Adventure (1982 video game) explained

Adventure
Publisher:Micro Power
Released:1982: Acorn Atom
1983: Electron, BBC Micro
Genre:Text adventure
Modes:Single-player
Platforms:Acorn Atom, Acorn Electron, BBC Micro

Adventure is a video game published in the UK by Micro Power.[1] It was released on the Acorn Atom in 1982[2] and on the Acorn Electron and BBC Micro in 1983.[1]

Gameplay

The game is a text adventure, being an attempted reconstruction of the original Adventure computer game, although it is not very faithful to the original mainframe version.[3]

In this version of the game, the player must rescue a princess from the Magic Caverns.[4] There are over a hundred different locations and many problems must be solved in order to achieve this goal.[4] The game supports one or two word commands and the most useful commands are available via function key shortcuts e.g. INVENTORY, CHECK SCORE etc.[4]

The game's instructions do not reveal all valid verbs, as it is left to the player to discover them.[4] The instructions also mention that the Arabian Nights folk tales may provide useful hints to the player.[4]

The Acorn Atom version of the game requires 12K of RAM[2] and is unrelated to another Acorn Atom title (a text adventure game engine), also called Adventure from Acornsoft.[5]

External links

Notes and References

  1. Web site: Electron User review archive: ADVENTURE. 2010-09-28. Neil. Graham. Electron User.
  2. Web site: [ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/C+VG/Issue010/Pages/CVG01000073.jpg DEALING WITH THE WIZARD...]. 2010-09-28. Keith. Campbell. Computer and Video Games (August 1982 edition).
  3. Web site: The BBC Games Archive - digital memories. 2010-09-28. C.. Boylan. The BBC Games Archive.
  4. 1983. Acorn Electron cassette inlay . Adventure.
  5. Web site: The Acorn Atom Review. 2010-09-28. H.. Haydn. Atom Users Club (Netherlands).