A.M.C.: Astro Marine Corps Explained

A.M.C.: Astro Marine Corps
Developer:Creepsoft
Publisher:Dinamic Software
Programmer:Pablo Ariza
Composer:José A. Martín
Released:1989
Genre:Platform, shooter
Modes:Single-player

A.M.C.: Astro Marine Corps is a 1989 platform shooter video game developed by Creepsoft and published by Dinamic Software. It was released for the Amiga, Atari ST, Commodore 64, ZX Spectrum, MSX, and Amstrad CPC.[1] The program as written by Pablo Ariza with music by José A. Martín.[2]

Gameplay

The player controls a member of the eponymous Astro Marine Corps, on a mission to stop the Deathbringers, a conglomerate of multiple alien criminals, from launching a campaign to conquer the galaxy. To fulfill his mission, the marine must run from left to right, jumping over obstacles and shooting aliens that try to kill him. Colliding with the aliens or their shots will lower the marine's health bar, or in the case of some enemies even kill him outright, making him lose one of his four lives. From time to time, boxes containing power ups or booby traps drop from the sky, and the marine has to shoot them to reveal their contents. Power ups include health refills, grenades and various alternate shot types such as a flame thrower or a spread shot. The marine can also obtain temporary invulnerability, although it doesn't work with enemies that can kill him instantly.

The game is divided in two phases. Each phase must be completed in a limited amount of time, which is extended upon reaching various checkpoints. In the first phase, the marine has to reach the Deathbringers' ship landed on planet Dendar and hijack it. At the end of the phase, a boss alien, the Krauer, must be defeated. In the second phase, the marine must fight through the Deathbringers' home planet and destroy their leader, the Great Alien King, to end the invasion.

Reception

Retro Games Review felt the title was worth repeated play-throughs.[3] ACE: Advanced Computer Entertainment felt the title was slick but straightforward.[4] The One felt the game offered the "monster mashing" genre a "bit of class".[5] ST Format thought it was no more than a competent shooter.[6] Amiga Reviews felt the graphics were the best part.[7] The games Machine wrote it was repetitive, clichéd, and unnecessarily hard.[8] ZZtap64 felt it could pass as an accurate military sim.[9]

Notes and References

  1. Web site: A.M.C.: Astro Marine Corps (1989).
  2. Web site: Astro Marine Corps / A.M.C. (Dinamic 1989) :: Computer Emuzone. computeremuzone.com. 2019-08-25.
  3. Web site: AMC – Astro Marine Corps (Amstrad CPC review). Rodriguez. Roberto. 2019-08-25.
  4. Web site: A.M.C. review from ACE: Advanced Computer Entertainment 34 (Jul 1990) - Amiga Magazine Rack. amr.abime.net. 2019-08-25.
  5. Book: TheOne Magazine Issue 21. June 1990.
  6. Book: ST Format - Issue 013 (1990-08) (Future Publishing) (GB). August 1990.
  7. Web site: Amiga Reviews: Astro Marine Corps. www.amigareviews.leveluphost.com. 2019-08-25.
  8. Web site: Astro Marine Corps review from The Games Machine 31 (Jun 1990) - Amiga Magazine Rack. amr.abime.net. 2019-08-25.
  9. Book: ZZap!64 Magazine Issue 064. August 1990.