Adam Gazzaley Explained

Birth Name:Adam Gazzaley
Birth Date:1968 12, mf=yes
Birth Place:Brooklyn, New York, U.S.
Field:Neuroscience
Work Institution:University of California, San Francisco
Alma Mater:Binghamton University, Mount Sinai School of Medicine
Spouse:Jo Gazzaley (m. 2016)

Adam Gazzaley (born December 29, 1968) is an American neuroscientist, author, photographer, entrepreneur and inventor. He is the founder and executive director of Neuroscape[1] and the David Dolby Distinguished Professor of Neurology, Physiology, and Psychiatry at University of California, San Francisco (UCSF).[2] He is co-founder and chief science advisor of Akili Interactive Labs[3] and JAZZ Venture Partners.[4] Gazzaley is the inventor of the first video game approved by the FDA as a medical treatment.[5] [6] He is a board of trustee member, science council member and fellow of the California Academy of Sciences.[7] He has authored over 180 scientific articles.

Career

Early life

Gazzaley graduated from the Bronx High School of Science in 1986. He received a Bachelor of Science degree in biochemistry from Binghamton University in 1990, followed by MD and PhD degrees in neuroscience through the NIH-sponsored Medical Scientist Training Program at the Mount Sinai School of Medicine in New York.[8] His doctoral research on plasticity of glutamate receptors in the hippocampus and implications for cognitive changes in normal aging earned him the 1997 Krieg Cortical Scholar Award.[9] He completed an internship in internal medicine (1998–1999) and residency in neurology (1999–2002) at the University of Pennsylvania Health System.[10]

Following residency in 2002, Gazzaley had a research fellowship at the University of California, Berkeley, and simultaneously worked as attending neurologist at the Northern California VA Medical Center, UCSF Medical Center and completed a clinical fellowship in cognitive neurology at the University of California, San Francisco Memory and Aging Center where he became board-certified in neurology.[11]

Research

Gazzaley founded Gazzaley Lab at UCSF in 2006 and the UCSF Neuroscience Imaging Center in 2007. His research approach uses a combination of human neurophysiological tools, including functional magnetic resonance imaging (fMRI), electroencephalography (EEG) and transcranial stimulation (TES).

Several of Gazzaley's studies explore how cognitive abilities may be enhanced via engagement with custom designed video games, neurofeedback and TES.[12] In 2009 he designed a video game, NeuroRacer, to enhance cognitive abilities of older adults.

He created the Neuroscape Lab[13] at UCSF, an environment designed to create and validate neurodiagnostics and neurotherapeutics using newly emerging technology. He developed the GlassBrain, a 3D MRI brain visualization that displays overlaid rhythmic brain activity in real-time using EEG recordings in collaboration with scientists at UCSD.[14] [15]

In 2016, he merged Gazzaley Lab, Neuroscience Imaging Center and Neuroscape Lab into one research center, Neuroscape.[1]

Industry

In 2001, Gazzaley founded his first company, Wanderings Inc, to sell fine art prints of his nature photography.[16]

In 2011, Gazzaley co-founded Akili Interactive Labs,[3] a company that develops, validates and distributes digital medicine via scientifically validated video games,[17] and serves as a board member and its chief science advisor.[18] On June 15, 2020, Akili's EndeavorRx was FDA-cleared as a prescription treatment for children with ADHD.[19] This landmark event marked the first FDA-cleared digital treatment for ADHD, and the first video game approved by the FDA as the treatment of any medical condition. It was reviewed through FDA's de novo pathway and so its clearance creates a new regulatory classification of medicine.[5]

In 2015, he co-founded JAZZ Venture Partners, a venture capital firm investing in experiential technology to improve human performance, and serves as its chief scientist.[4]

In 2016, Gazzaley co-founded Sensync, a company creating a sensory immersion vessel to offer a novel wellness treatment called the Deep Brain Massage.[20] He served as its chief science advisor until 2021 when the company was dissolved.[21]

Public and media appearances

Gazzaley has delivered over 700 talks around the world on his research and perspectives. His public speaking has been recognized by receiving the 2015 Science Educator Award by the Society for Neuroscience.[22]

He has been profiled in The New York Times,[23] [24] The New Yorker,[25] The Wall Street Journal,[26] [27] Time,[28] Discover,[29] Wired,[30] PBS,[31] NPR,[32] CNN,[33] [34] NBC Nightly News,[35] The Today Show,[36] and Good Morning America.[37] In 2013, he wrote and hosted the nationally televised, PBS-sponsored special, "The Distracted Mind with Dr. Adam Gazzaley".[38] [39] In 2014, he co-hosted TEDMED.[40] He has appeared in several TV documentaries.[41]

Awards and honors

Works

Book

Gazzaley authored The Distracted Mind: Ancient Brains in a High-Tech World, along with Dr. Larry Rosen. It was published by MIT Press in October 2016. It won the 2017 Prose Award in the category of Biomedicine and Neuroscience.[46]

Select research articles

External links

Notes and References

  1. Web site: Neuroscape – Bridging the gap between technology and neuroscience..
  2. Web site: Adam Gazzaley, M.D., PhD, UCSF.
  3. Web site: Akili Interactive.
  4. Web site: JAZZ Venture Partners – The Firm.
  5. Web site: FDA Permits Marketing of First Game-Based Digital Therapeutic to Improve Attention Function in Children with ADHD. Food and Drug Administration. June 17, 2020.
  6. Web site: FDA Approves Video Game Based on UCSF Brain Research as ADHD Therapy for Kids . www.ucsf.edu . June 16, 2020 . en.
  7. Web site: The Academy welcomes twelve new members to its Board of Trustees.
  8. Web site: Medical Board of California, License Holder . December 18, 2014 . https://web.archive.org/web/20141219043707/https://www.breeze.ca.gov/datamart/detailsCADCA.do?selector=false&selectorType=&selectorReturnUrl=&anchor=fc7f5b8.0.0 . December 19, 2014 . dead .
  9. Web site: Krieg Cortical Scholar Award . December 18, 2014.
  10. Web site: US News Doctors: Dr. Adam Howard Gazzaley . December 19, 2014.
  11. Web site: ABPM American Board of Psychiatry and Neurology . Diplomate Verification . December 18, 2014.
  12. Web site: Neuroscape – Bridging the gap between technology and neuroscience.. December 19, 2014. https://web.archive.org/web/20140208233601/http://www.gazzaleylab.ucsf.edu/. February 8, 2014. dead.
  13. Web site: Neuroscape Lab puts brain activity on vivid display . May 19, 2014 . UCSF . December 18, 2014.
  14. Web site: Glass Brain. December 24, 2014. https://web.archive.org/web/20141219060644/http://neuroscapelab.com/projects/glass-brain/. December 19, 2014. dead.
  15. Web site: 'Glass Brain' Offers Tours of the Space between Your Ears. December 24, 2014 . Scientific America.
  16. Web site: Wanderings.
  17. News: Games to Sharpen the Brain . The Wall Street Journal . July 31, 2012 . December 18, 2014. Gormley . Brian .
  18. Web site: Akili – Adam Gazzaley. December 19, 2014. https://web.archive.org/web/20141219045003/http://www.brain.akiliinteractive.com/adam-gazzaley. December 19, 2014. dead.
  19. Web site: In a landmark decision, FDA greenlights a video game for kids with ADHD. June 15, 2020.
  20. Web site: Four Seasons Resort Oahu at Ko Olina and Sensync Partner to Introduce the World's First Multi-Sensory Virtual Reality Wellness Experience: The Vessel, Featuring Deep Brain Massage . Four Seasons Press Room . November 28, 2019.
  21. Web site: Sensync.
  22. Web site: Adam Gazzaley Receives SfN Science Educator Award. danablog505. October 19, 2015.
  23. News: Can Video Games Fend Off Mental Decline? . Clive Thompson. The New York Times. October 23, 2014 .
  24. News: A Multitasking Video Game Makes Old Brains Act Younger . Matt Richtel. The New York Times. September 4, 2013 .
  25. Mentally Fit – Workouts at the brain gym. Patricia Marx. The New Yorker. July 22, 2013.
  26. News: Inside Mickey Hart's Brain: How Tech and Neuroscience Are Converging. Evelyn M. Rusli. The Wall Street Journal . March 10, 2014. December 19, 2014.
  27. News: Games to Sharpen the Brain. Brian Gormley. The Wall Street Journal . July 31, 2012. December 19, 2014.
  28. Teaching Old Brains New Tricks With a Videogame . Maia Szalavitz. Time. September 4, 2013 .
  29. Web site: Looking at Stress—and God—in the Human Brain. David Ewing Duncan. Discover . December 19, 2014.
  30. Brain Scans Show How Multitasking Is Harder for Seniors. Brandon Keim. . December 19, 2014.
  31. Web site: Your devices are probably ruining your productivity. Here's why. . October 17, 2016.
  32. Web site: Multitasking After 60: Video Game Boosts Focus, Mental Agility. Jon Hamilton. . December 19, 2014.
  33. Web site: Video game may help aging brain. Elizabeth Landau. . December 19, 2014.
  34. Web site: Can video games take your brain to the next level? – CNN. . October 20, 2016 .
  35. Web site: NBC Nightly News. https://web.archive.org/web/20141220044906/http://www.nbcnews.com/id/3032619/vp/27444104#27444104. dead. December 20, 2014. . December 19, 2014.
  36. Web site: Can brain games keep aging minds young? There's an app for that!. Cynthia. McFadden. February 17, 2016 .
  37. Web site: FDA approves video game for treating ADHD in kids . Good Morning America . en.
  38. Web site: Santa Fe Productions – The Distracted Mind with Dr. Adam Gazzaley. December 19, 2014. https://web.archive.org/web/20141007052049/http://santafeproductions.com/?page_id=836. October 7, 2014. dead.
  39. Web site: Raising awareness about the distracted mind (PBS special) . March 7, 2013 . PBS . December 18, 2014.
  40. Web site: Adam Gazzaley.
  41. Web site: Adam Gazzaley. .
  42. Web site: Krieg Cortical Kudos Awards.
  43. Web site: Cermak Award. January 8, 2017. https://web.archive.org/web/20170109113829/http://clm.utexas.edu/mdrs/cermak-award/. January 9, 2017. dead.
  44. Web site: The ASCI's 2015 ballot results – The American Society for Clinical Investigation. March 22, 2015 .
  45. Web site: Society for Neuroscience.
  46. Web site: Prose Award Winners.
  47. Web site: Fellows California Academy of Sciences.
  48. Web site: 2020 Global Gaming Citizen Honor. . December 10, 2020 .
  49. Web site: 2021 America's Greatest Disruptors. . December 15, 2021 .
  50. Web site: 2022 World's Most Innovative Companies.
  51. Web site: 2022 AURORA Institute Prize.