eric Goldberg (game designer) . Games . . Simulations Publications, Inc. . July 1981 . 9 . 26–27, 30.
  3. Pulsipher . Lewis . Lewis Pulsipher . May 1982 . Capsule Reviews. The Space Gamer. Steve Jackson Games. 51. 31.