1920s Investigators' Companion explained

1920s Investigators' Companion
Subtitle:A Core Gamebook for Players
Publisher:Chaosium
System:Basic Role-Playing
Genre:Horror
Designer:Keith Herber
Isbn:1568821069

1920s Investigators' Companion is a role-playing game supplement for Call of Cthulhu by Keith Herber, published by Chaosium. Volume 1 was published in 1993, volume 2 in 1994. An updated single volume of The 1920s Investigator's Companion was published in 1997.

Contents

Because modern game players may not know much about the early part of the twentieth century, 1920s Investigators' Companion contains information covering the 1920s.[1] The book covers economic and social background, popular culture, research facilities, transportation, and equipment that would be available to 1920 investigators.

Reception

In the October 1994 edition of Dragon (Issue 210), Rick Swan was impressed by the large volume of facts and figures, but questioned the book's usefulness, saying "Is the Companion interesting? Yep. Impressive? You bet. Useful? Well, you tell me — when was the last time you needed to know the horsepower of a Pierce-Arrow?" Swan concluded by giving the book an average rating of 3 out of 6, commenting, "This is mostly window dressing, helpful for spicing up a referee's descriptions, but unnecessary for players."[2]

Review

Notes and References

  1. Web site: 1920s Investigators' Companion - RPGnet RPG Game Index. index.rpg.net.
  2. Swan. Rick. Rick Swan. October 1994 . Roleplaying Reviews. Dragon. TSR, Inc.. 210. 93.
  3. Web site: Backstab Magazine (French) Issue 07.
  4. Web site: Magia I Miecz 1997 09. September 1997.
  5. Web site: Cthulhu: Investigator's Companion .
  6. https://archive.org/details/australian-realms-magazine/Australian%20Realms%20%2314%20NovemberDecember%201993/page/4/mode/2up