8 Eyes Explained

8 Eyes
Developer:Thinking Rabbit
Designer:Hideki Shimura
Composer:Kenzou Kumei
Programmer:Hiroto Nakamura
Director:Tōru Ishikawa
Released:NESWindows
Genre:Platform
Modes:Single-player
Multiplayer
Platforms:NES, Windows, Evercade
Producer:Hiroyuki Imabayashi

is a 2D action platform game developed by Thinking Rabbit for the Nintendo Entertainment System in 1988. The game features eight levels, and can be played by one or two players. It also features a large, diverse soundtrack, composed by Kenzou Kumei, often quoting from the operatic repertoire, consisting of three pieces for each of the eight levels, each set in a different part of the world.

Piko Interactive acquired the right of this game and released it for Windows via Steam in August 14, 2019. This game also included in Evercade Piko Interactive Collection 1 that was released in June 18, 2020.

Story

English version

8 Eyes is set in a post-apocalyptic future. Mankind is recovering from hundreds of years of chaos and nuclear war, and civilization is being rebuilt by the Great King, who harnesses the power of eight jewels. The jewels, known as the 8 Eyes, were formed at the centers of eight nuclear explosions that came close to destroying the Earth. The 8 Eyes have mysterious power which, in the wrong hands, could bring about the end of the world. The Great King's eight power-hungry dukes steal the jewels for themselves and banish the King to the nuclear wastelands, threatening to once again plunge the Earth into war.

The player controls Orin the Falconer and his fighting falcon Cutrus. His mission is to infiltrate the Dukes' eight castles and retrieve the 8 Eyes. With the help of Cutrus, Orin must fight the Dukes' soldiers, nuclear mutants, and the duke of each castle to retrieve the jewels. After the jewels have been recovered, Orin must return them to the Altar of Peace so that the Great King may return and finish rebuilding the Earth.

Japanese version

The Japanese version of the game is set in the Balkans in the late 19th century. The Ottoman Empire, which had barely survived due to the power balance among the great European powers, was beginning to feel the shadow of its survival. The seeds of various conflicts, which had been so densely packed that it was called the "Powder Keg of the Balkans," were now igniting all at once. Terrorism and assassinations of important people by the Free Armenian Army were already commonplace. With the dignity of the government in turmoil and pessimistic rumors and speculation abound, an incident occurred that made restoring public order the most urgent task for the British Empire, which had Ottoman Turkey as its protectorate.

A research team was sent by the British Museum to investigate some newly discovered ruins. However, the entire team was brutally slaughtered, with their heads missing and their stomachs cut open. All of the artifacts they uncovered and their excavation journals were stolen.

The perpetrator of the murders was a group led by Ruth Grandier, a female bandit known for her demonic worship who claimed that she and her group were fallen children of Lucifer. The College of Arms learned that Ruth's group stole artifacts that concealed demonic secrets and could be used in a dark ritual to resurrect demons.

To stop Ruth, the College of Arms Seventh Division (which would eventually become the MI5) decided to send Baronet Sir Julian James Bond, the greatest swordsman in all of England. Sir Bond infiltrated the Balkans along with his pet eagle, Cutlass.

Gameplay

The game consists of eight levels, each set in the castle of one of the dukes. At the completion of each level, Orin receives a new sword. The player can choose to play each of the first seven castles in any order, though the boss at the end of each is vulnerable to only one sword. It is therefore easier to play levels in a particular order. There are hints about the correct order hidden throughout the game. Only after each has been completed can the House of Ruth be played.

After the House of Ruth has been cleared and the 8 Eyes recovered, the player must return the jewels to the Altar of Peace. At this point the jewels must be placed in a particular order, or the game is lost. Hints about the order of the jewels are also hidden throughout the game.

8 Eyes features a cooperative mode in which one player controls Orin and the other player controls Cutrus. In the single-player mode, the player has limited control of both characters simultaneously, making the game significantly more difficult. The gameplay and graphical style are noticeably similar to Castlevania.

Reception

8 Eyes received mediocre reviews upon its release. Power Play gave the game a 60/100.[1] Electronic Gaming Monthly scored 8 Eyes 23/40.[2]

Notes and References

  1. Power Play, January 1990
  2. Electronic Gaming Monthly, March 1900