1984 in video games explained
1984 saw many sequels and prequels along with new titles such as 1942, Boulder Dash, Cobra Command, Jet Set Willy, Karate Champ, Kung-Fu Master, Yie Ar Kung-Fu and Punch-Out!! The year's highest-grossing arcade video games were Pole Position in the United States, for the second year in a row, and Track & Field in the United Kingdom. The year's best-selling home system was Nintendo's Family Computer (Famicom), which was only sold in Japan at the time.
Financial performance
In the United States, home video game sales fall to [1] (adjusted for inflation).
Highest-grossing arcade games
Japan
In Japan, the following titles were the top-grossing arcade video games of each month on the Game Machine charts in 1984.
United Kingdom and United States
The following titles were the highest-grossing arcade games of 1984 in the United Kingdom and United States.
Best-selling home systems
Rank | System(s) | Manufacturer | Type | Generation | Sales |
---|
Japan | Worldwide |
---|
1 | Family Computer (Famicom / NES) | Nintendo | Console | Third | 2,940,000[31] | 2,940,000 |
2 | Commodore 64 (C64) | Commodore | Computer | 8-bit | | 2,500,000[32] |
3 | IBM Personal Computer (PC) | IBM | Computer | 8-bit / 16-bit | | 2,000,000 |
4 | TI-99/4A | Texas Instruments | Computer | 16-bit | | 1,000,000+[33] |
5 | Apple II | Apple Inc. | Computer | 8-bit | | 1,000,000 |
6 | PC-88 / PC-98 | NEC | Computer | 8-bit / 16-bit | ,000[34] [35] | ,000+ |
7 | Mac | Apple Inc. | Computer | 16-bit | | 370,000 |
8 | MSX | ASCII Corporation | Computer | 8-bit | 350,000[36] | 350,000+ |
9 | Adam | Coleco | Computer | 8-bit | | [37] |
10 | SG-1000 | Sega | Console | Third | 240,000[38] | 240,000+ | |
Best-selling home video games in the United Kingdom
In the United Kingdom, the following titles were the top ten best-selling home computer games of 1984, according to N.O.P. Market Research.[39]
Major awards
Business
- New companies: Accolade, Elite Systems, Gremlin Graphics, Kemco, New World Computing, Novagen, Ocean, Psygnosis, Sculptured Software
- Defunct companies: Astrocade, Human Engineered Software, Imagine, Sirius, Starpath.
- Hasbro, Inc. acquires Milton Bradley Company.
- Management Sciences America acquires Edu-Ware Services.
- Broderbund acquires 8-bit gaming competitor Synapse Software.
- Atari shuts down the Atari Program Exchange, which sold notable "user written" games such as Eastern Front (1941) and Dandy.
- Warner Communications sells the Atari, Inc. home video game and home computer intellectual properties, including the Atari logo and trademark, inventories of home video game and home computer hardware and software, as well as certain international subsidiaries to Tramel Technology, but retains the arcade games division, which becomes Atari Games.[41] Tramel Technology is promptly renamed to Atari Corporation.[42]
- Sega and CSK merge to form Sega Enterprises Ltd.
- Mattel sells its video game assets, including the M Network and Intellivision hardware and software intellectual property, to a group led by a former Mattel Electronics executive that becomes INTV Corporation. Mattel Electronics closes their game development offices in California and Taiwan.[43] The games development office in France is sold to investors and renamed Nice Ideas.[44]
- The largest video game retailer in the world, GameStop was founded (then known as Babbage's) in Dallas, Texas.
Births
May
Notable releases
Games
Arcade
Computer
- January - Bullet-Proof Software releases The Black Onyx on the PC-8801, which helps popularize turn-based role-playing games in Japan.
- June - Ultimate Play the Game releases Sabre Wulf on the ZX Spectrum.
- September 20 – Elite, an influential wireframe 3D space trading game offering a then-unique open-ended design, is published by Acornsoft.
- October – Nihon Falcom releases action role-playing game Dragon Slayer.
- October - Automata UK releases Deus Ex Machina on the ZX Spectrum.
- December – T&E Soft releases Hydlide, an early action role-playing game that features a health regeneration mechanic and anticipates elements of The Legend of Zelda and Ys series.[45]
- December 7 – Knight Lore by Ultimate Play the Game is released for the ZX Spectrum (and later ported to the BBC Micro, Amstrad CPC, MSX, and Famicom Disk System). It is the third title in the Sabreman series, but the first to use the isometric Filmation engine.
- Broderbund releases The Ancient Art of War by Dave and Barry Murry. It is a real-time tactics game and a precursor to the real-time strategy genre.
- Broderbund releases Karateka for the Apple II.
- The Lords of Midnight, a strategy adventure game by Mike Singleton, is released.
- Infocom releases The Hitchhiker's Guide to the Galaxy, Sorcerer, Cutthroats, and Seastalker.
- First Star releases Boulder Dash, which inspired enough clones to create the rocks-and-diamonds genre.
- Epyx releases Impossible Mission for the Commodore 64.
- Electronic Arts releases Adventure Construction Set.
- Sierra On-Line releases King's Quest I for the PCjr.
- Synapse releases the Atari 8-bit game Dimension X, over 9 months after running magazine ads showing features that were not present in the final game.[46]
- Software Projects releases platform game Jet Set Willy on the ZX Spectrum.
- First Star Software releases Spy vs. Spy for the Commodore 64.
- Game Gems releases Flyer Fox for the ZX Spectrum and the Commodore 64.
Console
Hardware
- January 24 – Apple Inc. announces the original, 128K, floppy disc-only, Macintosh 128K.
- March – IBM releases the IBM PCjr in an attempt to enter the home computer market. It has improved sound and graphics over the original, business-oriented IBM PC, but is a commercial failure.
- Atari, Inc. announces the Atari 7800, a next-gen console that's compatible with Atari 2600 cartridges, but capable of greatly improved visuals. It is shelved until 1986 due to the sale of the company and legal issues.
- Discontinued systems: Atari 5200, Magnavox Odyssey², Vectrex
See also
Notes and References
- Book: Lindner . Richard . Video Games: Past, Present and Future; An Industry Overview . 1990 . . United States .
- Best Hit Games 25. Game Machine. 228. Amusement Press, Inc.. 15 January 1984. 31. ja.
- Best Hit Games 25. Game Machine. 229. Amusement Press, Inc.. 1 February 1984. 29. ja.
- Best Hit Games 25. Game Machine. 230. Amusement Press, Inc.. 15 February 1984. 27. ja.
- Best Hit Games 25. Game Machine. 231. Amusement Press, Inc.. 1 March 1984. 29. ja.
- Best Hit Games 25. Game Machine. 232. Amusement Press, Inc.. 15 March 1984. 31. ja.
- Best Hit Games 25. Game Machine. 233. Amusement Press, Inc.. 1 April 1984. 27. ja.
- Best Hit Games 25. Game Machine. 234. Amusement Press, Inc.. 15 April 1984. 29. ja.
- Best Hit Games 25. Game Machine. 235. Amusement Press, Inc.. 1 May 1984. 29. ja.
- Best Hit Games 25. Game Machine. 236. Amusement Press, Inc.. 15 May 1984. 29. ja.
- Best Hit Games 25. Game Machine. 237. Amusement Press, Inc.. 1 June 1984. 29. ja.
- Best Hit Games 25. Game Machine. 238. Amusement Press, Inc.. 15 June 1984. 25. ja.
- Best Hit Games 25. Game Machine. 239. Amusement Press, Inc.. 1 July 1984. 25. ja.
- Best Hit Games 25. Game Machine. 240. Amusement Press, Inc.. 15 July 1984. 37. ja.
- Best Hit Games 25. Game Machine. 241. Amusement Press, Inc.. 1 August 1984. 27. ja.
- Best Hit Games 25. Game Machine. 242. Amusement Press, Inc.. 15 August 1984. 25. ja.
- Best Hit Games 25. Game Machine. 243. Amusement Press, Inc.. 1 September 1984. 29. ja.
- Best Hit Games 25. Game Machine. 244. Amusement Press, Inc.. 15 September 1984. 31. ja.
- Best Hit Games 25. Game Machine. 245. Amusement Press, Inc.. 1 October 1984. 35. ja.
- Best Hit Games 25. Game Machine. 246. Amusement Press, Inc.. 15 October 1984. 31. ja.
- Best Hit Games 25. Game Machine. 247. Amusement Press, Inc.. 1 November 1984. 31. ja.
- Best Hit Games 25. Game Machine. 248. Amusement Press, Inc.. 15 November 1984. 25. ja.
- Best Hit Games 25. Game Machine. 249. Amusement Press, Inc.. 1 December 1984. 31. ja.
- Best Hit Games 25. Game Machine. 250. Amusement Press, Inc.. 15 December 1984. 29. ja.
- Best Hit Games 25. Game Machine. 251. Amusement Press, Inc.. 1 January 1985. 37. ja.
- March 1987. Top Hits of Last 5 Years. RePlay.
- Nominees Announced For 1984 AMOA Awards . . September 8, 1984 . 28 .
- Top 20 Performing Video Games of 1984 . . 1 November 1984 . 10 . 20 . 47 .
- January 1986. Commando: Soldier of Fortune. Your Sinclair. 1. 54.
- Michael Jackson Sweeps AMOA Awards; 'Pole Position' Wins In Games Division . . November 10, 1984 . 31, 33 .
- Web site: 昔(1970年代)のテレビゲームは何台売れた?. How many old (1970s) video games sold?. live. https://web.archive.org/web/20140109231757/www.ne.jp/asahi/cvs/odyssey/hyperlink/setframe_dataroom_numbers1.html. 2014-01-09. 16 April 2021. Classic Videogame Station Odyssey. ja.
- Web site: Reimer. Jeremy. 2005-12-15. Total share: 30 years of personal computer market share figures. live. 2021-11-27. Ars Technica. en-us . https://web.archive.org/web/20120607023023/http://arstechnica.com:80/features/2005/12/total-share/ . June 7, 2012.
- Mace. Scott. 2 April 1984. Speaker at conference predicts software shakeout. InfoWorld. InfoWorld Media Group, Inc.. 6. 14. 16. 0199-6649.
- Methe. David. Mitchell. Will. Miyabe. Junichiro. Toyama. Ryoko. January 1998. Overcoming a Standard Bearer: Challenges to NEC's Personal Computer in Japan. Research Papers in Economics (RePEc). 35. ResearchGate.
- Book: Juliussen. Egil. The Computer Industry Almanac 1991. Juliussen. Karen. Pearson P T R. 1990. 978-0-13-155748-2. 10-47, 10-48.
- 1985. ElectronicsWeek. ElectronicsWeek. McGraw-Hill. 58. 13–23. 41. The home computer market in Japan consumed 1.1 million machines last year and is growing modestly in 1985, but it remains essentially a game market. (...) The two largest producers of home computers in Japan—NEC Corp., which claims a 40% market share, and Sharp Corp., which claims 20%—do not use the MSX (Microsoft Extended Basic) system that Microsoft Corp. developed and has licensed to 18 other Japanese companies. Total MSX sales last year are estimated at 350,000 units. But NEC's best-selling 8801-MII is used mostly by university students and small businesses for bookkeeping or document filing; MSX users are overwhelmingly 15 years of age or younger—game fanatics..
- News: Adams. Jane Meredith. 1985-01-03. Adam Just Couldn't Deliver on Promises. 41. The Boston Globe.
- Book: Tanaka. Tatsuo. Network Externality and Necessary Software Statistics. August 2001. Statistics Bureau of Japan. 2.
- Book: The Year's Top 10 Games. Computer and Video Games 1985 Yearbook. EMAP. 88. April 11, 2021. August 8, 2020. https://web.archive.org/web/20200808183520/https://spectrumcomputing.co.uk/page.php?issue_id=1783&page=88. dead.
- 1984 Arcade Awards – Electronic Games January 1984, pages 68–81.
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- Web site: M Network Titles for Computers . Intellivision Lives . Intellivision Productions . 25 September 2018 . https://web.archive.org/web/20070110083256/http://www.intellivisionlives.com/bluesky/games/credits/computers.shtml#comments . January 10, 2007 . dead .
- Web site: Where Are They Now? . Intellivision Lives . September 25, 2018 . https://web.archive.org/web/20170727162236/http://www.intellivisionlives.com/bluesky/people/companies.html . July 27, 2017.
- Web site: Kurt Kalata & Robert Greene. Hydlide. Hardcore Gaming 101. May 1, 2011. April 29, 2016. https://web.archive.org/web/20160429001619/http://www.hardcoregaming101.net/hydlide/hydlide.htm. live.
- Book: Hague. James. Halcyon Days: Interviews with Classic Computer and Video Game Programmers. 1997. November 13, 2015. May 27, 2014. https://web.archive.org/web/20140527065131/http://www.dadgum.com/halcyon/BOOK/HALES.HTM. live.