List of common 3D test models explained

This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing.

Modelled

Designed using CAD software; sorted by year of modelling.

Name and viewerRenderYear of creationPerson/organisation that did the modellingDescription of source objectModel sizeLicenseComments
Utah teapotnone|160x160px1975Martin Newell at University of UtahMelitta teapot28 Bézier patches (32 with the bottom)[1] Also called the "Newell teapot". One of the first models not to be measured.
Cornell box1984Cindy M. Goral, Kenneth E. Torrance, Donald P. Greenberg, Bennett Battaile at Cornell UniversityOriginally meant to be compared to real-life setup to test physicality of simulated optics5 quads, 1 light sourceScene includes multiple models and light source. Many versions exist, but only one of them is considered the standard Cornell box; the color of the left and right walls is important.
Suzanne2002Willem-Paul van Overbruggen for BlenderChimpanzee head, based on an orangutan from the movie Jay and Silent Bob Strike Back500 facesGNU GPL 2+ (inherited from Blender as a whole)Mascot for Blender[2]
Crytek Sponza2010Frank Meinl at CrytekThe colonnaded atrium of the Sponza Palace in Dubrovnik262,267 triangles
184,330 vertices[3]
Used for demonstrating global illumination techniques.[4] [5] [6] [7] The Crytek version is based on a model created by Marko Dabrović in early 2001 while he was at RNA studio, and donated to a radiosity competition held by CGTechniques.com in early 2002.[8] [9]
Spot2012Keenan Crane at Caltechcartoon cow2,930 vertices
5,856 triangles
Catmull-Clark control mesh, quadrangulation, triangulation, vector texture, and bitmap texture. All meshes are manifold, genus-0 embeddings.
3DBenchy2015Creative Toolscartoon boat112,569 verts (225,154 tris)CC By ND 4.0[10] Specifically designed for testing the accuracy and capabilities of 3D printers

Scanned

Includes photogrammetric methods; sorted by year of scanning.

Name and viewerRenderYear of creationPerson/organisation responsible for the scanDescription of source objectModel sizeLicenseComments
Stanford bunnynone|160x160px1993-94[11] Greg Turk, Marc Levoy at Stanford UniversityCeramic rabbit[12] 69,451 trianglesFigurine of unknown authorship and licensing status, scan itself released under a two-clause BSD license.A test of range scanning physical objects. Originally .ply file.
Stanford dragon1996Stanford UniversityChinese dragon1,132,830 triangles
Wooden Elk Toy2000[13] Hans-Peter Seidel at Max-Planck-Institut für InformatikOften used as an example of a non-trivial object with high genus.
Phlegmatic Dragon[14] 2007Academy of Sciences of the Czech Republic, Czech Technical University in PragueEurographics 2007 conference667,214 faces (original)
480,076 faces (smoothed)
Sticker on the bottom says Smoothed and nonsmoothed
David[15] [16] 2009Stanford UniversityMichelangelo's 5-meter statue David~1 billion polygons[17] Only available to established scholars and for non-commercial use only.range data
Fertility2009AIM@SHAPE Repository (scanned at Utrecht University)Small stone statue with two joined figures.241,607 vertices
483,226 triangles
Laser scan.
Nefertitiframeless|200x200px2015Nora Al-Badri and Jan Nikolai Nelles A stoneworked bust of the Egyptian queen Nefertiti was created in 1345 BC by Thutmose~2 million trianglesCC By SA 4.0Surreptitiously scanned by Nora Al-Badri and Jan Nikolai Nelles, and subsequently separately by Scan the World with permission of the Neues Museum.

See also

External links

Standard test models
Other repositories

Notes and References

  1. Web site: The Utah Teapot. 2020-10-28. www.holmes3d.net.
  2. Primitive instantiable by clicking AddMeshMonkey
  3. Web site: McGuire Computer Graphics Archive . Morgan McGuire.
  4. Book: Mastering mental ray: Rendering Techniques for 3D and CAD Professionals . limited . Jennifer O'Connor . 175 . The Sponza Palaze atrium scene has become a classic demonstration model for indirect illumination techniques in a wide variety of applications . . 1 July 2010 . 978-0470563854.
  5. Nvidia Proves We Walked on the Moon—Not That It Needed To . It cooked up a demo using a standard graphics simulation called the Sponza Atrium, a computer-generated stroll through a renaissance-style hallway. . . Robert McMillan . 24 September 2014.
  6. Book: Physically Based Rendering: From Theory to Implementation . limited . Matt Pharr . Greg Humphreys . 493 . . 978-0123750792 . 26 August 2010 .
  7. Book: Practical Global Illumination with Irradiance Caching . limited . Jaroslav Krivanek . Pascal Gautron . 85 . 2009 . Morgan & Claypool Publishers . 978-1598296440 .
  8. Web site: Abecassis . Laurent . On The Web – RNA studio's GI architectural renderings . CGPress . 3 April 2001 . 4 June 2021 . https://web.archive.org/web/20210604151756/https://cgpress.org/archives/on_the_web_rna_studios_gi_architectural_renderings.html . 4 June 2021.
  9. Web site: Sponza Atrium - Hatch Studios . Hatch Studios . 4 June 2021 . https://web.archive.org/web/20210225162733/http://hatchstudios.com/work/sponza-atrium/ . 25 February 2021.
  10. Web site: License - 3DBenchy.com . 7 April 2015 . 29 March 2022.
  11. Web site: The Stanford 3D Scanning Repository. Stanford University. 17 July 2011. 22 Dec 2010.
  12. Web site: The Stanford Bunny. 18 July 2011. Greg Turk. Greg Turk. 2000.
  13. Web site: Building a Photo Studio for Measurement Purposes. January 2000. Computer Graphics Group, Max-Planck-Institut fur Informatik . Michael Goesele . Wolfgang Heidrich . Hendrik P. A. Lensch . Hans-Peter Seidel. .
  14. Web site: EG 2007 Phlegmatic Dragon. Eurographics 2007. 23 July 2011. 12 May 2011.
  15. Web site: Levoy. Marc. The Digital Michelangelo Project. Stanford University. 22 September 2014. August 11, 2009.
  16. Web site: Levoy. Marc. The Digital Michelangelo Project Archive of 3D Models. Stanford University. 22 September 2014. August 19, 2014.
  17. Web site: Levoy. Marc. November 27, 1998. The Stanford Large Statue Scanner. 22 September 2014. Stanford University.