5th Gear (video game) explained

5th Gear
Designer:Jeroen Leijten
Developer:Fantastic Four
Composer:Jochen Hippel
Publisher:Hewson Consultants
Released:Amiga
Atari ST
Commodore 64
Genre:Driving game
Modes:Single-player
Platforms:Amiga, Atari ST, Commodore 64

5th Gear is a computer game for the Amiga, Atari ST and Commodore 64, released on the Rack-It budget label.[1] [2] [3] The original Commodore 64 version was programmed by Jeroen Leijten, with music by Theo and Renier Hongens.[4] It was largely inspired by previous arcade games Steer and Go and Spy Hunter.

Gameplay

The player controls a white car that travels up (and then down) a tricky landscape filled with water, bumps, trees, and enemy vehicles. Cash is earned by completing levels, with an initial $10,000 available. These funds are spent at garages to buy extra fuel, repair the car's armour, and put add-ons for the car. These include a turbo-jump (allowing the car to get airborne unassisted, rather than relying on jumps) and waterproofing.

Notes and References

  1. News: Michael Suck. Dien sie wissen nicht, was sie tun. ASM. 11. March 1990.
  2. News: Laurence Scotford. Screentest: 5th Gear. ACE. 31. April 1990.
  3. News: Fifth Gear (review). The Games Machine. 28. March 1990.
  4. News: Cheapo Round-up: 5th Gear. Commodore User. 61. October 1988.