Id Tech 3 Explained

id Tech 3
Logo Size:200px
Developer:id Software
Replaces:Quake II engine
Replaced By:id Tech 4, IW engine
Latest Release Version:1.32b
Repo:github.com/id-Software/Quake-III-Arena
Programming Language:C
(rewritten 14% in C++)
Platform:Windows, Mac OS, OS X, Linux, Dreamcast, GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, iOS, Android
License:GNU GPL-2.0-or-later

id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for its Quake III Arena. It has been adopted by numerous games. It competed with the Unreal Engine; both engines were widely licensed.

id Tech 3 is based on id Tech 2, with a large amount of the code rewritten. Successor id Tech 4 was derived from id Tech 3, as was Infinity Ward's IW engine used in Call of Duty 2 onward.

At QuakeCon 2005, John Carmack announced that the id Tech 3 source code would be released under the GNU General Public License v2.0 or later, and it was released on August 19, 2005. It was originally distributed via FTP, and moved to GitHub.

Features

Graphics

Unlike most other game engines released at the timeincluding its primary competitor, the Unreal Engineid Tech 3 requires an OpenGL-compliant graphics accelerator to run. The engine does not include a software renderer.

id Tech 3 introduced spline-based curved surfaces in addition to planar volumes, which are responsible for many of the game's surfaces.[1]

The graphical technology of the game is based tightly around a "shader" system where the appearance of many surfaces can be defined in text files referred to as "shader scripts." Shaders are described and rendered as several layers, each layer contains a texture, a "blend mode" which determines how to superimpose it over the previous layer and texture orientation modes such as environment mapping, scrolling, and rotation. These features can readily be seen within the game with many bright and active surfaces in each map and even on character models. The shader system goes beyond visual appearance, defining the contents of volumes (e.g. a water volume is defined by applying a water shader to its surfaces), light emission and which sound to play when a volume is trodden upon.[2] In order to assist calculation of these shaders, id Tech 3 implements a specific fast inverse square root function, which attracted a significant amount of attention in the game development community for its clever use of integer operations.[3] [4]

Networking

id Tech 3 uses a "snapshot" system to relay information about game "frames" to the client over UDP. The server updates object interaction at a fixed rate independent of the rate clients update the server with their actions and then attempts to send the state of all objects at that moment (the current server frame) to each client. The server attempts to omit as much information as possible about each frame, relaying only differences from the last frame the client confirmed as received (Delta encoding). All data packets are compressed by Huffman coding with static pre-calculated frequency data to reduce bandwidth use even further.[5]

Quake 3 has an integrated and relatively elaborate cheat-protection system called "pure server". Any client connecting to a pure server automatically has pure mode enabled, and while pure mode is enabled only files within data packs can be accessed. Clients are disconnected if their data packs fail one of several integrity checks. The cgame.qvm file, with its high potential for cheat-related modification, is subject to additional integrity checks. Developers must manually deactivate pure server to test maps or mods that are not in data packs using the PK3 file format. Later versions supplemented pure server with PunkBuster support, though all the hooks to it are absent from the source code release because PunkBuster is closed source software and including support for it in the source code release would have caused any redistributors/reusers of the code to violate the GPL.[6]

ioquake3

Ioquake3 is a game engine project which aims to build upon the id Tech 3 source code release[7] [8] in order to remove bugs, clean up source code and to add more advanced graphical and audio features via SDL and OpenAL. ioquake3 is also intended to act as a clean base package, upon which other projects may be built. The game engine supports Ogg Vorbis format and video capture of demos in .avi format.[9]

The project was started shortly after the source code release with the goal of creating a bug-free, enhanced open source Quake III engine source code distribution upon which new games and projects can be based. In addition, the project aims to provide an improved environment in which Quake III: Arena, the Team Arena expansion pack and all the popular mods can be played.[10] [11] [12] [13] The project added features including builtin VoIP support, Anaglyph stereo rendering (for viewing with 3D glasses), and numerous security fixes.

Ioquake3 is the basis of several game projects based on the id Tech 3 engine, such as OpenArena (mimicking Quake III Arena), Tremulous,[14] [15] Smokin' Guns,[16] Urban Terror,[17] [18] Turtle Arena and World of Padman[19] [20] and game engine projects such as efport (a Star Trek: Voyager – Elite Force Holomatch clone), ioJedi Outcast, ioJedi Academy, ioDoom3, and OpenMoHAA. The engine and its associated games have been included in several Linux and BSD distributions. The cMod engine derived from the earlier Elite Force port was used to package the 20th anniversary freeware release of the game for Windows and Linux.[21]

The source code for the Return to Castle Wolfenstein and engines was released under GNU GPL-3.0-or-later on August 12, 2010.[22] The ioquake3 developers announced the start of other engine projects.[23]

The ioquake3 project has been used academic research such as Stanford University's Center for Computer Research in Music and Acoustics (CCRMA),[24] [25] Notre Dame as the foundation for VR research,[26] and Swinburne University of Technology's Centre for Advanced Internet Architectures.[27] [28] Collaborative efforts from researchers at Carnegie Mellon University and the University of Toronto use ioquake3 as a platform for their published research.[29] [30] Students have used ioquake3 as the basis for advanced graphics work for their theses, such as Stephan Reiter's work[31] [32] which has been noted at the LLVM project[33] due to his synthesis of the ioquake3 engine, ray-tracing rendering technique, and LLVM.

The project has since received forks, such as Quake3e,[34] Spearmint,[35] and vkQuake3.[36] [37]

Other derived engines include the Daemon engine used by Unvanquished,[38] [39] [40] as well as competing source ports like XreaL,[41] [42] Kwaak3 for Android[43] [44] [45] [46] [47] [48] and Quake-3-Android-Port-QIII4A.[49]

Games

YearTitleDeveloperNotes
1999Quake III Arenaid Software
2000Ritual EntertainmentÜberTools
Raven Software
American McGee's AliceRogue EntertainmentÜberTools
id Software
2001Quake III RevolutionBullfrog Productions
EA Redwood ShoresÜberTools
Return to Castle Wolfenstein
20022015, Inc.ÜberTools
Raven Software
Raven Software
EA Los AngelesÜberTools
2003Splash Damage
Ritual EntertainmentÜberTools
TKO SoftwareÜberTools
Raven Software
Call of DutyInfinity WardÜberTools
2004EA Redwood ShoresÜberTools
Gray Matter Studios
Treyarch
ÜberTools
EA Los AngelesÜberTools
2008ISOTX
2009Dark SalvationMangled Eye Studios
Call of Duty ClassicInfinity WardÜberTools
2010Quake Liveid Software
CancelledSeverityEscalation Studios
Trinity: The Shatter EffectGray Matter Studios

See also

External links

Notes and References

  1. Web site: Quake III Arena Shader Manual . October 1, 2006 . 5 . Jennell Jaquays, Brian Hook . https://archive.today/20060414004110/http://www.qeradiant.com/manual/Q3AShader_Manual/ch05/pg5_1.htm . April 14, 2006.
  2. Web site: Quake III Arena Shader Manual . 1 . October 1, 2006 . Jennell Jaquays, Brian Hook . https://archive.today/20060904124212/http://www.qeradiant.com/manual/Q3AShader_Manual/ch01/pg1_1.htm . September 4, 2006.
  3. Web site: Eberly. David. Fast Inverse Square Root. Geometric Tools. 2002. 2. dead. https://web.archive.org/web/20090224214314/http://www.geometrictools.com/Documentation/FastInverseSqrt.pdf. February 24, 2009.
  4. Web site: Origin of Quake3's Fast InvSqrt. Sommefeldt. Rys. November 29, 2006. Beyond3D. February 12, 2009. February 9, 2009. https://web.archive.org/web/20090209045625/http://www.beyond3d.com/content/articles/8/. live.
  5. Web site: Book of Hook: The Quake3 Networking Model . October 1, 2006 . https://web.archive.org/web/20061027183301/http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/Quake3Networking . October 27, 2006 . dead .
  6. Web site: Ioquake3 Help Page. February 17, 2007. January 11, 2016. https://web.archive.org/web/20160111063556/http://ioquake3.org/?page=help. dead.
  7. Web site: Complete Guide: Configure and Customise ioQuake3 in Linux. Linux Today. January 3, 2010. March 9, 2012. https://web.archive.org/web/20120309114038/http://www.linuxtoday.com/news_story.php3?ltsn=2009-08-08-007-35-OS-GM. dead.
  8. Web site: Quake 3 ported to iPod Touch with tilt controls – Betanews. April 14, 2008. January 4, 2010.
  9. Web site: Two free games based on the Quake 3 engine tip up . https://web.archive.org/web/20100828115411/http://www.theinquirer.net/inquirer/news/1040566/two-free-games-quake-engine-tip. unfit. August 28, 2010. The Inquirer. April 3, 2007. Valich, Theo. January 12, 2010.
  10. Web site: ioquake3 for OS X – Inside Mac Games. January 3, 2010. September 24, 2015. https://web.archive.org/web/20150924035459/http://www.insidemacgames.com/news/story.php?ArticleID=14009. dead.
  11. Web site: ioquake3 for Mac OS X available for download – Macsimum News. January 3, 2010. dead. https://web.archive.org/web/20060912084206/http://www.macsimumnews.com/index.php/archive/ioquake3_for_mac_os_x_available_for_download/. September 12, 2006.
  12. Web site: IOQuake3 OSX : Clone de Quake III (gratuit) – MaxiApple.com. May 10, 2009. January 3, 2010.
  13. Web site: IOQuake3 1.34 – Jogue Quake 3 no Mac OS X – Maclivre.net. January 4, 2010. dead. https://web.archive.org/web/20110723193634/http://www.maclivre.net/2009/03/18/ioquake3-134-jogue-quake-3-no-mac-os-x/. July 23, 2011.
  14. Web site: Tremulous about page. November 4, 2009. December 10, 2015. https://web.archive.org/web/20151210205105/http://tremulous.net/about/. live.
  15. Web site: Quake, Meet GPL; GPL, Meet Quake – Linux Journal. January 4, 2010. October 1, 2020. https://web.archive.org/web/20201001060130/https://www.linuxjournal.com/article/9867. live.
  16. Web site: Entretien avec l'équipe de Smokin'Guns – JeuxLinux. November 4, 2009. March 19, 2021. https://web.archive.org/web/20210319053021/https://www.jeuxlinux.fr/a269-Entretien_avec_lequipe_de_SmokinGuns.html. live.
  17. Web site: Urban Terror manual. May 18, 2015.
  18. Web site: Two free games based on the Quake 3 engine tip up – The Inquirer. https://web.archive.org/web/20100828115411/http://www.theinquirer.net/inquirer/news/1040566/two-free-games-quake-engine-tip . unfit . August 28, 2010 . January 4, 2010.
  19. Web site: A Look At Free Quake3 Engine Based Games – Slashdot. January 3, 2010. March 19, 2021. https://web.archive.org/web/20210319053020/https://games.slashdot.org/story/07/04/06/1638232/a-look-at-free-quake3-engine-based-games. live.
  20. Web site: Comparison of free software shooters – linuX-gamers.net . January 4, 2010 .
  21. Web site: Star Trek: Voyager Elite Force Holomatch Gets Free 20th Anniversary Re-Release. Lewie. Procter. wePC. August 13, 2020. March 25, 2023.
  22. ftp://ftp.idsoftware.com/idstuff/source/
  23. Web site: id Software Open-Sources ET, RTCW . August 13, 2010 . Larabel . Michael . June 13, 2010 . . Michael Larabel . August 16, 2010 . https://web.archive.org/web/20100816034701/http://www.phoronix.com/scan.php?page=news_item&px=ODUwNA . live .
  24. Web site: Q3osc research paper . January 9, 2010 . March 19, 2021 . https://web.archive.org/web/20210319053031/https://ccrma.stanford.edu/~rob/papers/hamilton-ICMC2008-q3osc.pdf . live .
  25. Web site: Q3osc wiki . January 9, 2010.
  26. Web site: A Survey of Collaborative Virtual Environment Technologies . January 9, 2010 . October 10, 2015 . https://web.archive.org/web/20151010134157/http://www.cse.nd.edu/Reports/2008/TR-2008-11.pdf . dead .
  27. Web site: L3DGEWorld 2.1 Input & Output Specifications . January 9, 2010 . October 5, 2011 . https://web.archive.org/web/20111005205807/http://caia.swin.edu.au/reports/070808A/CAIA-TR-070808A.pdf . live .
  28. Web site: L3DGEWorld 2.3 . January 9, 2010 . October 5, 2011 . https://web.archive.org/web/20111005205914/http://caia.swin.edu.au/urp/l3dge/tools/l3dgeworld/index.html . live .
  29. Web site: VMM-Independent Graphics Acceleration . January 9, 2010 . dead . https://web.archive.org/web/20091009154854/http://www.vmware.com/files/pdf/vee.pdf . October 9, 2009 .
  30. Book: VMM article in ACM . June 13, 2007 . 978-1-59593-630-1. 33–43 . 10.1145/1254810.1254816 . 655357 . January 9, 2010.
  31. Web site: Real-time Ray Tracing of Dynamic Scenes . April 22, 2012.
  32. Web site: Run-Time Code Generation for Materials . April 22, 2012.
  33. Web site: LLVM Users, Open Source Projects . January 9, 2010 . February 23, 2021 . https://web.archive.org/web/20210223230411/https://llvm.org/Users.html . live .
  34. Web site: V3DV Vulkan Driver Enjoys More Optimizations To Help The Raspberry Pi 4. Michael. Larabel. March 16, 2021. August 9, 2024. Phoronix.
  35. Web site: Ioquake3-Derived Spearmint 1.0 Engine Coming Next Month, But Ceasing Development. Michael. Larabel. September 19, 2018. August 9, 2024. Phoronix.
  36. Web site: Nvidia Engineer's Vulkan Driver For Raspberry Pi Runs Quake III Over 100 FPS at 720p. Zhiye. Liu. June 20, 2020. July 20, 2024. Tom's Hardware.
  37. Web site: The Rust Vulkan "Gfx-rs" Portability Layer Can Now Run vkQuake3. Michael. Larabel. March 27, 2019. July 21, 2024. Phoronix.
  38. Web site: Unvanquished: A Very Promising Open-Source Game. July 1, 2012. July 7, 2015. Phoronix. Michael Larrabel.
  39. Web site: Unvanquished Is Rewriting, Modernizing The Quake 3 Engine. Michael. Larabel. September 15, 2013. August 9, 2024. Phoronix.
  40. Web site: Unvanquished Makes Its Open-Source Engine Easy For Other Games. Michael. Larabel. August 3, 2015. August 9, 2024. Phoronix.
  41. Web site: XreaL: The Most Advanced Open-Source Game Engine?. Michael. Larabel. April 9, 2009. July 21, 2024. Phoronix.
  42. Web site: The State Of XReaL, OpenWolf Game Engines. Michael. Larabel. December 1, 2012. July 21, 2024. Phoronix.
  43. Web site: Quake 3, Android style. February 25, 2010. July 21, 2024. TechCrunch.
  44. Web site: Quake 3 Comes To Google's Android Platform. Michael. Larabel. February 23, 2010. July 21, 2024. Phoronix.
  45. Web site: Quake 3 ported to Android. Spanner. Spencer. February 26, 2010. July 21, 2024. Pocket Gamer.
  46. Web site: Quake 3 ported to Android, shows off Droid's graphical prowess (video). Vlad. Savov. February 25, 2010. July 21, 2024. Engadget.
  47. Web site: Quake 3 Successfully Ported To Android 2.0 Devices. Anthony. Perez. February 24, 2010. July 21, 2024. Phanadroid.
  48. Web site: Quake 3 Finally Ported To The Nexus One. Quentyn. Kennemer. May 10, 2010. July 21, 2024. Phanadroid.
  49. Web site: How to play Return to Castle Wolfenstein, Doom 3, and Quake 3 (with Arena) on your Android device. Mishaal. Rahman. May 16, 2017. July 21, 2024. XDA Developers.