In American college football, the 2006 BCS computer rankings are a part of the Bowl Championship Series (BCS) formula that determines who plays in the BCS National Championship Game as well as several other bowl games. Each computer system was developed using different methods which attempts to rank the teams' performance. For 2006, the highest and lowest rankings for a team are dropped and the remaining four rankings are summed. A team ranked #1 by a computer system is given 25 points, #2 is given 24 points and so forth. The summed values are then divided by 100 (the maximum value a team can earn if they received four first place votes that were summed). The values are then ranked by percentage. This percentage ranking is then averaged with the Coaches Poll and Harris Poll average rankings, each receiving equal weight, and the results become the BCS Rankings.
For 2006, the rankings were released beginning with the eighth week of the season on October 14. Data taken from official BCS website. There are missing values in the table because the BCS Rankings only list the top 25 of the BCS Rankings, providing data on how those teams achieved their top 25 ranking. The computers ranking may include teams that do not make the top 25 BCS Rankings once averaged with the AP and Coaches Polls.
Jeff Anderson and Chris Hester are the owners of this computer system that has been a part of the BCS since its inception. The Anderson & Hester Rankings claim to be distinct in four ways:[1]
The margin of victory was once allowed by the BCS for the computers, but was removed following the 2004 season. Therefore, all six computer systems do not include margin of victory. However, this computer system has never included it in its formula. In addition, only human polls (specifically the AP Poll and Coaches Poll in this reference) "prejudge" teams by releasing pre-season polls with the expected rankings of teams before they have played any games. The last two claims are subjective opinions by the authors of this computer system.
Richard Billingsley is the owner of this computer system. Self-described as not a mathematician or computer-geek; simply a devout college football fan since the age of 7.[2] The main components in the formula are: Won-Loss Records, Opponent Strength (based on the opponent's record, rating, and rank), with a strong emphasis on the most recent performance. Very minor consideration is also given to the site of the game, and defensive scoring performance.
Billingsley did use margin of victory, but removed it after the 2001 season. It had accounted for 5% of the total ranking for his system and was part of the system for 32 years. Also, this computer system releases rankings each week, using a complex formula to incorporate the previous season's rank (but not ranking score) into the early parts of the current season.
For the 2006 season, this computer ranking uniquely favored Penn State and TCU.
Wes Colley, creator of the Colley Matrix, has a Ph.D. from Princeton University in astrophysical sciences. He attended Virginia and is therefore a Virginia fan. His brother, Will Colley, played for Georgia. Colley claims 5 advantages using his system:[3]
While all computer systems are not biased towards the "Name recognition" of a school, Colley's system doesn't include any information that doesn't involve the current season. No pre-season poll and no carry-over from the previous season. Colley's focus on strength of schedule without including opponents' strength of schedule is unique.
Kenneth Massey is the owner of this complex computer system. He was a Ph.D. candidate of mathematics at Virginia Tech. Only the score, venue, and date of each game are used to calculate the Massey ratings. However, Massey calculates an offensive and defensive ratings which combine to produce a power ranking as well. The overall team rating is a merit based quantity, and is the result of applying a Bayesian win-loss correction to the power rating.
Jeff Sagarin is the owner of this computer system published in USA Today. He olds an MBA from Indiana. This system uses the Elo Chess system where winning and losing are the sole factors. He also publishes a "Predictor" system that uses margin of victory. However, the BCS only uses the Elo Chess system.
Peter Wolfe uses a Bradley-Terry model for his computer system. It uses wins and losses but also uses game location as a factor. In addition, he ranks all teams that can be connected by schedule played (over 700 involving Division I-A, I-AA, II, III and NAIA).
Increase in ranking | |||
Decrease in ranking | |||
Not ranked previous week | |||
Italics | Number of first place votes | ||
(#-#) | Win–loss record | ||
т | Tied with team above or below also with this symbol |