15 Days (video game) explained

15 Days
Developer:House of Tales
Publisher:DTP Entertainment
Platforms:Windows
Genre:Adventure
Modes:Single-player

15 Days is a casual adventure game developed by German independent developer House of Tales and published by DTP Entertainment. It was released for Windows in November 2009.

Gameplay

The player controls three characters who are art thieves that steal artwork and give the money they make to charity.[1]

Development

The game engine developed by House of Tales allowed the developers to use tracking shots and pans which are usually impossible with pre-rendered backgrounds.[2]

Reception

According to review aggregator Metacritic, 15 Days has a score of 63 based on six reviews.[3]

In a one-and-a-half-star review ("poor"), Adventure Gamers criticized the game for its gameplay, bugs and lack of content, stating there were only two standalone puzzles and that the most of the game is just walking between rooms looking for something to do. When you meet an NPC person to talk to, you just click a single dialog icon and they tell a player something, without any other interaction on the player's part, no choices for what to say at all.[4]

GameStar felt the game's puzzles were too simple for adventure gaming aficionados.[5] Gameswelt praised the appealing and authentic nature of the game's aesthetics.[6]

Notes and References

  1. Web site: Gamona. 12 April 2009.
  2. News: 15 Days. GamesIndustry.biz. 15 June 2018. en.
  3. Web site: Metacritic. Metacritic. 1 April 2015.
  4. Web site: Adventure gamers. 20 August 2010. 20 August 2010.
  5. News: 15 Days im Test – Atmosphärischer Adventure-Krimi – GameStar. 15 June 2018. de.
  6. News: 15 Days: Die Kunst des Kunstdiebstahls. 3 December 2009. Gameswelt. 15 June 2018. de.