17-Bit Explained

Type:Private
17-Bit
Industry:Video games
Founder:Jake Kazdal
Location:Nakagyo, Kyoto, Japan
Seattle, United States
Key People:Jake Kazdal (CEO)

17-Bit is an independent video game developer. The company was founded as Haunted Temple Studios in 2009 by Jake Kazdal, formerly an artist with Sega, to make games with a 16-bit era aesthetic. The name changed to 17-Bit in May 2012 with a logo designed by Cory Schmitz.[1] Gamasutra described the team, based in both Kyoto and Seattle,[2] as an example of successful indie cross-platform development for its work on Skulls of the Shogun.[3] GungHo Online Entertainment became 17-Bit's house publisher in October 2014 as the developer worked on Galak-Z: The Dimensional.[4] [5]

Games developed

YearGamePlatform(s)
2013Skulls of the ShogunMicrosoft Windows, Windows Phone, Xbox 360, iOS, Android, Linux, OS X, Ouya, PlayStation 4, Nintendo Switch
2015PlayStation 4, Microsoft Windows, macOS, Linux, Nintendo Switch
2021Song in the SmokePlayStation 5, PlayStation 4, Microsoft Windows, Oculus Quest

Notes and References

  1. Web site: Skulls of the Shogun dev becomes '17-BIT'. 4 May 2012 .
  2. Web site: Kazdal . Jake . THE 17-BIT STORY . 2021-02-22 . 17-bit.com.
  3. Web site: How 17-Bit survived cross-platform dev on Skulls of the Shogun. Alex. Wawro. www.gamasutra.com. 3 November 2014.
  4. GungHo signs Skulls of the Shogun studio 17-Bit. MCV. October 27, 2014.
  5. Web site: GungHo Online Entertainment Turns to Indie Studio 17-Bit for Western Growth - Siliconera . 2016-09-07 . 2016-09-15 . https://web.archive.org/web/20160915045949/http://www.siliconera.com/2014/10/27/gungho-online-entertainment-turns-indie-studio-17-bit-western-growth/ . dead .